There was that 1 guy who lvled a warrior male & Female of every race back in Legion/BFA.
I have 150 characters at level 50+. Yet I wouldnât level more than one in Final fantasy after seeing what itâs about, I donât mean because the game is bad. Maybe thatâs because I prefer the Wow races though. Not a fan of the final fantasy ones.
Yeah a friend who never liked WoW but whas fire and flame for FF XIV explained it to me like this. You first start best as a class that is a dd and do only mainstory with it. Then when Groupcontest come available with lvl 10 you seperately roll a Druid as it is the only Healer and a Tank and bring them via Taskgrinding to 10. With the tank you use the daily lvl up option from the instanced group content and with the Healer you use him for doing dungeons that you need to enter because of MSQ and lvl him beside them with one time class exp gaining things like doing miniadventures for first time or killing assigned monsters or doing classquestline
When you are with this three classes on max lvl you start then doing all the sidequests you ignored before in the three factionzones where one zone give you at least enough exp to get with one character to lvl 50.
Heâs mostly right, FFXIV gives you EXP boost depending on the difference between the class you are leveling and the one with the highest level, so it help having a max level one.
I prefer the Wow races though.
I like those in FFXIV, but I prefer the races in WoW as well, they seem more diverse, in FFXIV the only difference is whether you want horns or fluffy ears.
Hereâs an example on how Blizzard can customize classes.
Warriors, in the past were able to dual-equip and use 1 handers. Then that feature was removed. In Shadowlands, they brought that feature back by giving Warriors the Single-minded Fury ability (itâs basically a flat dmg increase and speed increase). Itâs supposed to help lower the gab between damage output by 2-handers and 1-handers, because 2-handers do quite a bit more damage and have higher stats than 1-handers.
What happened? Fury Warriors still use 2-handers 99.9% of the time, especially in endgame content, because as the tiers progress, the higher stats and higher damage that 2-handers provide outscale that of 1-handers. And the talent for 1-handed Fury does not compensate for it.
Basically they brought back a dead feature, only to beat it to a pulp once again.
What could have they done differently? Customize the Fury Warrior abilities based in 1h weapon rotation so that itâs different than the 2h rotation. Effectively creating 2 subspecs - 2h Fury and 1h Fury.
This could be done for other classes, too.
The small issue I see is that they may need to do a complete revamp of classes. Which might take a lot of time and resource.
So, instead of coming up with convoluted systems, and then coming up with even more convoluted solutions for the convoluted problems that arise from said convoluted systems, they can go back to basics and re-design classes and specs. Maybe re-design them based around weapon usage?
Donât tell me itâs impossible. If youâre able to come up with garbage like Conduits, then you can also come up with a class revamp.
Thereâs a ton of players in WoW that donât care about any endgame stuff. Have you thought maybe some of them prefer 1 handers, even if itâs just for the mog options?
This literally goes for any class that can use staff or one hand & offhand too.
So you want them to redesign your class based on the fact that they could make conduits that just give you a flat % to whatever. Yeah I canât see how that would turn out bad in any way.
This is an RPG game, no? As in, role playing, as in different classes with unique specs? Whatâs so wrong with a little spice?
Also, you first stated than most people donât care about endgame since casuals and transmog and stuff. But then you also say that my suggestion isnât good because it wonât be balanced? Do you or do you not care for endgame content - which one is it?
Are you capable of reading? I said thereâs a ton of players that donât care about endgame stuff. Where on earth did I say that I donât care? You really have to start reading what people post before you jump right at them because right now itâs making you look like a fool.
âBlizzard you made conduits so please make some gameplay changes to my classâ
If Blizzard follows your advice and use their conduits as a base model for changing your class youâre only ever gonna get +5% aura dmg buffs.
Alright, you need to chill. Imma stop you right there. If I say something wrong, you can correct me without being all angsty about it.
Many people donât care about endgame, sure. Many other do, however. If one side is pleased, shouldnât Blizzard try to please the other, too? Or is the hardcore community not worth it?
My suggestion is more along the lines if basic tweaks to some spells and abilities. Is that so bad?
Or you could read the posts your reply to, why even bother replying otherwise?
The problem is that Blizzard is trying to please both sides. Both sides want completely different things which means weâre in a middle ground where no side is completely happy.
With WoWâs playerbase it would be a bad idea.
WoW is sadly saturated with meta gaming and players who want to control how other players play the game. So with a system like youâre suggesting youâd see âforcedâ class swapping for all kinds of content. Bad idea.
I hate it because usually the classes are designed around the weapon which leads to dull design, or the role around the class.
e.g. in FF14 I hate how Dark Knight / Warrior is a Tank, not just a melee who can Tank. I hate when roles are classes are locked to roles. And typically MMOâs with weapon based classes also have role based classes.
I also donât like the idea of a Warrior rolling on my Staff in a raid.
Literally every game ever unless the developers are absurd and literally ban players for talking about meta / DPS etc.
Well, sure to a degree, but FF playerbase is much less so inclined. Because it is actively discouraged by the devs (one of the few things FF does better than WoW, imo).
Itâs a cool idea but I donât think blizzard will ever try to go to great lengths to make such things truly viable. It will be good enough they can âperformâ in some respect but âperform as wellâ - no.
I mean to be fair, they need to focus on pure specs before we start worrying about whether âspecs within specsâ are viable. There are some discreet specs for classes that are some way behind in areas (Survival, Sub) so focus on making them more balanced is more important than whether the weapon setups for a fury warrior are truly balanced, given one of those setups is actually competitive atm.
Same for 2hand frost.
I say this as someone whom likes these âquirkyâ setups and often runs them (my own DK intends to play 2hand frost in the main). Yet they are âback of the queueâ so long as other specs have these issues because a spec comes before a spec-in-spec.
I was over joyed they bought back 2 hander frost ,only to try it and go back to UH as it feel so slow and clunky and nothing like the 2 hander frost we had in Cata through DS tier which ripped up bosses and was fun to play in all aspectâs .
As regards to warrior i disliked titian grip when brought in via TBC pre patch it makes no logical sense even in a fantasy game to wield 2 x 2 handers .
Agree, single minded fury actually feels just as fast/faster than two handed fury, which is fine.
But two hand frost feels very different to DW frost and not necessarily in a good way, as the obliterate buff in no way shape or form makes up for the lack of speed. Your oblits donât actually hit that much harder at all, you just tend to crit them more often.
If it were up to meâŚiâd do crazy things to 2hand frost to make it totally different, firstly, by giving obilerate a generic buff to it actually hits ahrder (not just crits more) but also changing itâs role into a total rune dump for 2hand frost, so 2hand frost has a much slower, burstier playstyle:
- Reduce cost of Frost Strike by 5 RP when wielding a two hander.
- Oblit dmg buffed by 50%
- Oblit now costs 2-6 runes, consuming all runes in the process. For every rune beyond the 2nd used in Obliterate, it will deal an additional 50% damage.
So frost is about waiting for an opportune moment before then smashing for a absolutely massive killing machine, frost buffed oblit crit.
Cleave phases would be an issue, as 2hand would have less âspare runesâ due to Oblit hogging them all so it would make Frostscythe feel mandatory. A good solution to this is to simply make Frostscythe baseline and it clearly occupies the cleave phase whereas obliterate is now a clearer discreet ST tool.
Iâm sure DW wou;dnât mind having FS baseline either.

so 2hand frost has a much slower, burstier playstyle:
Yes please to this , i really dislike UH but i play it as its just plain better and easier to do things as it .
Ideaâs like yours would make frost so much more fun to play .
Call me when i can DW Frost Tank again.
The dream