If a raid boss drops a mount with a 1% chance in expansions prior to the current, is that chance then further divided between the number of players in the current group?
For instance:
If I kill Gul’dan on Mythic with a group consisting of a total of 10 players, does that mean MY PERSONAL chance to get the mount goes from 1% to 0.1%? Or does every single player in the group, regardless of size, have a 1% chance to loot the mount (and thus multiple mount drops from one kill is theoretically possible)?
Also is this different from other mount drops? What about the so-called “push loot” like Felhounds of Sargeras (2nd boss Antorus).
I would like some clarity on this topic as there seems to be a widespread disagreement in the mount collecting community.
And furthermore I want to know if I am being a fool by sharing many many many “Nighthold Eli + Gul’dan” mount skip runs every week. Obviously they are soloable, so why bother sharing if it ruins my chance of the mount?
In general Blizzard prefers to keep details about their loot algorithm secret. Let’s say if it was the latter you’d feel discouraged from farming it and by extention from playing the game. The uncertainty gives most people hope.
Perhaps we should consider the following example:
I am in a raid group doing The Nine and we are 20 people.
My friend is in a different raid group also doing The Nine however they are 10 people.
Now this example is for “current content” which is different than the question I have asked, but stay with me here.
It would be unreasonable to have different probabilities for the mount in the two different raids because the difficulty is scaling based on the amount of people in the raid, so they should all have the same, fair chance.
Now fast forward some years.
The Nine is no longer “current content”, so they completely change the drop chance? I know they do this with the CE mounts, so I dont want to talk about that.
Also note that I am not using the phrase “legacy content” because I dont really know what that is all about.
I fail to see the reason why the probability would be changed when it is already a small chance. This probably means that it will remain unaffected by group size, right?
Yet people in the WoW community have “heard” that the chance will indeed be divided between all players, now where does that come from?
The thing is that when legacy loot is in effect, you get the same amount of total drops as if you were in a full group even when you solo it (that’s the premise at least, though the loot is no longer personalized which is why you might get stuff you can’t even equip). What this means for mount drops I can’t say for certain.
About whatever rumors you hear I can’t really say where they start or how valid they are.
Mhm I see.
So the take away from this is: If you can solo, you should. It might not have an effect but why risk it, right?
Oh wait then we have another problem.
Again for current content. Now I want to mention the CE mounts. Let’s take The Jailer as an example.
A thing I have heard several times is: “For 20 people there will be guaranteed 2 mount drops”.
So if you’re 19 people, there is effectively a 10% chance that you only get 1 mount? So in this case the idea of soloing (or being less than the maximum raid size) is drastically changing your chance of getting the mount drop.
If by CE you mean cutting edge, that’s a wrong (and honestly confusing) term. The cutting edge achievement is on a seasonal basis, while the mythic raid mounts are available at unnerfed drop rates until a new max level is implemented.
As for how the drop rates change in current mythic raids based on the number of players, that I don’t know as I’m not a raider, though you definitely shouldn’t think about soloing them before a new max level (or two) have been added to the game, and by that point the drop chance will have been nerfed.
How I believe it works (I have no special insider knowledge) is that it’s a 1% chance no matter how many players are there. They each have to fight over the mount that drops (only one will ever drop). You can /roll, duel or rock/paper/scissors it.
I thought these were given upon your first completion of the raid when it’s current, so everyone gets it. I’m no raider so I may have misunderstood this. I thought by 2 mounts they meant they would carry / boost 2 players so they could get a mount.
Mount is a bonus loot , that means it wont affect numbers of items that drop . U kill boss and there is 1% chance of it droping a mount . Every person has their own 1% to get it as we get personal loot .
It is not that the probability is deliberately changed, it is that having the same base probability for an item the outcomes you earn it could change.
It depends on how Blizzard calculates the probability. Blizzard could calculate first the probabilities of items drop and then calculates what players receive those items or calculate individually if a player receives loot and then calculate what loot he receives.
With the same loot probabilities, those two calculates will have different outcomes, because with the first each player competes against each other for the loot, with the second one does not.
With group loot, the probability of earning the mount is the probability of the mount droppings multiplied by the probability of you winning the rolls, which is best for solo players and worst for groups. With personal loot, the probability of earning the mount it is exactly the probability of the mount dropping, which is the same no matter if there is 1 player or 40.