Buggs:
- Razor Fragments not given from Deathblow, occuring when it proccs back to back (refreshes?).
- Spotter’s Mark doesn’t procc from Black Arrow consuming Percise Shots, only Arcane Shots and Multishots.
- Black Arrow sometimes removes Spotter’s Mark
- Spotter’s Mark doesn’t give 60% procc chance when consuming 2x stacks of Precise Shots.
- Spotter’s Mark doesn’t seem to work conistently as I’ve tested consuming 83 Precise Shots during a 9 minute test period on “Kelpfist” training dummy, and I only got Spotter’s Mark 2 times. Statistically it should be around 25 Spotter’s Mark during this period with 30% chance baseline when spending Precise Shots. Given that I used Trueshot 4 times during this period, It should be higher than 25 Spotter’s Mark. Maybe somewhere in the range of 35-40 Spotter’s Mark during this 9 minute test.
- Consuming 2x stacks of Precise Shots does not give 2x stacks of Streamline with “Moving Target” talent.
- Auto Shot sometimes buggs and takes a longer time to fire than intended. I noticed this as Auto Shots take too long between each other that I get out of combat and my Details report gets reset (starts new session). According to combat log and Details addon, this happens can happen every 6th Auto Shot. If not on the 6th, then possibly again on 12th, 18th or 24th and so on.
- Bulletstorm & Incendiary Ammunition stacks removed when firing Rapid Fire again. This creates a problem in Trueshot where if you use Rapid Fire with Double Tap, you gain 20 stacks. Then if you fire Rapid Fire again, you remove the stacks completely and gain 10 new stacks, rather than refresh existing stacks.
Initial Feedback:
- Rotation feels OK but you get to a point where there’s a need to do steady shots in succession as a gap filler since everything else is on cooldown.
- I’m doing less DPS than on live at the moment, with higher ilvl. Sure, the numbers I hit when hitting are higher but according to DPS meter, it’s quite a bit lower than live. (VS. single target PvP Dummy) Given that there are several core buggs preventing for example Spotter’s Mark to procc correctly, and a few other things that impact cast time and/or damage. This may change once everything is working correctly.
- Spotter’s Mark should be applied longer, perhaps 20 seconds? I see no reason why this should have a cooldown lower than 20.
- Increase duration of talent “On Target”, this should be 20 seconds as well as I don’t even get another Spotter’s Mark before it runs out. I got up to 3 stacks once during 30 min testing before it dropped. Usually dropps of around 1-2 stacks. This is mainly due to buggs with Spotter’s Mark making it not procc frequently enough.
- 2p bonus has barely any impact what so ever given that it’s only 100% damage and 0.3 seconds with PvP Modifiers atm. I rather see low damage increase but higher reduction on cast time. (increasing procc chance of Deathblow and Lock n Load)
- With so fewer auto shots due to Precise Shots, Lock n Load rarely proccs and same with Bleak Arrows. Lock n Load had the least amount of procs out of anything. If I only did auto shots, Bleak Arrows should be the same given they have the same procc chance of 8%. I suggest to either raise the procc chance for Lock n Load and Bleak Arrows or move the auto shot change away from Precise Shot Talent as that talent is mandatory for MM.
- Arcane Shot feels very lack luster, does almost no damage and being forced to press it when Black Arrow is not available really feels like a waste, but neccessary to convert to Streamline. I would like to see a big damage increase here for it to be useful in the rotation. Right now, it’s almost as fun to use as Steady Shot…
- PvP modifiers for Bulletstorm and Incendiary Ammunition is -50%.
- It’s hard to tell what other PvP Modifiers they have put in place as I can’t see it in tooltip like the two mentioned above.
Due to buggs with Spotter’s Mark it’s hard to test say since I can’t utilize talent’s tied to it.