Hello! I’m a longtime Monk main and have been heavy into Windwalker since the start of BFA. I do M+ keys at semi-high level (+20-24) and raid Heroic as well as the occasional Mythic. My feedback will be coming from this perspective.
There are a couple of issues with the Monk talent tree in general:
-
Roll. I assume the Roll ability in the Monk talent tree is an additional stack of roll instead of the baseline ability. It should be available to all specializations without having to pick Soothing Mists first. I advocate for swapping its placement with that of Calming Presence (a passive damage reduction talent) in the middle. Mobility is a big drawing point for Monks and should be available to all Monks without having to sacrifice throughput. Also, a new Monk player might miss out on it and assume that Monk mobility is lackluster.
-
Ferocity of Xuen talent is incredibly boring. A 4% increase to overall damage that requires two talent points is about as bland and flavorless as talents come. Worst of all, it will be mandatory for all Windwalkers and Brewmasters out there. I understand putting old/unexciting abilities behind talent points so that a leveling Monk feels like they are progressing their character, but a low level Monk player is unlikely to feel a 2% or even a 4% damage increase at all, so that excuse doesn’t fly here.
-
Windwalking. Putting this behind Eye of the Tiger is weird, but so is the nerf to it. The current iteration of Windwalking in Shadowlands increases movement speed of you and nearby allies by 10%. A two talent point sink that increases movement speed of you and your allies in 4 yards by the grand total of 4% is, blandly, preposterous. No self-respecting Monk is ever going to pick this. It just feels like a further nerf to the current Monk toolkit that just reduces the movement capabilities of Monks. Movement abilities are one of Monks’ highlights and should be, at the very least, preserved. Now, the fix here is easy: change the 2% increases into 5% increases instead. You will still only gain the current maximum of 10% passive movement speed, but that’s fine, especially since it will be available for all Monks. It should also probably swap places with the throughput increasing Eye of the Tiger, so that Mistweavers can get it without picking an unnecessary damage increase.
Other than those three points, I am overall satisfied with the Monk talent tree. You feel like you are building up to your current baseline, sure, but that’s honestly fine. I’m even okay with Spear Hand Strike being low on the tree, considering that Mistweavers will finally gain access to an interrupt. Great stuff overall!
Now, Windwalker tree has a couple of points I am not all too happy with, starting with the most major one:
-
Bonedust Brew. Nobody picked Necrolord because Bonedust Brew is a fun and interesting ability. Moreover, it doesn’t make much sense in the class fantasy either, other than being a brew for Brewmasters. It’s a dull ability and very uninteresting. Even worse than this, its current application into the talent tree makes it even worse. If you are going to have a controversial ability like this in the talent tree, it should be a capstone ability. Currently, it is a mandatory pick for any kind of AOE builds due to inexplicably bottlenecking the access to Calculated Strikes, it also requires an additional talent point to make it good via Attenuation. This is nonsense. Calculated Strikes should at least come in the tree before Bonedust Brew, so that you are not forced into it to do AOE damage. Also, Attenuation should be removed. We need fewer incentives to pick BDB, not more.
-
Far less importantly, the current placement of Whirling Dragon Punch makes no sense. It’s a super fun ability, it should probably have its own build with Rising Sun Kick and Fists of Fury buffs such as Hit Scheme. Maybe in place of Bonedust Brew? Currently, I missed it on my first go through the talent tree. Its positioning feels like an afterthought rather than an ability that is fun to pick. It also feels like a missed opportunity to not have an additional talent that makes you able to move during the animation, although it would also probably require another incentive (such as a damage increase) to make viable.
It also feels like the current Windwalker talent tree has little interconnectedness. You either have to go down the left path, the middle path or the right path, rather than getting to move over into another path halfway through, the same way as Enhancement Shamans do on their fantastic A+ talent tree.
I love Windwalker and hope to see it flourish. I’d be excited to play one for the third expansion running, but I really hope that my main point about Bonedust Brew gets acknowledged. It wasn’t even the most fun covenant ability! Weapons of Order was.