Crowd Control has always been in the game and has been far longer in duration in many previous expansions however it only seems like this one where people are bashing “too much micro CC” however it’s not the amount of CC or the duration of the Crowd Control that is making PVP a more toxic land scape.
IT IS THE MOBILITY!
Remember a buff to mobility is a buff to virtually every single part of the tool kit for both Melee, Caster and Healer because it just allows you to do more. Micro CC from melee wouldn’t seem so absurd if they didn’t have a near 100% up time and Long CC chains from Casters wouldn’t be a problem if they couldn’t 100% kite.
In previous expansions mobility was more about when you use you rather than using it on demand like modern day. if a Warrior charged before a Mage blinked, the Mage would have the advantage, and if a Mage blink before a Warrior Charged, then the Warrior had the advantage. Nowadays we go through the motion of just trading mobility nearly infinitely until a caster either can’t be touched (Mages at the redesign and vs certain comps now) and Melee (DH / War) whom have nearly a 100% up time on everybody except possible mages.
Mobility also effect the way damage is done with a HUGE focus having to be put onto modifiers because if damage was like previous expansion where the base line rotation could kill people, people would die instantly and as such Blizzard has had to put a focus on modifiers so that there are windows of damage and windows of no damage which is why the focus has moved to Micro CC because you want to try and prevent the damage windows so that when the CDS falloff, they can’t do anything,
Mobility doesn’t seem to be getting the prune in TWW which i fully expected with some specs getting even more uptime (Monks) however for a health game, I really feel like Mobility is the MAIN thing that need serious pruning.
I appreciated high mobility is required in Mythic Plus because the entire base of it’s design is to complete it as fast as possible however an absolute simple god dam fix of this is to add something akin of for every mob you kill, you gain a stacking % movement speed up to a specific movement speed which will maintain throughout the dungeon, resetting upon death, but hey this is a PVP forum so I’ll leave that suggestion away.
Mages should have not have 2 blinks, Alter Time, Displacement and Blast Wave. Warriors should not have 2 charges, Heroic Leap, 2 Bladestorms with CDS spell that remove snares. Paladin should not have 2x of divine steed and multiple application Freedoms. Demon Hunters should not have 2x Fel Rush, 1x Fel Blade, 1x Vengeful retreat, Meta Leap and The Hunt… Like why have this much mobility on top of double jump?!
it’s just absurd.