Well, something that comes to mind is enhancement shaman or elemental shaman mastery, enhancement increases your nature fire and frost damage, but it also increases your chance to proc stormbringer, which resets stormstrike, making your rotation more fluid, or at least it used to, i am not sure now as enhancement was changed in shadowlands, in a way i personally do not like a lot.
And elemental, well i think everyone knows elemental mastery.
I wasn;t arguing necessarily for altering the rotation.
But some positive impact is better than none, it doesn;t have to actually alter the rotation.
For example though, in the case of retribution i think divine purpose would make an excellent mastery.
Increase holy damage and divine purpose as the mastery. For example.
Outlaw rogue mastery could increase the effectiveness of roll the bones instead, things like that. I’m just throwing things out, anything is better than main gauche honestly.
Sure, but that could have have some significant problems as well:
With low mastery your rotation feels like trash
With high mastery it breaks the class
The former was the case with Enhancement last time I tried it. Mind you, not saying this can’t be done correctly, but it’s a finicky system that will need a lot of tuning.
Mastery giving a higher chance to roll multiple buffs is something I could totally get behind.
It really wouldn’t be worse than it would be right now. So if right now the low stat rotation is trash, the one i proposed would still be less trash.
Right now if you don’t take divine purpose you just don’t have it, with mastery being divine purpose + holy damage, they just need to balance the stat accordingly and you would have purpose as baseline.
It wouldn’t necessarily break the spec.
Personally, i think you are overcomplicating this stuff.
If the proc percentage would scale with mastery as well then it would have the potential to break the game unless safeguards are put in place, such as internal CDs and significant diminishing returns. If the proc doesn’t scale then the mastery is just holy damage, which is no better than most current masteries.
The WW rotation is designed in a way that you don’t really repeat abilities most of the time anyway. It hardly changes how you play, though it probably is one of the better examples of a mastery stat, I’ll give you that.
Hard disagree, enhancement shaman mastery is the proof that this statement is not correct.
Holy damage is there to avoid that problem, so you don’t have to jack up the proc chance so high to make mastery competitive to other stats.
And even if it wasn’t and the base proc chance was 20 % and it was not possible to increase it, instead it would just increase holy damage, that would still be better than just holy damage and only that.
Not really, without it you could be just max out chi and spend it, with it you go from tiger palm>tiger palm>fists to tiger palm>kick>tiger palm>fists (sloppy example haven’t loged on my WW in a while).
Anyway on the topic, I don’t know if masteries should be redesigned overall but imo should be either moved to PvP or exclusive to tanks and replaced by something more interesting, also a lot of spec pre BfA didn’t actually have vers (like literally they could not get vers on items) and where doing just fine without it.
After a bit of digging and logging my shaman turns out mastery is enhancement’s worst start and with a decent bit of it you get 2% more Stormbringer proc chance. This hardly seems impactful at all.
If you were to give Divine Purpose the same treatment then what’s the point when you can’t really tell the difference between 0 and 1000 mastery?
So you don’t think that with a base 5 % proc chance a 2 % extra is not impactful?
That’s just wrong.
In bfa i could get 5 %, i could double my proc chance and have higher haste, that basically meant that i would never not proc stormbringer.
Look, we can sit here and argue about trifling stuff, but at the end of the day, what would you rather get? Holy damage and that’s it? Or holy damage + a 10 or 15 or 20 % proc chance for divine purpose that increases with mastery? You do the math.
Haste having a bigger impact on effective procs per minute and general fluidity of the spec than mastery is exactly my point.
Enhancement mastery proc chance scaling is most likely so low in terms of absolute numbers specifically because Blizzard don’t want it going out of control. Same would likely be done to DP if it was turned into a mastery because Blizzard don’t want to have to rebalance a stat mid-expansion. In the end you would still want to stack haste and ignore mastery, so what’s the point?
Sure, it would look more fun on paper, but in practice you wouldn’t be able to tell the difference between having DP or having DP with mastery scaling (I do agree with you that DP, similar to many other mandatory talents, should be baseline).
All right, i agree with your general point about the talent being baseline, but i disagree with your other argument.
Haste might have a bigger impact, but if you double your proc chance like in the case i described, which was achievable, there is NO WAY you will not notice. In fact i did notice because stormbringer would not stop proccing.
During legion especially haste mastery was the go to for enhancement, in bfa haste was still the best, with mastery lagging behind a little.
In any case, there is no reason not to make mastery a little more interesting.
At least they brought back phoenix flames, which was nice, problem is that it’s not how it used to be, it didn’t spread ignite, which is… Why do you need to purposefully spread fire? Even from a logical standpoint it doesn’t make a lot of sense, second, it doesn’t guarantee a crit anymore.
But honestly, i know i am repeating myself, removing artifacts was probably one of the worst things they have done for the game after legion.
They could have just kept the system and slowly built upon it, as a progression power system, instead, they just removed it. Really bad idea.
They probably felt like it’s too much of a power creep and limited their design options, which begs the question why they introduced artifacts to begin with. Nobody liked the transition from Legion to BFA because it made the game feel like trash.
I’m starting to get the feeling that despite Legion being one of the best expansions it did permanent harm to the game and how players perceive it.