Monks are cool

In case you weren’t aware, when I’m not sucking at WoW and getting kicked from groups, I like to tickle the ivories. Just wanted to share a piano arrangement I was working on dedicated to Monks and their gorgeous land of Pandaria. I just find everything about them inspirational. Hope you enjoy!

https://www.mixcloud.com/Memoize/the-windlord/

Generally I’m playing Brewmaster (who doesn’t like tossing barrels like Donkey Kong and chugging down beer)? Though I’ve also played a lot of Fistweaving, and some Windwalker. All the specs are enjoyable imho, which is what makes it such a great class.
Do you play Monk? Why?

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As a healer, I like to have the ability to switch between two stances which unlock specific abilities, and to heal with a unique combo point system that rewards me by generating up to 20 stacks of mana tea for later consumption.

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Utility. Every spec needs some kind of skill. That’s why monk is a good class.

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I feel like there are classes out there with better utility, but Ring of Peace and casting Tigers Lust on allies has proven to be rather useful.
Ring of Peace is also useful for pushing lunkers to shore :smiley:

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don’t get me wrong m8 i live the whole monk fantasy but the major thing holding me from maining the class is they have like a abounding amount of buttons and couldown’s to manage and if this is your thing great this is a class for you but not for me i like to play the game and not spending 60% of my time looking at the hotbar but hey that’s me.

Why isnt this in the monk section?

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Because it’s related to Pandaria as well.

That’s totally fair. Brewmaster is especially nasty when it comes to button bloat, but on the flipside it makes you feel good about playing well because of how challenging they are.

Theme first, gameplay second. I enjoy the visuals and concepts, and in general the specs handle in fun ways.

That said, I’m having a bit of a rough time this season because while mistweaver M+ gameplay is decent and new talents arrive with each patch, the raiding gameplay has become more complicated and highly vulnerable to personal error causing cascading failure that you can’t recover from :pensive:

Windwalker remains pretty fun but I don’t really do well as dps; meanwhile brewmaster is unfortunately just too intimidating this season. I am not a god gamer, I can’t work with a spec that requires one to max it out.

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Nice music btw! I like the blend of piano and I think erhu in the background?

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Definitely the theme for me as well, and they just seem like a very well thought out class. Their abilities synergise with each other and it just feels fluid playing it.

I’m more of a pvper. How is fistweaving in PvE? I found that a little more straight forward than regular mistweaving because you’re just dealing damage to heal.

Thank you! It’s a mixture of flutes and a violin. The violin is a MIDI instrument rather than a proper sampled one, so that’s why it sounds like a erhu lol. It was a happy accident that it came out that way xD

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With regards to M+, I’ve never seen fistweaving in a better spot. The 10.0.5 talent change was excellent, with Sheilun’s Gift providing us a useful filler spell for those times between Chi-Jis. With 10.0.7 there will be an extra talent to make that cover 5 players, bringing it up to compete with evokers’ Spirit Bloom for quickly slapping some health back into a party on the edge.

I find caster style is also quite viable for M+; although caster does not mean ranged! Spinny kick has a good radius on it and we can generally hang around behind the rogue, throwing big heals with big cleaves, and spinning for some dps when we have free globals. Biggest advantage is that if we are forced out of melee, we don’t drop hps, only dps and I think there’s a very good argument that this is the right priority for a healer. Biggest problem is we do a lot less dps and have to move in to stun/interrupt (although we can still spec improved paralysis.)

Personally I find fistweaving a little harder because it sticks us up in close melee with all the mechanics going on there. For sanguine/spiteful/storming weeks, or quaking with 3 melee dps, I actively prefer to spec for casting and just be out of that stuff.

However… mistweavers this season live or die by timing their celestial correctly. If we use it badly, e.g. NOT at the AoE damage phase on Nokhud lightning boss, we don’t have anything else to cover for our mistake. If we fail to set up for Chi Ji, then it takes us 3 GCDs after popping it to get any effect; if we set up at the wrong time, we’re now stuck on hiatus either holding that buff ready or letting it drop and cycling round again for another 3 GCDs.

I personally don’t enjoy that so much power has been packed into this 1 (or 3) minute cooldown, because we end up with 12 seconds of gigantic overhealing followed by 48 seconds of meagre maintenance healing. Fistweaving can struggle in this gap because it doesn’t direct it’s healing very well.

My hope for the future would be to see some of that smoothed out. Sheilun’s was good and will get better soon, that’s great news. The PTR has a thing where activating the celestial puts a chi cocoon on the whole party; which is daft. Make chi cocoon have a whole-party effect, don’t tie even more power into our big CD.

Which sounds negative so I will repeat that honestly, Mistweaver has never been better in M+. It has some flaws; most healers do. It’s generally a case of picking the healer whose flaws you most naturally adapt to. If you can handle the timing, then you can have some great fun with faeline and spin to win, ducking in and out of melee, and contributing a decent amount of dps to your party.


For raids… well, as above, I simply never got the hang of it this tier. I’m kind of cross with it, because I was a decent raid healer in BfA and SL, and now I suck and I really think it’s down to gameplay changes. I used to be able to keep essence font on the raid, kick a lot, and do decent numbers.

But now it’s super sensitive to getting our celestial timing right, and being aware of things like when we’ve got more than 6 renewing mists on the raid, stop everything and vivify spam. The default UI just doesn’t give a good job of helping you with the latter and basically mandates the use of a weakaura to keep a counter for you. As a general point of game design, specs should not be designed to play in a way that requires third party UI addons. And you definitely shouldn’t get what the class discord refers to as “cascading failures” from small mistakes. That is needlessly punishing and most specs don’t have that.

And I’m not saying MW can’t pump; it can, and there’s plenty of people prove it. But it is god damn hard to play well in raids.

My biggest regret this season was not identifying the MW changes earlier, because I would have changed raiding main while I still had chance. It’s exceeded my expectations in M+ and I’ve gone further with it than I expected there, but it’s become too hard for me to master in raids and I wish I’d swapped to something a bit less reliant on perfect timing.

…you might even say it requires expert timing.

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I absolutely adore monks. Easiest and most relatable class fantasy – they’re just chill dudes who love to drink beer, hit some big green clouds and vibe in them, and sometimes bonk all the horny pumpers with a stick.

…or just ORAORAORAORAORAORA if someone makes them angry, depends.

Jokes aside, Monks are insanely versatile – all three roles, all three have pretty big difficulty curve, overall class utility is insane (and not so clumsy as, let’s say, Shaman’s utility, sorry blue bois). WW is the most fun dps spec in the game, period.

For me especially, nuking something with windlord and buffed RSK is just… (chef’s kiss).

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I play Mistweaver, strictly in PvE. For me it’s the other way round from Alewin’s preferences, I am gameplay first, theme second in this regard.

What draws me to Monk is the implementation of Fistweaving. I have never been a huge fan of the caster style healing on Monks, which is why I haven’t picked up the class as a main until now. Always leveled the character as an alt, ran a couple of dungeons and decided that the gameplay was too convoluted for my liking. But with the current rework I believe Monk has the most involving gameplay out of all the healers (except Druid, I don’t play Druid).

Cannot really comment on Brewmaster or Windwalker, those are almost entirely used for solo content. I did tank a few lower keys on BM and it seemed like fun, but no idea how I’d like it in content I don’t outgear.

Thematically I’d usually prefer a more Western style class, I don’t have a particular interest in Chinese (pop) culture, so the kung fu Monk is a bit lost on me. I do love the class mount though. Very pretty and his fortune cookie themed comments still make me smile

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Yes.

My BE Monk was inspired in: 80s martial arts movies from Hong Kong (BEs are the closest you can get from a human avatar on the Horde side):

My Pandaren Monk, obviously by MoP intro:

Other reasons:

  • I wanted to have at least one character form each class (Except Evoker atm).
  • Monks can be Tank, Healer and DPS.

I play as WW in solo scenario.
I don’t have the guts to play as BM in dungeons, when it’s easier to play as MW and follow the Tank.

Cheers.

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