MMR decay vs. MMR inflation

I will rephrase Greenbootboy’s post, since it will soon be closed down due to extensive - albeit reasonable - rudeness.

MMR decay → MMR goes down if you’re inactive.
MMR inflation → leads to spreading active players more evenly across the entire rating

This leads to:

  • active players retain MMR and gain CR more easily
  • inactive players lose MMR due to decay (ever heard of false beginners? it’s people who are proficient theoretically, but don’t perform to their previously reached standards - we call those “rusty”)
  • active stable challengers won’t have to face active stable gladiators due to a less cluttered Gaussian curve on the X axis (X = amount of players, Y = rating reached)
  • inactive players will face easier oponents when rusty and/or undergeared, and will catch up with the more proficient faster, as well as get proper gear faster, so that the bad players don’t have to face the good players and the false bad players don’t plague the actually bad players and can practice against people more adequate to their level

It’s honestly perfectly common sense what he’s asking for, he’s just very rude about it - and rightfully so, because the seasons have been ruined due to this for literal months, locked up in a vicious cycle of no MMR → no players → worse distribution → even less players → even less MMR

To understand the Gaussian curve:
In DF S1, the maximum CR was 3600 in RSS. That corresponded to roughly top 0.01 % of players.
In DF S3, the maximum CR currently is 2800 in RSS. That corresponds to roughly top 0.01 % of players.
That means that in theory you should be up to 800 cr higher than you are currently, based on what the standard has been previously, since the achievements are not adaptible accordingly with participation nor are ceiling-capped in the same manner. This inconsistency then leads to e.g. people within theoretical 2400-3000 span cluttered in the 2000-2300 span, or people within theoretical 1600-1800 span cluttered in the 1200-1500 span, meaning there is a significant discrepancy, which in turn demotivates players to actually enjoy the game, because all people are achievement and reward-driven. This is why you meet multigladiators plaguing the 1800 bracket on their alts (no gear and rust), and the 2100 bracket on their mains (no MMR). It also proliferates toxicity, because said skill discrepancy causes more skilled players to be hampered by underwhelming performance from the worse players based on their usual standard, and less skilled players hampered by un-constructive and downright negativistic feedback to their plays, combined with non-existent motivation to get better due to unreachable milestones.

Blizz is doing absolutely nothing about this. They’re wasting people’s time and money.

As Devos said in Shadowlands:
The path is flawed.

3 Likes

MMR should never decay wow is a game where you can take a 1 year break in an expansion and still be at the same level or close to it.

Rating should decay so the top players are forced to play their mains and not sit rating if they want to get titles etc.

If you decay mmr you just make it worse for the players at the bottom and it would take atleast 2-3 years and an expansion of not playing for them to fall behind as they don’t know the new abilities etc but mmr and cr is reset every expansion anyway…

For example if you played a warrior in shadowlands and we went back to shadowlands now it’s not like you forgot how to play it …

wow is a game where you can take a 1 year break in an expansion and still be at the same level or close to it.

Sure, if you play at combatant/challenger

I’d argue its the other way around. if you’re consistently 2400+ or glad+ or r1+, a 1 year break isn’t going to mean much. you’ve got the base game + the expansion gimmicks and knowledge of how to be better drilled into your brain to the point that we consistently see people dip out of retail for a year or more then head back and instantly go to 2700+. Happens every classic release at this point.

I can assure you that if I drop wow for 1 week, I’ll play like -200 cr compared to what I’ll be if it’s gonna be anywhere near my top of that season.

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for what? 3 games?

warm up in a bg or 2 and you’re good to go

I legit play the game once a week sometimes once every 2-3 weeks depends if I can be bothered to log in and it takes around 1-2 bgs for your eyes to get used to looking at the computer screen again and multitasking you will never lose your game sense or the ability to do your damage rotation…

I understand if you are low rating and take a break it can be hard to come back because you probably struggle to do damage etc but once you get to a certain stage you really can’t unlearn the game.

more like 7 days of full grinding to get somewhere near, and then like 2 months of re-practice to get to where I woulda been

I understand if you are low rating and take a break it can be hard to come back because you probably struggle to do damage

I’m 6x elite, I have 10000 hours /played as marksman xd

it takes you 9 WEEKS to get over the damage done by not playing WoW for 1 week?

hahahhahaha

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probably more to be honest; it was referring to the case of dropping wow for a year though x)

Which was bloated inflation. People who have been Rival peak for 10 years suddenly getting Elite isn’t something normal. It created an artificial illusion for a lot of people thinking they are better than they actually are. There was no meaningful progression in rating achievements and max rating.

Very similar to SL S2. Reality is experience and achievements are considered by people who consistently get them.

That isn’t a standard. That is an isolated scenario. S2 and S3 (current season) reflect ratings far more realistically than S1.

This is literally one of the cute myths on the forums that keeps getting repeated over and over. Do you seriously believe that if the peak rating is 2800, multigladiators are sitting on 2-2.1k? There are some for 3v3, but for Shuffle this is a literal myth.

This is not always the case. It is oftentimes the people who failed that lash out with toxicity. You start a game, you’re vs Sub rogue, you tell your Disc priest to use his barrier in Shadowy duel before the game, he doesn’t do it, you die. You ask a guy to politely use his cds first or tell him you will use yours first, he pretends he didn’t read it then harasses u.

They already added more than enough inflation for people to reach their usual ranks or be close to it already, and half the season hasn’t even passed yet. Usually people get to their current ratings mid or late season. Of course this doesn’t apply to the people who barely or don’t play at all and sit on forums to complain instead.

Key words: usual ranks. No you’re not going to get 2500 again like season 1 if every other season you’re sitting at 1800, unless you really, really try to do it. Of course people can improve and do it. But this isn’t free candy handed out to everyone

Looks to me like you get all of your elites in 2v2 which is a lower skilled bracket you can’t compare it to shuffle or 3v3 because of how scripted it is.

Shuffle was inflated in season 1 and anyone could get it and in season 2 MM was a free elite in shuffle if I remember correctly?

You have not shown a good track record of been able to hit high rating so I do believe you there is the outliers that easy to play specs and MM is not as good as it was when you got your 2400 but for 3v3 if you get over 2400 consistent you are not going to unlearn the game from not playing for 1 week it is impossible.

I guess you just forget how to press aimed shot and rapid fire when you have been away for a while.

Yes, I play 2s specifically, because 3s are too hard for me. I use RSS to cap conquest and honor, and I got my legend in S1 organically, without conscious effort. I still prioritize 2s, because I find them more fun, and less demanding. I got my Elite in RSS only in s1, I got my Elite as MM in s2 in 2v2s as MM Rdru, and then as MM Hpri, stopped at 2.4 cr, 2550 mmr, and at one point in time my position as MM corresponded to roughly top 0.1 % cr-wise across the board, since I already was Duelist at the point when only 1 played, a Rdru, was 2.4, but then again, that’s misleading information, because a) deflation, and b) not end of the season. I have roughly 20000 2v2 arenas played, and roughly 2000 3v3s played in my entire “career”, based on my statistics on the account. My 2.3 3v3 exp is from SL s2, a bloated season, also organic (I never tried to get Gladiator, because I am not interested in it and I’m scared of the bracket and also can’T be arsed looking for 2 other competent people to play with at the same time instead of one, due to different playstyles, harder time-management, and general discomfort re-learning everything).

And I believe my “track record” is fairly decent. Info in the brackets is coherent with the bracket at hand:
BfA s4 (bloated season) - 2.55 2v2
SL S2 (bloated season) - 2.66 2v2
SL s3 (regular season) - 2.4 2v2 and stopped
SL s4 (deflated season) - 2.4 2v2 and stopped
DF s1 (bloated season) - 2.6 RSS organically
DF s2 (deflated season) - 2.4 2v2 with up to 2.55 mmr and stopped (2 months before end)
DF s3 (deflated season) - 2.1 2v2 with up to 2.3 mmr

Here’s stats (you can see there’s a significant discrepancy between my OG main - which I’ve learned everything on, my first alt, my second alt, and my third alt which I have only ever been somewhat seriously pushing on, especially last season):

https:// snipboard .io/tNqSyM.jpg

Its great you prefer to play the 2s but you are not learning to play 3v3 from getting this xp there its very heavily just comp dependant in 2v2.
Learning 3v3 you can take it over to shuffle and 2v2 the only point was that if you get good at the 3v3 bracket does not matter if its shuffle or 3v3 right now then a 1 year break wont hurt you but yes but it should not effect 2v2 either but ofc if you want to get to your peak in a season you do have to grind games.

What i was talking about was the rating you can comfortably play at and gain the rating in minimal games for example a low r1 player can get 2400+ very easily even if they have taken a break but they will still need to grind games to push r1 again.

Everybodys wow peak is from tryharding in a season and grinding games.

From looking at your check pvp i can see that rating is around 2k-2.1k you should be able to play to this rating even after a break but for you to push higher you will need to grind more games or wait for inflation but your place on the ladder will still be the same.

I’m not learning to play 3v3s period. I have no intention to, because I have no interest in 3v3, nor RSS. That doesn’T change the fact that I have 10k hours experience playing one specific spec in both PvE and PvP, nor the fact that my “skill” is decaying at the aforementioned rate.

Why was you replying to my statement then that if you take a break after learning the game and come back 1 year later you wont remember 90% of it if you have not even tried to learn it in the first place?

Because the skill decay is noticable in any bracket, or any mode in general. Not 90 % of it of course, I could e.g. comfortably play PvE without my HUD off, but PvE is a much simpler gamemode with generally repetitive patterns of playstyle.

But there is evidence that says against that like me as i play once a week sometimes once every 2-3 weeks you also said only challenger players would not feel it yet they would feel it the most as the players around them improve as they are taking a break.

There is no such skill decay in this game once you have learnt how the expansion and all the classes work unless there is a major rework of multiple specs.

When did you start playing WoW?

There is no such skill decay in this game once you have learnt how the expansion and all the classes work unless there is a major rework of multiple specs.

Which there was both in Shadowlands and Dragonflight. The borrowed power played a very significant role in BfA and SL.

I started in tbc played untill wod took a 5-6 year break and it took me 1 season of playing to catch up to most players i dont play the game often tho so if someone was to play everyday they would do it faster.

I also had to relearn all the addons as we didnt have weakauras back then but if i was to come back to the game and it was still mop or wod i would have no problem returning to the game even after 5 years.