I think MoP Classic was always going to struggle, since it’s my opinion that the expansion is only so fondly remembered in juxtaposition with Cata (that most of the MoP Classic players won’t have played, being so maligned in the minds of most players who played at the time). It seemed like there were lots of new players levelling with low achievement points and no looms during the first phase of MoP classic, so I figured it was at least in with a fighting chance of not being a ghost town by the mid point. For what it’s worth I’m a big MoP fan, but the replacement of raiding’s tourism and practice mode with endless barely changed do-overs of the limited number of dungeons was huge boo-boo IMO.
However… TBC Classic round 2. Classic already competes with Retail (badly, it seems) for Dev time, and now MoP has to compete with a re-do of the most critically acclaimed post-Vanilla expansion for players as well. Seeing on the roadmap that SoO is going to be competing for attention from players and devs with Black Temple, I don’t see that working in MoPs favour.
I’d like to know if anyone can fathom the logic here - not only making Classic compete with Retail but also with two other ongoing versions of Classic at different points in the timeline. Surely fragmenting the playerbase like this can’t be sustainanble? It’s already getting hard to get raids going beyond Wednesday evening each week since TBC pre-patch arrived on Anniversary, and raids haven’t even opened there yet.