Mount Collecting - Crafting vs Rare Farming

I’m curious how others feel.

Do you prefer the Korthia model where we killed rares until we got the mount drops or the Zereth Mortis system where we farm materials and recipes and make the mounts ourselves?

In my case I’m not enjoying the material farm vs rare farm. Not only do I not like the material farm, I don’t like having to no access to the creation menu to see what I need without having to go visit or consult a third party site.

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I’m in the crafting camp, because crafting doesn’t have a daily lockout. You farm the mats, you craft, done. If you miss a day, no big deal, you can catch up with material farming. With rares, you miss a day, you miss an opportunity. With rares, you have to wait for the rare or risk missing it. With crafting, you can go to Zereth Mortis whenever you would otherwise go. Crafting gives you more freedom, and there’s far less pressure, far less fear of missing out.

The downside is the creation menu, yeah. I’ll have to see if it can be displayed similarly to how the Cypher Research console can be. If it can be, then all’s well. If not, then that’s an annoying thing indeed, something that should be improved upon in future iterations of similar systems.

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If you find a script that works like with the cypher console, please let me know :slight_smile:

Because of this it beats camping, as the grind is fixed, it’s going to be X motes and Y components, no matter what.

If only it was like a profession window… that is, you could view if you have the recipe or not, what the mats are, where they drop from etc. without needing to rely on 3rd party websites. Many of these little QoL things are missing from WoW.

I spend an eternity just looking up information as nothing in-game tells you about it. I’d likely just run around on a ground mount in all of BfA and SL without WoWhead and still be incapable of farming quite a few raids because I wouldn’t know how to get past a boss that is unattackable till you blow up its adds near its shield… :pensive:

Much prefer the ZM model over Korthia. It feels like I’m earning the mounts.

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Looks like it is not possible. Protoform Sythnesis is classified as a trade skill, it has a tradeSkillID (2819), but C_TradeSkillUI.OpenTradeSkill(2891) does not open the window.

The closest thing I found is that you can get the recipe infos while the window is open (via C_TradeSkillUI.GetAllRecipeIDs()), so it is possible to build an addon that will let you look at the known recipes, once you opened the interface once. That’s too much work for little gain for me, though.

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I take crafting all days over camping rare. With the new system it feels like are working towards a goal and with less timegating and RNG. I just wish that they would skip all boring Mobil game modes in WoW and let us command the gaming pace!

I think ZM has given a great twist on the idea. Although it does need alot more work beyond killing random mobs for a rare drop material. But that process is alot better than sitting for 30 mins camping a rare spawn every day hoping for a 0.1% drop.

I think the way players just camp rare spawns in hope for a 0.1% drop mount really takes away from what the game is about. Players really need encouraging to indulge in the actual game play again, and ZM has taken steps in the right direction of doing that. Although as I said above, needs work.

Although I absolutely hate it’s theme and aesthetics, ZM has still been one of the most enjoyable experiences I have in World of Warcraft for years! It’s going to keep me busy for a long time.

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It’s too much busy work for me and I’m not really enjoying it. Feel like they could’ve cut the required genesis motes in half considering you need plenty of other crap as well.

Oh well I got the snail the rest can rot.

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I do not like both and feel the game has become bloated with mounts.

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I prefer deterministic rewards.

This is my biggest issue with the system, to make them all is going to be an insane farm.

Plus how long it takes to grind the other parts, some recipes took a lot of kills to get.

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I prefer crafting, and less mounts from this same source.

i kind of get both sides.

on one hand, you kill a rare or whatever and you only have to do it once a day and you re done if you dont do it on multiple alts and thats it.

on the other hand, you can farm as much or little as you want with the crafting system and can do it in your pace. so its not that bad if you cant farm it on multiple characters or miss a couple of days of rares.

the only issue i have with is that it requires too much ingredients which take too long to farm. want the requirement to be a ton of motes? fine, let the lattices/recipes/stones be a idk 20% drop chance or whatever. want to keep the low drop chances? decrease the motes required.

imo mounts are just a vanity item and shouldnt require that much work.

but i guess i am regardless for crafting. at least you know after you have x ingredients you get it for certain. rares on the other hand…could get lucky…could get the worst luck of your life. i dont like the gamble.

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I do not like both. I think that rare mounts should be a novelty like the time lost protodrake, instead Blizzard doubled down onto that premise with the void invaded regions during BfA and Korthia.

I also disagree mounts should be farmed this way. Maybe one, fine. But too many and you face it becoming bland and bloated with too much stuff.

I’m more of a fan of a decent mix. A reward from achievements, vendors, luck and grind. Had a blast soloing plaguefall for example. Buying the red drake in WotLK felt like an awesome reward.

Nowadays it’s an Hyena recolored number 7, or a wolf recolored number 26.
I really feel bad for collectionists.

I want to craft snail and raptora and when i’m done with that i will not do any material farming to craft mounts…

I prefer kill rare farming
but it must be done like arathi highlands and darkshore rares not long spawn time

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They would just triple or w/e number resourcess needed to get what you want and time it will take you to get what you want would be same anyway. Gating isnt there just to keep you playing longer its also there to reduce amounth of grinding.

I was trying to farm Eternal Ragepearl from elites because wowhead told me that it had a high chance to drop there
and i was there over 30 minutes
so in the end blizzard did the same thing as with respawn timer on rares
you can craft your mount but it will be same annoying thing as camping rare cause one of the materials is rare :smiley:

Except the difference is you are actively engaged in playing the game, rather than sitting waiting for something to spawn.

Sure, there could be improvements to it. But doing something is better than doing nothing.

I do think some of the materials could be split into motes. I spent 3 hours farming the Snail item, and it felt like I had no progression until it eventual dropped. It would have been better to have to collect ten items with 5-10% drop chance, than 1 item with a 1% drop chance.

Ofcourse I could have bought it from AH, but I would have been more inclined to buy the 5 pieces from AH after I had gathered 5 of them.

Then having said that, I don’t think there’s a problem with rarity in the game… if everybody had everything it would be pretty boring.

I thought the idea sounded great … until I started trying to do it. The mats needed are either huge or gated by rng drops - I haven’t even managed to make a battle pet yet.
I’m also a little confused as I can’t find which recipes I actually have and, as said above, what I need for them. Why on earth do they not appear as a new profession?

As an avid mount and pet collector I was really looking forward to this but am so disappointed. Like so many things in SL there’s no information ingame to help. I believe there’s a second legendary available but there’s nothing in the game to point me in the right direction of how/where to start. Then there’s the Cypher Console with loads of words I don’t understand and no comprehensible description for most of the items to know which ones it’s worth spending cyphers on.

Sorry about the rant, but there are so many unexplained things in ZM and I feel so lost and confused. It shouldn’t be necessary to go to a third party site to find information. Everything you need to know should be in game.

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