The biggest issue I see with the new talent tree is the access to too-many self healing, crowd control and mobility talents. I truly believe for a balanced game that these 3 components should be class specific with no additional options of any more or loss… I think Blizzard need to re-look at the class design and design the talent trees around your type of game play you want from that spec. Do you want more burst? more sustain? more dots? less dots? more buttons? Same with Healer… Do you want more burst healing? More Hots? More instants? longer powerful casts? less buttons? more buttons… these are all options you can give with a talent tree…
However Crowd Control, Self healing and mobility need to be set by blizzard because how do you balance a game where you not control this? Do you balance Warrior around not having double time? or do you balance warriors around having it? Realistically to get PVP and PVE great once again, you need to really define the roles of specs and allow the user to then build how that spec performs in it’s role as a healer, tank or dps… not in utility…
An Example Here being Warrior Class
All Warrior specs will get the following
Mobility
- Charge (1 charge) - 15s CD - Mandatory Talents reduce it to 12 seconds
- Heroic Leap - 1m CD - Mandatory Talents reduce it to 30 seconds
- Bladestorm - 1 minute CD - placed here due to immunity / root break mechanic
- Intervene - 30s CD
Crowd Control
- Knockdown - 30s CD - Stormbolt Talent replaces this and gives it the range mechanic
- Intimidating Shout - 2m CD
Self Healing
- Victory Rush - Only after scoring a killing blow
Fury, Arms, Neither Protection will increase any of these. Warrior defensive will be around Defensive Stance (Stance Dancing) and stronger potent defensive tool kit such as Die by the Sword, Rallying Cry, Shield Wall and Enraged Juggernaut (Replaces Enraged Regen). The specializations will look to improve rotation buttons…
If All classes were look at in this light, a heavy pruning on Mobility / Self Healing / Crowd Control. you would have a vastly easier game to balance…
Now some may ask what about hybrids and healing??? Well there is no reason example Word of Glory for Retribution can’t be 2 charges on 30s CD which is part of the defensive tool-kit but prevents them endlessly topping people like in shadowlands. Hybrid should have healing toolkit but it should be limited by cool-downs not be an endless resource like it has in past expansions…
I think ultimately taking this approach of building classes by these 3 mechanics would result in a better PVP and PVE experience.
Healers should Heal
DPS should DPS
Tanks should Tank
What do you think?