That was the Oculus.
No one should care since they bought the accounts with real money unless itâs instanced pvp.
Bad of course its ridiculous, what could possibly be good about someone playing 5 druids at the same time? It adds nothing to the game or the community its purely a greedy playstyle used by people with more money then sense or (and this is the main one) by gold sellers.
Something being allowed isnât necessarily good. Itâs objectively not good to have one person run around emptying profession nodes. Also, the way the majority of multiboxers play is against the ToS, for the automation part.
Whichever. I hated both of the Nexus dungeons - Oculus especially. Either way, just explaining how one person controlling many characters can (and will) cause various issues for them, amongst other things.
it is game breaking
I think back in the day it wasnât that big of a problem because you could run maybe 3 instances of WoW before your PC ran out of memory. Now you can easily run 20 and still have plenty of RAM left. If someone is spending $150-250 a month on WoW, they can afford a good PC. 64GB RAM PCs arenât expensive and arenât all that rare these days. I think WoWâs age is core to the multiboxing problem.
well im war mode off so can get them but having 10 character which will target same target and kill is like huge pay to win , also lot of them breaks economy by farming herbs 10 times more which drop price by to much and it is hard to farm any gold from gathering
Multiboxing is Neutral Evil.
couldnt care less on what some people are doing in a computer game. got enough real issues to worry about, even when it comes to first world problems, got enough real life ones. caring on how other people play a game(as long they dont brake the rules/tos) is first world problem on steroids.
I have no pobloms with multiboxing. So long they not in my way.
Mostly indifferent. But I wouldnât shed a tear if they were to be banned.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.