Multi classing

Would it be a good idea to allow people leveling another class on the same character?

I just hate switching characters, but i love playing different specs?

So you could in the end have a Shaman with a priest spec and a deamon hunter spec … or what ever combination your race allows…

Seems to me that the shadowlands would really allow for things like this… just level and finish a campaign with flying pathfinder and other things, and you get a 2nd class on your main…

Having a priest/death knight or a paladin/priest or a shaman/warrior would make so much sense lorewise…

Monk/priest? Shaman/mag? Shaman/warlock? Deamonhunter/priest/warlock?

This would also allow for more flexibillity in high end combat, and give people the joy of replaying an old expansion…

It would also allow for a few weird RP options,
Warlock/Paladin, Monk/Warlock. I’m sure people will find a way to make it work though.
My main concern would be. What about the gear!! :scream:
I don’t have enough bank space for 4-5 different gear sets if I go for dps, heal and tank as a Paladin/Shaman

Why even bother with classes then? Just give all spells and specs to everyone and just pick whatever you fancy…

I’d like to be a plate wearing, life draining, multi dotting, evasive, perma-shadowbearformed, warrior with a bonus anti-magic shield but that doesn’t work.

It really wouldn’t.

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Then I want all my other 120s to be turned into blizz balance cause you just made all alts irrelevant. So like 700-800 euro balance

Thats where Blizzard comes in, an extra gear bag which has the class/spec specific gear. … isn’t it past bed time for that… having a class/spec specific gear set? That automatically changes with you when you change specs?

The only reason blizz will never do this, thats because they make a lot of money from people buying level 120 chracaters… which in my book is a cheat anyway, unless you leveled another character within that class…

Personally i think this might be the way to make people relive old content and give them a reason to do so… not just vanilla, but all expansions… and you get another spec on your main…

And since its spec based, everything stays ballanced…

If you ever played ff14, you know how the system would work…

It also prevents you from having to play with all your characters trough the same content on a new expansion…

the thing is FF14 levellings very different.

For example, could u imagine doing FF14 12 times to level every class?.. no, FF14 levelling process is WAY more intense, Longer, Harder and More requiring comparitively… as FF14 litterally Gates you freom content til u reach specific Threshholds.

on WoW levelling, this would become ridiculous. not to mention more. FF14 was built with the idea in their mind u’d only ever do it once and Never have to do it again due to their multi classing… As its So story rich and Lore driven.

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I’d say I’d be open to the idea on the provision you’ve levelled a char of that class to 120.

So each time you level a char to 120, you get a boa token that allows you to “teach” another character an off-class they can play as (racially).

This is the only form I’d accept it in, I’d also place limits on it like only two multiclasses per realm, and make “respeccing” your class be tied to an npc so you cannot swap classes mid raid etc. It would allow some flexibility in char concepts and roles, but with limitations.

Also, the gear, that would stay as is. So you incur the penalty of having to carry the gear for both classes. Its such a boon it’d need this kind of drawback.

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Jesus christ could u imagine the requirememnts though?!?!

“Mythic raiding guild LFM Raiders!” “must be able to play atleast 32 Speccs and every class Maxed level”

Lmfao in FF14 i feel like they need it, as they’re classes have 0 Speccs and Not options outside their Static Loadout… Where WoW holds talents and more, where WOW instead of this has 3 different Speccs and Different Setups etc etc…

Whats so fun in having to level all 20 alts trough the same content in every new wow expansion?

Basically in shadowlands, you play trough an expansion and the new class ends at max level… you can then continue with it on the same content as you where with your first class

the Difference is, FF14 has Static Classes, meaning tanks etc etc have no DPS Off specc, so its More the fact this would Make the Split between tanks healers and DPS Dramatically bad… they also have alot of utility and More woven into their classes.

and the fact WoW is like 2 days Work… FF14 is like 2 Months work…

your forgetting how different these two games really are at core… FF14 CLasses are VERY different to WoWs… WoW does everything in their Power to get u to main 1 Class, where FF14 encourages u to Adapt to every situation.

WoW Classes Require knowledge of 3 Speccs, Current BiS Slots for all 3 Speccs and Talent load outs for different Situations for those Speccs… where FF14 Load in Static Classes with 0 Options within… very built in the direction of “THIS IS THE ONLY WAY”… so requires the ability to swap classes due to serious burn out otherwise

WoWs just not buit like FF14 and ALOT of their systems wouldnt work here.

The whole point of alts is to play different classes

And it would also remove all class purpose & uniqueness

So in FF14 the classes are basically specializations for a big part?

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Yes, their classes are static.

no Talents no options, their fixed in Role and Kit Imagine if they just baselined Warrior with all its abilities rolled into Class… Fixed to being a tank :stuck_out_tongue:

I’d place a caveat you can only multiclass on a single char once, so no “32 specs” on one char.

I don’t think the skill level reqs is necessarily bad. I play four chars somewhat seriously (they do mythic around 10 12,have hoa at 65 or higher, have either full r3 of desired essences or close to r3 on all) and I’m able to play them across their various specs well without issues (taken together I play blood, frost, arms, prot, brewmaster, mistweaver, windwalker, shadow, holy, disc, that’s 10 specs). Why is playing up to 6 specs on a single char so much more complex than that?

I mean, I’m being “if I were to entertain this” about this. I personally don’t support the principle of multiclassing (I have most classes at 120, sans shaman and DH) but was more “if it were to happen, here’s how it would be acceptable”

the biggest issue i could see would be.

you as a Player would find it ALOT More common to be demanded to swap class, and this would become more meta restrictive as they know EVERYONE can just swap to the class 0 need to reroll.

“Im a Druid” wouldnt be acceptable anymore realistically. u have to remember, FF has 0 Competitive modes really… their PvP is Dead, they have no Competition in Raiding… the only small amounts of compeititon they actually have is in their solo content (the towers)

I feel like this concept would be Used very different in WoW… and not for the better.

its not so much a “it cant work” to a its Alittle late to introduce it now, FF14 has been built on it… when u watch their Lore and everything its built in… u see the guy in their cinematics Swap Speccs and more throughout combat. Where in WoW this would be thrown in 15 years in… and the Lore existing for even longer.

I just dont think its something u can drop into the community this late comparitively where FF14 walked out the gates on this concept.

would i would be down for is the Multi-classing Concept our NPCS have.

like the Shadowhunter and u see these people hybridizing classes into New things.

i wouldnt mind being able to levela Shaman and Hunter on 1 character to take a Questline to becoming a Shadowhunter :stuck_out_tongue:

It would be fun to mix Specs in M+, so you can work around affix and your spec weakness.

Something like the druid current affinities.

In FF14 there is no classes, there are jobs.
Jobs have no specializations, and your toon can learn each job he wishes seperately.

It would not work in WoW, since classes are lore locked.

It was interesting in Runes of Magic tho, where you chosen your spec at lv1, and at lv10 you chosen your secondary spec that ultimately ended up in your class choice.

  • Rogue at lv1, chosing Hunter at lv10 ended up being a Scout with 100% rogue kit & 50% of Hunter’s kit in it with unique Scout abilities.
  • Rogue at lv1, chosing Warrior at lv10 ended up being Assasin with 100% rogue kit & 50% of warrior’s kit with unique Assasin skills.
  • Warrior at lv1, chosing Priest at lv10 ended up being a Knight, a Paladin of sorts.
  • Warrior at lv1, chosing Hunter at lv10 ended up being Gladiator (forgot the name) a offtank of sorts that depended on crits and big hitters that debuffed the target.
  • Warrior at lv1, chosing Rogue at lv10 ended up being Berserker, that focused more on the offensive side of things while not being a glass cannon like Assasin.

Etc. It was interesting system of classes.

Archeage gone even further, where we choose 1 spec at lv1, second at lv10, and third at lv15 and a mix of these three is your class.
Each spec have tiered abilities, and once you choose your 3rd one, you unlock class specific abilities.

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I actually like the current system with different alts and such. My Mag’har orc warrior feels more like a warrior, compared to if I just swapped my Belf DH to warrior on fly.

That sounds really cool and I now want to play that.

As long as its balanced…
I don’t see a problem with it…

But it looks like someone missed the point of this post.
There was nobody asking for new specs.
Just for more of the excisting specs on a single character.