Why do you assume it’s a class difference and not a skill difference?
If you are doing max 4.1k on 5 targets in your gear you are doing something severely wrong.
You are comparing a spec with low AoE to the absolute best AoE class in the game.
This is actually my guilds monk ironically, and if you take a look at logs there is no doubt that he is playing better. Combine better spec + playing better = big difference on overall.
You are choosing to play a suboptimal m+ spec, as MM playing properly you could do similar damage to the monk.
Monks are like the new fire mages of mythic + (except less broken) right now which is good for us, people far more likely to take physical damage comp and we are only ranged class that benefits.
Marksman is still pumping damage from my experience, sure monk will out damage me (but only slightly!) overall due to inflated numbers from those insane procs but single target I still easily beat him. As for BM, well, monk relies on rng while BM has steady reliable damage the entire time, synergizes well I think.
What is fair class balancing to you? If every single class can do the exact same AoE damage then what’s the point. BM has many strengths, it’s allowed to have some weaknesses too. BM is perfectly viable until you get to the very highest keys being done, and at that point most of the specs in the game aren’t viable.
it all comes down to what you pref to play, being forced to play a certain spec or class for high push keys are bad for the game, if all did the same dmg overall ± 1+5% it would be fine. but we are talking 30-50% more… dont comee here with strength and weakness, it all comes down to numbers in the end.
It is literally impossible to ever design the game where all specs in the game are within 1-5% damage of eachother in an m+. Some classes simply have better toolkits than others, and if they didn’t then all toolkits would just be the same and classes would be boring.
For what it’s worth, isn’t literally the second highest rated hunter in m+ right now playing BM? You are acting like it’s literally impossible but it’s clearly viable until at least +25s.
Hehe are you going for some reason to pretend that equally skilled / geared high-performing monk / hunter will do the same overall damage in a dungeon? No logs in any shape whatsoever supports that statement.
edit: YES im sure there are dungeons / circumstances where this is the case. im talking group level in general.
You literally quoted my post where I answer this question? Monk is better in AoE/m+ yes. But it’s not +50% more damage better. Most of the difference between the two in the original post is skill difference,
Difference here is, the WW HAS to use SEF make sure het get’s 6 MotC stacks and then get some proccs.
Guess what Yesterday i meet a MM Hunter who’s damage profile litteraly just looked the exact same like the WW once, with just Wild Spirits and Rapid Fire.
Idk about the Aflli in your group, but also from my own experience seeing them pump 80K DPS in a Pull with just Seed of Corruption isn’t something i would consider big brain either.
M+ currently is litteraly classes doing 15K overall DPS with a damage breakdown of 50% on one ability, unironically have you seen the Damage breakdown of a Frost Mage, Ele, Arcane Mage, Affli Lock?