MMR works just fine

I wonder why people keep asking for “MMR injections” or complain about “outdated MMR system”, when the only function of MMR is to provide you with relatively same skilled chads to play with.

MMR is solely about matchmaking, not rewards. MMR range and distribution rely heavily on population size. And it’s only natural for MMR range to expand throughout the season, simple because there’s more data in the system to make its output more accurate.

When you think of it that way, you realize that artificially spiked MMR values may result in worse queues and matchmaking anomalies nobody wants.

If you ask me - players shouldn’t be able to see their MMR value at all. It’s 100% internal stuff.

The real issue arises from tying rewards to specific rating milestones. This makes reward acquisition inconsistent across different PvP seasons, resulting in frustration and low participation.

Technically MMR does work fine, the problem is how dead the season is, therefore less natural rating growth.

People are asking for MMR injections because they act as an artificial way of solving the lack of participation issue.

This is especially true at the higher ratings. Let’s say I queue a game of 3v3 on a 2500 MMR character. I’ll get a few 2400 teams, get less rating for winning and lose more rating for losing. If I win most games, then I get a 2700 team all of a sudden, because nobody is playing at supposed prime time. The odds are that 2700 team is a fully stacked tournament team, so my chances are way lower than usual. That same 2700 team probably waited 10+ minutes for a single game. Even if they win, they get very little rating for winning.

There’s your problem. The ladder is struggling to inflate naturally, so people ask for MMR increases.

2v2 for example is super dead compared to other brackets. on 2200 you’re facing ultra sweaty tryhards which in some other seasons I would face on 2500. By other seasons I still mean some more normal seasons, not s2 SL.

Last season was better in terms of inflation by a lot. It was added a little late, but it was effective and allowing most people to get their usual ratings.

And that points out the final problem - big difference between every season. One season cap rating is 3200, another is 3000, then its 2800, like it makes no sense. These differences go down as well, until like 1800 where things are usually the same most seasons in terms of difficult at mid - late season.

Current 2100 in most brackets would be 2200-2250 if you were playing last season end for example.

3 Likes

Increasing MMR won’t change its distribution. It’ll just scale the existing one. You’ll still face the same teams. Or tournament teams will face no-one.

Current 2100 in most brackets would be 2200-2250 if you were playing last season end for example.

Exactly my point. But it’s a rating issue, not MMR. Rating values should feel consistent across seasons no matter the participation. MMR can be whatever and should not concern players at all. Tweaking MMR can be dangerous, since QAs are mostly murlocs

That’s not possible. The maximum rating is dictated by how many people are playing (naturally) and how much bonus mmr people have(artificially).

More players = more queues = more people pushing = more people getting more ratings

Bonus MMR leads to easier pushing artificially. For example, you don’t play Shuffle for a while on a character, that character gets bonus MMR by not being played.

This is why people camp ratings in Shuffle a lot on the higher end. You don’t play your char for a while, you queue up finally, your MMR is higher than before and higher than your CR. For example, you camp a 2500 MMR/CR character for a few weeks. You queue up after those few weeks. Your first Shuffle is 2570 MMR. You’re going to gain rating for 3-3, maybe even 2-4, and if you go 1-5 you probably will lose no rating at all. If you do get a lot of wins, say 5-1 or 6-0, your MMR will skyrocket and you have leeway for your next games to push even more with this parachute existing

And people want injections to make this parachute happen more often and for more MMR

2 Likes

That’s a good point

And a messed up system I guess

I agree.

It’s just a chain of issues that isn’t being fixed at the start of it. When you think about it, every “addressing” of the problem has been a bandaid so far.

Long Shuffle queues because of no healers > Healer role is hard > Less healers > facing same MMR healers less often > less CR / MMR gain for winning > quitting > less players > problem gets deeper > back to the start of queues becoming even longer

Lack of accessible UI / built in addons weakauras / game is complicated and rewards> people aren’t attracted and others quit because of complication > more game modes and versions of WoW > less players in specific brackets / game modes > less natural rating inflation > less players gain rating > more people give up and quit > even less players > arena dies even faster

idk as i heal i had an enemy heal lower 20-40 mmr than me like 9 of 10 times (have screen)
every 3:3 i have -10mmr,
when i did 4:2 3 times in a row it was +30 + 20 + 10, what is “ok” with it? next will be +0 raiting i guess but if i lose i will drop for 50 (like the number i’ve got after 3 wins, cuz enemy heal has lower mmr)

1 Like

do yo think MMR is allright when last week i played with my friend who we played for 10+ years wow we played 50 games on on 0-1.7mmr and we get arena master after gladiator .after arena masters ? 45 games against ppl on 2k rating above and when we reach 1,8 we get ppl who got 3k rating and ofc 2s is gatekeeping by DHS and hunters who just troll yo from distance or dh who just demolish yo on pve dmg output ,… and ofc my last friend from wow didnt log last 6 days this game goin to **** fast

I mean it’s Sunday afternoon and only 2 teams playing at 2.3+ So late in the season.

absolute dry and dead if u ask me

1 Like

MMR works fine but raiting gained is broken. why i get 20 raiting when play 4/2 solo shuffle and lose 40 rating when play 2/4. my mmr and raiting same at that moment

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.