Mostly Vengeance Demon Hunter rework ideas

So we all want a good rework and love from the devs; at the very least a complete rework of the AR tree compliment with a certain amount of skill point consolidation and restructuring of essentially all trees. I’m not going to touch on the Hero Talent trees here.

I’m voicing here a few ideas I think our class would benefit from:

Idea

  • Soul Fragments: our secondary resource that sometimes can be more than it should be and just behaves overall frustrating with travel times and every other conceivable issue.

Kindly give us the 5 star combo point system you have with so many other classes. Let us collect like usual and spend like usual, and any extra collected fragments are consumed immediately kinda like usual. I appreciate that some tuning would be required but this gives room for more talents with synergies to consuming shards and allows consolidation of Spike talents.

This would clearly also affect Havoc quite a bit making them strong sustainable self healers with stacking and saving soul fragments and allows room for self heal talent synergies and spenders. I would urge not to tune down the self healing too hard making HDH more desireable for its survivability again.

Big idea out of the way, let’s get to a few more specifics.

Idea

  • Spirit Bomb baseline.

Make Spirit Bomb baseline. In its stead put a talent that let’s you save up to 3 extra soul charges for Spirit Bomb when you consume more than 5 shards through building - essentially giving you an 8 soul Spirit Bomb.

Idea

  • Soul Cleave spin you right round, baby, right round.

Have Soul Cleave spin you around (like Chaos Strike) and ideally let it fire like your Immolation Aura so you can run in like Druids or Monks do. A gracious 360 degree hit would feel absolutely amazing to play with. Uncap and swap it to 5 targets primary with a heavy drop off after to keep Spirit Bomb attractive.

Idea

  • Demon Spike consolidation.

A consolidation of Demon Spike talents is a must and I think the most reasonable thing is to let Retaliation bake into Deflecting Spikes, and Extended Spikes into Calcified Spikes, or reduce/remove Extended. This would open up for a talent giving a third Spike charge, for example - or a healing synergy talent for fragment spending.

Idea

  • Give us the same Glaive Tempest tools, but better.

Move Glaive Tempest out of the Havoc tree and into the Class tree and make it a soul spender that moves with the character. This way both Havoc and Vengeance gets an on demand AoE that ideally has a choice node between high damage/no self heal and mid damage/self heal, and tune it at a 2 soul spirit cost to allow for a potentially longer period of recasted Glaive Tempest over Spirit Bomb if the timing is good, or just pure glee from the Havoc Demon Hunter.

Idea

  • Give Havoc more reliable soul building and spending.

I appreciate that this isn’t strictly a Vengeance idea but I thought it pertinent to include given the suggestions involved previously.

With allowing fragments to just gain a stack of resource instead of laying on the ground sunbathing in swirlies this means any soul spenders are healing and energy gain, which you spend on builders, hopefully creating a nice ebb and flow between fragments and energy dictating gently which skills you use.

Personally I’d remove the chance from Chaos Strike and just let it work similar to Incinerate for Destruction Warlocks. This way critical strikes are good for generating and saving Fury to get your fragments flowing.

A Chaos Strike chance for cleave talent would be a dream as well.

While I have more ideas I think these are quite solid and in line with what we actually need to function in the new class landscape as well.

Kindly and thank you for listening and pasting this on the desk of your fellow WoW Dev buddy.