Mogu'shan Vaults Raid Testing Known Issues

Following the first weekend of raid testing in Mogu’shan Vaults, we’ve developed a list of known issues that we’re tracking.

GENERAL

  • The transparency and shader effects Inactive Visual used on many creatures (before Spirit Kings) makes them too difficult to see.
  • There is a client hang on encounter starts in the raid.
  • Cooldowns are not resetting properly on encounter ends.

STONE GUARDIANS

  • Stone Guardian’s Amethyst Pools visual is too large.
  • Stone Guardians - The Energized Tiles visual effect has a strobe like effect.

FENG

  • Too many Arcane Resonance buffs can transpire.
  • The Fists phase can become stuck.
  • Feng may not go to the correct weapon.

SPIRIT KINGS

  • Spirit Kings (Qiang’s) Annihilate follows the tank instead of being at a fixed location.
  • Spirit Kings (Subetai’s) Rain of Arrows always targets the tank.
  • Spirit Kings are casting their abilities immediately when they die.
  • Meng the Demented’s model does not match his character’s actual facing while fleeing from Cowardice.
  • The Spirit Kings are not visible when they become a ghost during the encounter.

ELEGON

  • Elegon’s Destabilizing Energies is a buff instead of a debuff.
  • Pushing Elegon to 50% during the pillars phase triggers draw power to start simultaneously.
  • The floor will not respawn when the boss resets from Phase 3.
  • Elegon’s Draw Power does not end when the players fail to kill an energy charge.
  • Elegon’s Touch of the Titans is not properly applying to the player for a delayed period of time after phasing.

WILL OF THE EMPEROR

  • Will of the Emperor does not trigger the encounter to end on wipe.
  • Will of the Emperor’s Devastating Combo visual does not always match the actual area of effect.
  • Will of the Emperor 25-player does not spawn enough adds.

Thanks to everyone who tested with us!

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