Mmr cap is back again

Seems to be in place again, atleast in 2s, since doesn’t matter how many i won in a row my mmr didn’t move above 2.1, and i lost 50 mmr when i finally lost a game.

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Another ruined season then.

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Woohoo. I love playing 3k players at 2k mmr. Thanks Blizz, very cool.

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highest people dont seem to be much over past 2.1 either, so could be. even tho there is no hurry on second day of the season but good to know still thanks, hope they are not dumb enough to repeat season 2s mistakes

Ppl seem to be at 2.4k rating already in RSS so its moving towards being inflated instead if this keeps going as it seems to be xd
But who knows!

he said 2s and highest in 2s are 2116, blizzard may have separate mmr for shuffle on other hand but he said 2s

Played fistweaver/outlaw yesterday and went 25-12, checking back on reflex our peak MMR was 2154 & the peak MMR we faced was 2285.

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So basically “give me free rating or game is trash”?
I am curious… what you gonna do once you achieved your rating goal?

honestly its just boring to pay sub for game and not play, i rather keep on playing even if they cap it but when it becomes stale and deflated when people quit it takes away from the general enjoyment for the season ofc so i can get why some ppl quit but i pay for the game so i might aswell play it

The point isn’t “i want free rating” the point is the game should probably be consistent throughout the season rather than the peak and valley system we have now. Last season MMR was so deflated people didn’t get glad for like a month and a half. Why? We know they’re good enough to get it. So why can’t they? Is there an actual reason for it to be the case? I can’t think of one.

This then trickles down. Many top players stop playing entirely. Others queue endless alts at 1000-1500 MMR below their peak, pushing down duelists, who then push down rivals, who then push down the rest. Everyone loses when MMR is deflated.

Do you have an actual reason for why this is good for the game? Because players leaving out of boredom and/or frustration is a pretty good reason for it not to be in the game.

Play alts.

I’d say you basically said it yourself:

Idk… rating is so insanely irrelevant, I can’t even find words for it. You said it yourself, after people got the rating they want, they just stop playing. That’s bad. I am not saying what Blizz does with that is a solution to anything but I assume it keeps people playing longer? Idk. Regardless, we need something to keep people playing not just throwing free rating at them.

why does it bother you when people get ‘free rating’ then

getting people to play would be a start - and one way you do that is to let them achieve things in a reasonable amount of time. getting them to stick around is a totally separate issue - and tbh, they do stick around when inflation is here. SL S2 was very active, so was DF S1 until the retocalypse. Every inflated season is always very active for the entire season. All of them. Every deflated season is always very inactive.

It doesn’t really bother me but free rating results in toxic community and people being beyond delusional. People ask you for your xp but it’s meaningless nor do they perform anywhere close to their xp because usually their xp comes from omega inflated seasons.
https://imgur.com/4VBIkuv
Just an RBG example from few minutes ago. That’s a mainly pre-made with discord btw.

Well free rating doesn’t do anything good. As you said yourself, people don’t keep playing if they achieve their “goals”.

I don’t know about that, I quit S2 due to lack of players and from what I know the inflation was like 1-2 months before season ended. So from my personal experience I can’t confirm that.

in my exp you get toxicity no matter what. people will constantly say “oh glad, but this season…” or “oh glad but 6 months in…” - ego people will always have egos, even if they’ve never been 2400 even in the inflated seasons they tell everyone don’t mean anything. theres tons of them that do this exact thing on the forums.

imo its way better to just have it inflated for a few years until people stop caring, rather than the toxic yo-yo of some “easy” seasons some “hard” seasons. who remembers this stuff? do you think the average person knows that SL S2 was easy and SL S4 was hard? probably not - these dumb ideas are kept alive by toxic people. Remove the disparity by making all seasons inflated. “why all inflated and not deflated?” for the reason stated earlier - more people play during inflation.

in ye olden days 2k rating used to be really sick. like back in tbc and wotlk. now, 2k is pretty meh. i got 2400 over half a decade ago. it was pretty cool back then, it isn’t now, and im not upset about that. i don’t care or mind that people can get 2400 in shuffle or in inflated seasons. i do not care, i just want to play the game and have queue times low, and if that means someone has the same peak as me, or higher, i do not care.

they do, though. they play alts and even if they only play their main - it is way more likely that someone will continue playing their main knowing that inflation exists and dropping doesn’t matter, than in a deflated season where everyone holds their mains in a deathgrip, terrified of queueing lest they lose some games and end up in 1900 mmr.

People definitely quit, it was SL afterall, but compared to S3 and S4? SL S2 was really active. I don’t think its a coincidence that virtually everyone you know has the elite set(s) from SL S2, and most people’s only time hitting glad was SL S2. I think just Pikaboo alone queued like 8,000 2s games that season on one rogue. It was insane how much people spammed SL S2.

For example here is the top 10 (US and EU combined) of SL S3. Note the grey box with the number in it. Thats total games played by that player on that character:

Now here is SL S2:

i dont think its a coincidence that in the same season everyone played significantly more games, rank 1 was 400-500 points higher than in the season right after it. now maybe they just really loved korthia or getting clapped up by ret warrior, but i have a feeling it was because of inflation making more people play and feel safer playing.

and to make the point stronger, here is SL S1 - benefitting from new car smell which typically makes everyone stick around at least for 2 months, yet still not coming even close to SL S2:

The point is this free-rating-menality made the devs actually give the players the free rating. Sometimes it was just like 100-300 and then you have SL S2… it ended up in people being delusional and thinking they are WAAAAAAY better than they actually are. What do you have then? Casual players (like myself) and returning players not being able to play anything else than solo/random content.
The whole xp thing got ruined so hard that at this point I don’t care anymore if they gift rating or not. It just doesn’t do anything good and at some point the dev will again have to intervene somehow and come up with something because this “what’s your xp?!” mentality will never change, especially once the delusional part of the community got their so beloved xp in some inflated season or irrelevant game mod.

Well what I saw so far in all the years player, the moment people reach their rating goal, they don’t play their main for the rest of the season due to the fear of losing it. Bragging with the rating, even tho not playing, is somehow the way to go in WoW now.
I play alts myself but the easier the rating is to get, the less people play. At least that’s what I witnessed. And let’s not ignore what happens when people “climb” on their alt. They have specific expectations, due to their inflated ego since they got free rating from devs and what does it do? They become toxic faster and act like some AWC players. I mean that’s why we got solo shuffle and get solo rbg now… because of this whole rating story it’s barely possible for people to play with each other. You queue a 2.1k xp group and it turns out their performance equals more like a 1.4k

I overall liked SL but I couldn’t find people to play with, so I quit quite early, like few weeks in.

I mean that’s like his average. Iirc he queued 13k+ in S1 lmao… prolly boosting some PvE people for gear.

I mean that’s because of those 2 people only tho. It’s 7,8k games vs 12,4k games. Remove the numbers from these 2 guys and add 1k each instead and you are at 8,4k games. So basically very close. But I still don’t think you can and should measure the activity based on the top of the top.
When I quit SL S2 I was in the top 4k ladder at 2,1k… that’s how sad it was for me.

Yet I think everyone will agree S1 was the most active season. That’s why I am saying, you can’t measure activity with the top 10 players, it doesn’t work and won’t represent reality for the majority of players.

Call me crazy but I argue the rating/xp stuff needs a rework. Idk how but it obviously doesn’t work, instead people ask for solo q content and I’d argue the reason is that LFR was kinda killed by delusional people and their xp expectations. (while their xp not meeting their performance) Yet solo shuffle didn’t really fix anything and now we get more solo q content…

i wouldnt call it crazy, its clear these wild inconsistencies between seasons just doesnt make sense in the sense of rating and achievement unlocks for it when people later use it as indicator obviously, after all these years i can agree with Ðraegor on something

personally i think soloq stuff is great if its meant just as temporary stepping stone like lfr type of deal where people are in disadvantage nor not in the limits for the actual rewards which would be for the plays made with a group built into 2/3s as it is mmo and the end game should be group made effort always instead of people queing into lfr type random foolery and then gain the end game things, i also think this is bad but i wouldnt completely remove the solo stuff i would just merge them and call it as incentive to make effort and build group if pugs are in disadvantage without team, and most importantly it wouldnt divide the playerbase

any better ideas for reworking arena system im also all ears and keen listen the suggestions maybe some even reach blizzards eyes one day

There’s only one reason to play pvp: Mogs.

Once I get them I’m out again.

Why? Because PvP in this game sucks. It’s all about stopping you from playing your character or the damage being so high you can’t react before you die, it’s not even fun in BGs because you spend more time ressing than you do playing if people focus fire you. That’s not fun at all.

Imagine if you could stop people from firing their guns in CS, lmao. Game would die almost instantly.

Have you ever been flashbanged 3 times while there are 2 smoke bombs thrown on top of you from ramp and A door

In wow even if you are cced atleast you can see things.

Not to mention in valorant, the majority of operators stop you from playing the game.

The diff isnin valorant or CS everyone has the chance to one tap anyone.

Everyone can use operator, etc.

In wow, its not that easy peasy to switch to the fomo and learn it instantlt- unless ur top 5% skillwise

When i played i was entry fragger always my awp was horrible and it’s still horrible, don’t assume that anyone can use any weapon in those games, takes years to master a single one, not to mention the recoil patterns.