Mod macros and keybinds on the actionbar

Not so much needing help with a macro, but more an explanation as to why my problem occurs.

This is a macro I’m using so I don’t have to change spells/binds when respecing talents:

#showtooltip
/stopcasting
/use [mod:shift,talent:5/2]Mortal Coil; [mod:shift,talent:5/3]Demonic Circle: Teleport;[mod:ctrl,talent:5/3]Demonic Circle; Shadowfury

I have this bound on “E” and the macro works fine. And since you can only have character specific keybinds and not spec specific, I have most keys bound with modifiers (shift+E, ctrl+E in this case) as well just to have the option to just add what’s needed on the bars for each spec. This however makes the macro only function with the base key even if I put the macro on all 3 slots (E, shif+E, ctrl+E). Why does this happen and is there a way around it?

Hopefully I explained my problem sufficiently and maybe someone can help me out.

Keybinds take priority over macro modifiers, so if you have a key combination that matches the macro combination the macro will not trigger.

That easy huh… There is no way around this I assume?

Thanks for the reply!

None that I’m aware of.

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