Mobility is the reason PVP is not as good as it should be. NOT MICRO CC

Crowd Control has always been in the game and has been far longer in duration in many previous expansions however it only seems like this one where people are bashing “too much micro CC” however it’s not the amount of CC or the duration of the Crowd Control that is making PVP a more toxic land scape.

IT IS THE MOBILITY!

Remember a buff to mobility is a buff to virtually every single part of the tool kit for both Melee, Caster and Healer because it just allows you to do more. Micro CC from melee wouldn’t seem so absurd if they didn’t have a near 100% up time and Long CC chains from Casters wouldn’t be a problem if they couldn’t 100% kite.

In previous expansions mobility was more about when you use you rather than using it on demand like modern day. if a Warrior charged before a Mage blinked, the Mage would have the advantage, and if a Mage blink before a Warrior Charged, then the Warrior had the advantage. Nowadays we go through the motion of just trading mobility nearly infinitely until a caster either can’t be touched (Mages at the redesign and vs certain comps now) and Melee (DH / War) whom have nearly a 100% up time on everybody except possible mages.

Mobility also effect the way damage is done with a HUGE focus having to be put onto modifiers because if damage was like previous expansion where the base line rotation could kill people, people would die instantly and as such Blizzard has had to put a focus on modifiers so that there are windows of damage and windows of no damage which is why the focus has moved to Micro CC because you want to try and prevent the damage windows so that when the CDS falloff, they can’t do anything,

Mobility doesn’t seem to be getting the prune in TWW which i fully expected with some specs getting even more uptime (Monks) however for a health game, I really feel like Mobility is the MAIN thing that need serious pruning.

I appreciated high mobility is required in Mythic Plus because the entire base of it’s design is to complete it as fast as possible however an absolute simple god dam fix of this is to add something akin of for every mob you kill, you gain a stacking % movement speed up to a specific movement speed which will maintain throughout the dungeon, resetting upon death, but hey this is a PVP forum so I’ll leave that suggestion away.

Mages should have not have 2 blinks, Alter Time, Displacement and Blast Wave. Warriors should not have 2 charges, Heroic Leap, 2 Bladestorms with CDS spell that remove snares. Paladin should not have 2x of divine steed and multiple application Freedoms. Demon Hunters should not have 2x Fel Rush, 1x Fel Blade, 1x Vengeful retreat, Meta Leap and The Hunt… Like why have this much mobility on top of double jump?!

it’s just absurd.

9 Likes

Feral mobility is garbage though.

1 Like

because druids base mobility was better than everybody back in the day, they’ve not improved but everybody else had… Feral mobility is the same as Cata pretty much whilst everybody else mobility is 200-300-400% more

feral mobility infact is worse than it was before.
why:

  1. everyone else has minimum of 2 gap closers or / and gap openers meaning they can connect at any crucial moment when it actually matters rather than having to run towards your target HOPING that nobody gets in your way.
  2. Feral can no longer powershift anytime they want into the same form. Meaning 1,2 globals are always there.
  3. the 15% movement speed talent is unreachable becuase you’re already too squishy and your mobility is not exceptional you would prefer to take the 6 % dmg reduction talent.
2 Likes

a class that cannot be slowed/rooted with 2 charges and 2x speed amplifiers. I wouldn’t call it garbage

Id like to see you play feral.
Is all im gonna say.

3 Likes

Yes it is. The amount of micro CC is beyond a joke.

2 Likes

its the damage

Good topic, I somewhat agree on that

However I think main reason why PvP is bad is because blizzard overbloated classes with power to degree that is almost impossible to play bad… In this process blizzard broke holy PVP triangle, if you ask me one class cannot have best mobility, best tankiness, best damage ALL in same time ! For example if player wish to pursue best damage, than tankiness and mobility must suffer, but this is not a case in modern WoW…

PvP shoud be to play around your weakness and utilize your strentghs, but when classes have complete toolkit they almost have no weaknesses, which makes PvP sux and boring, and PvP feels not skilled anymore.

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Bruh, what?

Mobility isn’t what’s causing this:

No spirit left, no tier procs, no serenity charges left.

Guy is dying.

I cast flash heal.

Gouged.

I cast flash heal.

Cheap shot.

I cast flash heal.

Kidney shot.

I cast flash heal.

Garrote.

I cast flash heal.

I get gripped.

I cast flash heal.

I get gripped.

I cast flash heal.

I get disoriented.

I cast flash heal.

I get stunned.

I cast flash heal.

I get silenced.

THEY’RE NOT EVEN INTERRUPTING.

If people want to stop casts consistently, they should HAVE TO INTERRUPT. Not just spam abilities that stops people from casting. I don’t even bother fake casting any more because people are just straight up not interrupting unless they’ve spent all their other ways to stop you, precog is worthless.

4 Likes

whole game is a m+ pve fiesta every dps doing 150k unhealable spread pressure.

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Thats as well true but thats because as I said blizzard overbloated classes with power

Classes just have alot of utility, and even when they screw they have backup solution and even if backup solution fail they have another backup, and even if they somehow screw that another backup they have fourth solution… And this leads to situation you explained, when you play game which feels that opponent have endless utility against you, and for evrything he have answer even when he screw he is not screwed… all this happen because overbloat with power. All this leads to gameplay where you cant tell much difference if my mother plays or R1, evryone is dangerous no matter how they play.

Under normal PvP triangle, when player specs high utility, his damage, tankines or mobility shoud sufffer, and you will be able to exploit that, but not in WoW where anything is overbloated with power, game where you can have sheeps and money in same time

1 Like

Micro CC is a much bigger problem than Mobility.

If you’re a healer being attacked, there’s 50 different ways someone can deny your cast of a heal. Same goes for most casters.

Who cares about mobility really, of course people are going to run away or reach you.

The problem comes for what happens when they do reach you.

Let’s say a Warrior wants to train a Priest. Fear > Removed. Bladestorm > can’t be CC-ed and slows you by 70%. Bladestorm again. Spell reflect more CC. Stun. DR stun. Fear just to stop you cast.

These are the stupid things that exist in the game. DH fear shouldn’t exist either, neither should Mage having this many CCs, Rogues, Hunters, etc.

The toxicity of the game revolves around not allowing your enemy to play. That’s how you win right now.

Most specs don’t win by playing their spec, they win by denying enemy from playing theirs.

It’s terrible design.

2 Likes

Completely accurate.

This is somewhat true but this has always been the case… The issue being that Warrior couldn’t maintain the connect to be infinitely disruptive. Stormbolt but being unable to bridge the gap is a use of a stun to stop damage at the cost of not having them cc’d when you get there.

Bladestorm having 2 charges and a LOW cd whilst offering movement speed, a slow and CC immunity is OP because of the mobility side of it. If you could Root Bladestorm it wouldn’t be anywhere near as strong.

I promise you, if you reduces the mobility aspect a warrior wouldn’t always be in range to disrupt and if they had down time inbetween these gos, then the game would feel very back and forth.

the issue is that after a warrior uses stormbolt, shockwave and 2x bladestorm, he still has a load of mobility to maintain so he can always kick and maintain damage pressure. if the warrior had downtime, this window of disruption wouldn’t feel anywhere near as bad.

CC isn’t anywhere near as disruptive as previous expansions however mobility is way higher allowing the disruptive part become more frequent and thus disruptive

Why like over + 50 % are here below comments saying mobility isn’t an issue? What if guys that it might be?
You are right on a target instantly and you can CC while you are on a target then you can somersault out of CC, in milliseconds you are changing a target and rocket jump into another target. Mobility is an huge issue.

People in this chat are like “Lung Cancer is the problem, it’s that that is killing people”

People go well people should stop smoking as this is one of the biggest factor causing Lung Cancer

People in this chat

“Nah Cancer is the problem, not smoking”

10 Likes

i think the cd on shapeshift in the current meta makes it garbage

High mobility is a 2x edge sword, if you have it it feels so fun realy great gameplay i enjoy it
If your enemy got it, NERFFFFFFitt too the grouuuund 111.!!!

Why do you like your own comment with your army of alts? Pretty embarassing.

1 Like