In retail “always” played MW healer (and a bit of priest healing, tried fereal dps in Legion). Before Classic I run a vanilla resto shaman then in Classic picked mage for extra fun factor. Now I’m also looking at maybe trying to main a mage for Shadowlands if it turns out worth buying… but I have a real problem computing retail class design, maybe you will be able to answer some of my questions/issues…
- as a MW healer I can self heal for ages, while still doing good open world DPS - wherever ST or melee range AoE via infinite spinning. What’s the value/reason for playing a DPS only class then? If Torgast will be interesting and worth revisiting, even solo frost mage would only work if mobs can be rooted/slowed and kited. MW can just stand there and punch stuff.
- How often do mobs are resistant to frost nova or slows?
- Does Blizzard/AoE farming still exists?
- Rolling a DPS seems like a super inferior for any PUG/alike activities. I did a lot of M+ PUGs, really a lot in Legion, where as now groups sometimes wait for healer, always for a tank, where as DPS is so many that it seems rather impossible to successfully PUG stuff? (running keys with guild would work but my guild is like 1/10th of what it was due to players leaving over BfA, some new players aren’t up at that level too so we can’t do HC efficiently even)
- How much DPS optimization is hidden behind hard SIMing, requiring very precise rotations/procs decisions full of weak auras and macros (and not just “more or less” rotations/decisions)?
- How often in Legion/BfA did you have to change your main spec due to previous one turning out really bad?
This was fun and worth some gold On retail it would be soloable as a healer with full HP bar, drop AP, and be in general pointless…