OK, so I get the idea of competing for mobs against the other faction, that is a given I guess. This said I have a couple of questions regarding the mob tagging system;
I understand that if one faction tags a mob then the other faction can still damage it but do not receive any resulting loot/credit for the kill. This does lead to a problem though, during the world quests there are some players just running around dotting everything and running. The main issue is, these players wait for you to engage and just as you do they insta tag the mob, you get aggro and have to kill it and they get all the credit. They will say this is “smart use of game mechanics”, I say it’s griefing and abusing game mechanics. Could Blizz implement a change that basically stops the opposing faction from doing damage/gaining aggro on a mob that has been tagged by the other faction. It would stop this insta tag and run mechanic that players are using and wasting other players time.
I was in chat today regarding the Elite mobs in Maldraxxus world quest today and some of the alliance players were stating that there is a “tag limit” for players in your own alliance, is this true? If it is then it seems totally bonkers. I must say I sat in amongst my own faction, playing solo, and got the quest done pretty quickly, but many, many players were complaining about mobs going gray whilst only alliance being present. This tag limit needs to be removed if it is indeed in the game. Why put it there in the first place?
Anyhoo, no problem with fighting for mobs, have a real problem having to kill the other factions mobs when they insta tag then run, griefing pure and simple.
The problem with removing tagging is that “challenging” WQs become super-easy. I ran that WQ first thing today and there was a huge group of Alliance players. With no mob tagging, each mob would get deleted by 15 players each doing a one-shot and the quest would be over in 30 seconds.
I believe it’s just 5, even if they are in a party they will lock you out.
It’s always annoying when I’m doing a world quest and a boomkin / hunter tags a mob and it turns grey because the other 4 members of their party that aren’t even within 100 yards get credit over me.
On top of this you have to deal with the opposing faction, on some quests, killing mobs you are meant to save or interact with. Clever, but frustrating design.
It’s a bad design when most of your shard (as a Horde) is always filled up with Alliance. Just let us work together when WM is off. Or just shard us with more of our own faction.
In all honesty it gets a bit old that we can’t work together… even-though we’re battling out a big threat against Azeroth most of the time. Even more of a farce when our leaders work together and we need to save prominent characters from the opposing faction.
There’s also too many farmers/botters out there that already make it a chore, adding a load of other faction players on top to compete with just makes me go: “Nope, not today”.
Didn’t know that about the tag limit, was wondering why I seemed to be the only alliance member on a server group with a 45/55 ally/horde split. Totally agree about the tag and runners though, I use dismiss pet and fd to send the mobs back to them, and hope they’re already in to deep with other pulls