MONK: The forgotten child, the homogenized class

Over the years, everything unique about the Monk toolkit has been removed, or worse: given to other classes. This scam continues in Patch 10.2 “Guardians of the Dream”.

Here’s a little history of Monk homogenization so far:

  • Chi Torpedo and Leg Sweep were copy pasted into the Demon Hunter toolkit, with Fel Rush and Chaos Nova. Damage was removed from Chi Torpedo in Legion so that the ripoff didn’t look too obvious.
  • Tigereye Brew was removed from the Windwalker toolkit and replaced with Serenity, a copy of Avenging Wrath, which lacks any kind of uniqueness. From a build-up, on-demand bursting tool with 20 stacks and no cooldown, to a generic burst CD. And they have the nerve to call Legion the “expansion which reinforced specialization identity”, a fine joke.
  • Mistwalk (jump to a friendly target and heal them instantly) was removed from Mistweaver. Verdant Embrace (jump to a friendly target and heal them instantly) was added to Preservation Evoker. This is literally the same spell.
  • Mana Tea: From Legion to Dragonflight, the unique ability “Mana Tea” was changed into a boring, flat mana cost reduction cooldown. A mere copy of Druid’s Innervate. Thankfully, Dragonflight recently reverted that change mid-expansion.

And now, here comes patch 10.2 - Guardians of the Dream:

  • Healing Elixir as it currently works (2 charges, off GCD, heals you for 15% of your HP when used - allows for smooth and versatile gameplay) is being reworked into a passive ability that automatically triggers upon reaching a low health threshold - in other words, it’s getting replaced by the Shaman ability “Nature’s Guardian”. Pure homogenization right here.

I’m getting tired of this. Monks deserve love and happiness, like everyone else.

Stop stripping us of everything that’s fun and unique in our toolkit.

3 Likes

This decline will continue.

Why on Earth would people play a Monk when everything that makes it appealing is being removed and given to other classes?
Truly a shame.

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dunno - hav fun tanking on my monk in m+ and leveling my monk as mistweaver.

theo nly downside of it is that i find it much more squishy the pala/druid/warrior tank but thats mostly because blizzard is just bad with tuning

overall it playes really fun .

2 Likes

I’m having fun too.

But I was having more fun before.
And as demonstrated by Annaconda, fewer and fewer monks seem to be having fun at all.

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well thats mainly cause other classes are much more powerfull.

boost monks dmg / surv by liek 50 % and you will see everyone swapping to one.

reality is people always migrate in natural wway to what is the form class of season / expansion

just like in S1 of DF every other tank was warrior and like half of melee dps wwere havoc dh - it was not because it was fun gameplay only because they were miles above others.

To give some context, before I reply, I play 25 characters, at level 70, with Evoker being the only class I don’t play.
I’m mostly a casual healer player.

That being said, whenever I play on my BE Monk and Pandaren Monk, I feel, I’m at a disadvantage Vs my Forsaken Priest, BE Priest, 2 BE Paladins and even classes, I only have one character, which are my Troll Shaman and Tauren Druid.

I understand that people don’t want their class to be the same as others. However, when you are playing at higher difficulty level, those differences may be the factor that determines if your class is picked up or not for a group.

The furthest I’ve gone in terms of dungeon difficulty was Mithic 0. Raid experience doesn’t go as further as LFR.

What I’ve noticed regarding other healing classes: I struggle with mana. I always have to think twice before deciding what to cast.
I understand that I have to play aggressive in order to save mana:

But not everyone is comfortable with that play style, including myself.

Edit: I remember joining a LFR group that was already on Raszageth, when I entered with my BE Hunter. Since that was the only LFR group available on that afternoon, I could quit an join again in another character.
I asked the group because they were lacking healers: should I bring a Monk or Priest ?
Their answer: Priest.

Cheers.

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Playernumbers of Monk shows that the Dev dont care about the Monk. I play it as a twink and for that it is ok when speaking about brewmaster and Fistweaver but just nothing more than “ok”. Last time i really had fun was MoP as healer and the brewmaster got destroyed after WoD.

Except all the points I mentioned in this thread didn’t just make Monks “less unique”, they also made them weaker.
This is going to be the case one again here, both in PvP and PvE.

Here’s a quote from this thread: https://us.forums.blizzard.com/en/wow/t/please-revert-the-change-to-healing-elixir/1674642

To help visualize it, this is a run from a 27 Tyrannical Halls of Infusion where you can see my total number of Healing Elixir casts (44) versus the number of Healing Elixir casts while at or below 35% (6). This is effectively rendering the spell useless. Pulling active spells into a passive state is harmful especially when it comes to survivability.

Slapface. I should’ve known. Turning this into another unnecessary rant about the healing elixir change. As if that had anything to do with MW being unfun in general.

I’m gonna delete all my comments here and hide this nonsense so I don’t accidentally bump it again.

1 Like

Your opinion.
At least 65 people disagree with you.

The thread is about all the changes that made Monks worse over the years.
Of course, the one that can still be prevented is getting most of my attention.

Yes, people (including Sweggles) tried out the “slightly suboptimal” builds on PTR mythic raid testing and did roughly 50% less but hey, who cares about having fun choices in video games, right? All that matters is a niche change that marginally affects 0.1% of the player base.

Absolute clown train you guys are running.

I’m all for choice though.
What about the choice between the current active iteration of the spell, and the passive one? The talent trees allow for such customization.

You could pick the new elixirs, and I could pick the old ones. Both of us would be pleased.

How about discussing politely and finding good compromises instead of trying to trashtalk me for being Slapface?

How about stop trying to speak for the unpopular state of the spec while only suggesting changes that would do literally nothing to address it.

MW isn’t underplayed because it’s weak. It’s unpopular because the top builds are unfun and the rest are way behind in performance.
Two types of people say the spec is fun:
Top players whose fun comes solely from ladders and casuals who don’t go above normal raids and don’t notice/care how low they’re performing.

65 upvotes.

I suggested a choice nod, which would allow both of us to pick the version of the spell we enjoy the most.
Whilst this may not fix other issues, it at least has the merit of not creating a new one.

But you chose to ignore that suggestion in my last reply, instead going all on the offensive.

which is majority of playerbase though ?

people who complain the most about the game/m+ here on forums are usualy people wwho are a) pugging b) stuck somewhere / anywwhere between +14 and +24 and blame class on this .

Looking at the numbers it’s the ones who “voted with their wallet” and rerolled to something else.

Healing sphere was my personal fav back in MoP!

Never ever bring back tiger eye brew in this state. The burst should be there when I need it from the start. Not boringly build up.

If you wish that we end up in the same situation like moonkin was, that’s the way to go. Useless in keys 1+20 and when adds live long enough you finally be able to play the class. It’s removed for a reason.

That’s the thing though.
All the other classes already work like this. Did it really hurt to have one that worked a bit differently? For those who prefer spells like Avenging Wrath, the paladin class is here…And you picked it.

Let Monks have something nice going for them.

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If there is a bursty alternative sure.

But with slow build up you exclude monk from low keys completely. So would you say that this really helps the overall class population?

Balance druid had the same issue and I heard the same from every side… They are happy that they finally can do damage in low keys(1-20)