More raid storymode really isn't what a lot of us solo players are waiting for

So, it seems more story will again be locked inside raids in the next expansion with other “storymode” raids from earlier expansions also being added for returning/new players.
I wish blizzard would finally understand that for a lot of us non-grouped players, it’s not about if I can go to the raid, it’s mostly that I don’t want to, don’t have time to set apart 2-3 hour blocks at once, or just don’t want to play in a seperate instance for that long.
I play mostly to explore the open world, level alts and try to experience the story my way, that includes afk’ing when i want, playing as long or as short as i feel like.
A lot of us are a bit older nowadays, with different lives and needs, not to mention i might not be quite as quick on the keys as I used to, so pvp is right out as well unless i want to play arena floor decoration.

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Ok but story mode is just the end boss of raid, like 5 to max 10 min of time required.

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I’m just going to put this out there, but if you believe or if you think that a story mode encounter (which is just the last boss) time takes anywhere between 2:00 to 3:00 hours to complete. You haven’t done one, and you’ve spent way too much time watching random videos on YouTube of people doing raid encounters.

Because the overall story mode once you enter to when you leave takes at most 10 to 15 minutes, and that’s if you’re bad at the game.

If you just want to explore the open world, level ults or experience the story your way, then experience the story your way! You just don’t have to do the raid story mode. You can go onto YouTube and watch the end game cinematic’s for that quest/raid.

Lastly, don’t clump all of us old gamers into the same category as you. I have a wife, I have a kid, I have a family business, but yet I’m still able to enjoy my hobby and actually do mythic raiding content, when I actually have the patience to do so! And I’ll be doing it for this current raid encounter that was added a few weeks ago, because I want to experience it and hopefully see how far through I can get.

We’re all different. Like you said, you know, our fingers aren’t as quick as it used to be, however. Just because you are the way you are shouldn’t mean that Blizzard has to cater to your needs. Blizzard catering to the masses, not the individual. If you get to the point where you’re unable to do said things any more, that means maybe it’s time for you to step away from World of Warcraft & MMO’s and go to something which is more slow paced for you.

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thank you for telling me what i can’t do…maybe i like this game, have friends here and actually do enjoy, without having ion and his friends constantly decide how I should enjoy the game and this is the only place i can give feedback that’s not to stop playing?

So first, World of Warcraft is not an open sandbox game, OK? They decide how the game plays out. They decide what content gets added. Furthermore, they decide how the set content can be basically completed, finished, whatever you want to basically refer to it as.

If you don’t like being told or being directed in a way that you don’t enjoy, stop playing the game and make your own game.

And you can give feedback. Both positive and negative! However, you need to take in consideration you’re posting on a public forum, which means your posts are open to be criticised by anyone.

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You answered your own question:

Its not for Solo players. Its for new/returning players.

What’s all your whining about?

I don’t want sound to be mean, but then the game isn’t designed for you and you should set your expectations accordingly.

We have no right to expect the game to be catered to every minor section of the community. That’s an impossible task. The story modes we have already suffice enough in my eyes.

If someone wants more “singleplayer”-like experiences, then there’s singleplayer games still.

It’s not Blizzards fault for Solo players forcing themselves playing WoW (a MMORPG) and complaining the game isn’t centered around them in every area.

Multiple Players Online, not multiple players in a small instance…
but i guess talking on a forum that’s full of only the most active people is like trying to piss in the wind…

According to some people , the NPC group can fail to do their job properly and they die

99%+ of the game is soloable.

80% of all new content every patch is soloable. 18% of the remaining can be done solo by using the group finder tools. The last 2% requires scheduling.

I am saying this as another player who does not let the game dictate my schedule.

-=EDIT=-
Story mode raiding does not require you to set aside 2-3 hours. Not only is it similar to Delves in that you can go either entirely solo or as a group, it’s only the final boss, which takes 5 to 10 minutes, less than the time it takes many of the other activities in-game.

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You can piss directly in the wind, but don’t expect people not to make fun of you because of it.

If you want to have an engaging conversation where people from both sides of the aisle, that can come together and try and say that’s right, that’s wrong, here’s the middle ground! Then do so by giving us an actual conversation, which makes sense.

All you’re doing is saying that YOU don’t like the way the story is because YOU don’t have the time to do it, or YOU don’t want to do it because your fingers might fall off.

And that Blizzard should basically customize the storyline for YOU & your fingers. Not everyone in my or your age range (mid 40s) or higher has issues with not being able to press the keys any more. Many of us still like to do things that are competitive because we get that excitement from it.

Everyone in this game doesn’t like a certain aspect of it (pve, pvp etc). And we give feedback based upon that. But when it comes to giving feedback, you’ve got to do it in a coherent way, which both speaks to the player base and to the developers. When you give feedback which is all about me, me, me, me, me, it falls on deaf ears.

The term is “Massive Multiplayer Online Roleplay Game”.

Here the terms definition again:

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character’s actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game’s persistent world (usually hosted by the game’s publisher), which continues to exist and evolve while the player is offline and away from the game.

What you are looking for as a solo player is a singleplayer game or a MORPG (Massive Online Roleplay Game), like Destiny 2 for example is. And while it is true that some MMORPGs like Elder Scrolls Online do allow Solo Players to enjoy every beat of the story through quests, that doesn’t mean it’s the norm for all MMORPGs.

WoW is clearly different from ESO and similar MMORPGs. And instead of accepting that difference, you want to remove it.

Think about it, you are literally pushing for a homogenous gaming experience by asking for distinctive WoW features to be watered down or removed just to appease your expectations. Maybe not in every aspect, but that’s basically the base line of thinking from you.

The mindset “the game is badly designed, it can’t be that my expectations of the product are wrong”.

It’s the same problem with certain people wanting Housing without Neighborhoods just because other MMORPGs do it that way.

Very well said, I should remember that.

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ABLE to interact, not have to interact. I do interact with other players in game during play, I used to do more of this, but sadly ever since sharding, community has gotten more fragmented.
I like mmo’s over single player games due to the world being more active, this doesn’t translate into having to participate in raids or such.
I really like gw2’s system of just being able to join in and leave whenever you want in events, with much more focus on participating in things however you want.
I really liked bigger events like the aq opening etc where the server game together to do stuff however you wanted to.

this is not a me, me, me, me thread, it’s about what seems to be a focus of the current devs. with 3 raids already planned with a lot of story inside.

WoW isn’t Guild Wars 2. So set your expectations right until the state changes.

And you can do that in WoW too. World bosses, world events like Sureki Attack in Hallowfall and Price Surge in Undermine are all events where you enter an existing group whenever you like (as long as it’s up) and leave the group when you like as well, no need to even say “hi” and “bye”.

At the same time, if a lot of story takes place inside raids, you can be sure that they will not expect you to set aside 2 hours for it. You will probably be doing it at your own pace like this: Today bosses 1 and 2, tomorrow boss 3, next day nothing, 4th day boss 4 and 5, weekend the rest.

-=EDIT=-
And even if the above doesn’t happen, Raid Finder is also a solo-friendly way to enter raids and kill every boss in bits that never exceed 30mins (and sometimes are as low as 10mins only)

All right, so again, I’m having to point things out to you because obviously you don’t know what you’re talking about.

Ever since sharding took place on the servers, Blizzard referred to it as a “sharding technology”, the community base within World of Warcraft has grown (yes the numbers of people who play WoW has dropped from the day of Wrath, but that’s very normal in any game over). Prior to this, when servers are server specific, the communities were very elitist, that’s the best way to put it. And because of the way a server was when certain individuals were, how to say, “disruptive”. They were pretty much banned throughout that server from being able to partake in any type of content that was group related. So, server sharding is a huge plus, and it’s something that other games are either taking into consideration or they’re already doing it.

There are more MMORPGs out there than just World of Warcraft, which do not have raids. For example, if you wanted a full sandbox game where you can go and explore do your thing, you’ve got games like Albion Online. Unfortunately, that game is full loot PvP, so there is a drawback to it.

But most MMO’s nowadays will have large scale group content because that is what an MMO normally drives towards, having a great storyline, having something which allows people to do solo content. Fair enough, but. There needs to be a fair balance between solo and group content.

Guild Wars 2 is a great game, don’t get me wrong, I really enjoy, and sometimes I do revisit it from time to time. But the event/zone quests you’re talking about, yeah, people can walk in and out of those without a problem. World of Warcraft has that with world quests and the world events, when Blizzard add them.

But just like while the Warcraft. Guild Wars 2 has dungeons. It has large scale PvP. So again, as I mentioned above, there needs to be a fair balance between the two to make sure that the entire games’ ecosphere doesn’t just flop & die. It continues to have a reliable player base where everyone can enjoy content which is controlled, maintained and guided by the developers, not the players.

The AQ opening event was something which a lot of people remember who were active during the original days or if they’ve played classic and were able to partake in it.

But those events are rare, and we only really see those kinds of events when there’s an expansion being released. They do some type of, you know, catastrophe type of thing where we all partake for like a few weeks to do something, to gain some currency, to buy some items and whatnot.

Personally, I would love if they were more frequent. Again, those elements are controlled by the developers, not the players.

No, this thread is a me me me thread. It’s all about I wish Blizzard would do this because I can’t do this because I want to be able to do this, but I can’t do this because of this reason. It is a thread about YOU, not about the game.

If you’re saying that the reason you made this post is because of the developers mentioning 3 raids that are going to be coming straight away… That makes me believe your entire response is based upon feelings rather than facts.

Because the facts is that the developers haven’t said anything regarding solo content, the story quests, what you will be doing from the moment you log into the game, the day that expansion goes live, up until the very end point where you’re sitting there twiddling your thumbs going all right, “what’s next?”

Because why would they spoil it this early on? You don’t have to buy the expansion. You can sit back and wait until people who have already paid it get into that beta. When those people start to release information to say alright the stories are good or bad, yadda yadda yadda. If they’re good, and you get to see positive feedback, then buy it and play it and enjoy it.

But if you read feedback where people say Oh my God it’s terrible, the quests are boring, it’s this, it’s that, then end your subscription! Uninstall the game and jump onto another MMO which may fit your needs.

Hold on, isn’t LFR basically story mode?

What is story mode exactely?

the new thing where you can get in the raid alone with a raid group of NPCs and the difficulty is even lower. It is only for the last boss and has basically no loot

On the other hand, i would love for them to make a solo story mode of the entire raid where i can challenge myself and clear it myself without having to do it as a group.

they could easily make the damage of the raid boss pretty obsolete and survivable with half a brain, but bake all the intensity in the mechanics, meaning if you fail them, you die. if you don’t, you can happily take out the bosses.

this would be a game changing design for me and pve

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It’d be nicer if there was a solo version of the entire raid.
Maybe not give the top notch gear, or better yet: Give gear that only works in solo content, so it feeds itself; Delves, Single dungeons, Single raid, etc.
Something like that just so solo players could get the entire deal as well as group players.

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