MW in Raid and bonus question

Hi

Quick question… could someone tell me the MW gameplay in Raids? I am between MW and Druid but I am not sure which gameplay is more engaging…

What is the typical raid ““rotation”” in raids for example with my resto shaman it is totems and ch ch ch ch spam… and I am little bored.

Thanks

Mostly your life revolves around when you can next cast Essence Font. It’s typically going to be 20-25% of your output, and you’ll regularly ponder whether to fire it off as soon as it’s available or let it charge up to its maximum strength before using it.

Between these, you’ll be trying to keep Renewing Mist up on 3-4 targets, and intermittently planting your feet to channel Soothing Mist and then fire either Vivify or Enveloping Mist down it, depending on whether you want it to cleave to the other RnM targets. EM is more efficient if you know the target will need the whole heal, but Vivify can help multiple players. Understanding how your heals cleave and how that makes small groups different to big ones is critical.

On the whole, my experience is that MW is viable in M+, but shines in larger raid groups. The more people you have, the more your Essence Font really kicks in. I’m considering chasing the corruptions that reduce cooldown duration, since this will reduce the gap between EFs.

Your biggest challenge is mana efficiency; other healers can generally heal for days - monks can’t. I use Lucid Dream major and burn it whenever I’m below 80% mana. I talent for mana regen via kicking things, as I usually have enough spare GCDs to make this work out. Without doing either of these, I burn out before anyone else in the raid - with both, I equal or sometimes outlast other healers while putting out competitive hps. Opinions will vary, but that is what works for me.

What you get over shaman or druid is pinball. In the wrong place? Chi Torpedo. Now you aren’t. You can afford to stand in an effect a second longer than anyone else, finish your cast, and still get out before the damage hits. Or you can just be a slow old duffer like me and use it to compensate for how you just notice the whole raid has moved somewhere and you really probably should have moved with them :slight_smile:

Druid meanwhile, is predictive not reactive. Where a monk fixes a problem after it manifests, druids have to know it’s about to happen and have their HoTs rolling. I personally find resto druid harder to play, and a bit less satisfying, since you don’t tend to feel the drip drip of HoTs in the same way you can stuff health into a target as a monk. Your combat mobility is similar, but you lose the ability to heal when you want to be faster. Your open world mobility is far superior, and you should 100% take herbalism and save money on raid consumables.

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In raid you dont cast soothing or env mist though like ever. What you become is an essence font vivify spammer while keeping renewing mists rolling. You can press mana tea or revival in between. Plus depends if you take statue or jade wind for example, with statue you will cast soothing mist just to keep statue rolling once every 20-30 sec.
Soothing mist and env mist is strictly for heavy single target healing and they have to take consistent hard hitting stuff or your env mist didnt worth to use.

I played MW for first half of the xpac and currently changed to rdruid. I agree the big difference is how you want to heal.
As a druid you prepare for big damage you have tranquility, incarnation and flourish as cooldowns plus also innervate. You are also very mobile and can use wild charge the same way as you could use chi torpedo, to get out of bad. Just mouseover macro it and then jump to an ally or go cat and jump to an enemy for example. Or travel form on some bosses.

I would say monk is more simple to play. As i actually liked to play both specs i would just say try them see which one you prefer more. Thats what matters.

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/shrug, I put a lot of Env Mists on tanks and I usually do it via SooMist because it gets rolling faster, plus a bit extra. It’s pretty good value for mana if you’re sure the target needs it.

I favour Jade Serpent Statue over RJW primarily for mana reasons. RJW is a big drain and usually burns me out before the end of the fight. JSS doesn’t need any thinking after the initial placement, it just adds a lingering HoT on the last person you hit with SooMist. Which again, I do quite a lot, but I guess it’s down to personal style. I remain competitive with other healers in my raid group and that’ll do me :slight_smile:

I also prefered jade serpent statue when i last played. You do you. You always soothe if you want to use env mist yeah
Just the healing of it is not always needed. But when it is needed or not sometimes hard to judge.

I get what you’re saying about mana issues, but I have barely used a single mana pot during whole mythic progression in Ny’alotha so far.

Use mana tea, use it wisely and in accordance to mechanics. If you know a big healing requirement is going to happen, you can use that.

You can check my logs to see confirmation of how rarely I use mana pots. And when I do, its on the bosses that really need big heailng requirements and after I’ve drunk, I usually end up finishing the fight at like 50% mana.

Mana isn’t that much of an issue for MW after essences came out, its all about efficient using of CDs.

Also, Alewin, using EM in raids is a bad idea unless you want to benefit from the crit from using TFT with it, even to heal tanks its not good to sacrifice the mana it requires for next to no healing done.

You can chose between two builsd - either play EF or Vivify build. Check top mistwaever logs. You need good corruptions to play Vivify build, u don’t really need much to go for EF build.

One focuses on raid-wide healing with EF+RJW, the other on cleave heals mainly from vivify+renewing mist applications.

MW is fun for raids but unfortunately not as good as priest/paladin for mythic, hence why I have decided to reroll now :frowning: But still is pretty fun and revival is actually useful on some fights this tier like Hivemind where if an interrupts fails you can dispel the poison, or vexxiona+inquisitor debuffs, etc.

Please don’t think of me as an elitistic prick or something, but as I see Alewin you are a heroic raider and have not got Curve yet. I don’t say you are bad or anything, no, I just mean you have less experience in higher-end raiding at least for this tier.

RJW > Jade serpent statue EVERY time you go for Essence Font builds, on most fights. Any stacked up fight with lots of raid-wide dmg is much more favourable to RJW, UNLESS you are going for the Vivify cleave build, in which case go for statue, just to save mana. But unless you are doing that build, RJW should be your go-to choice. As I explained above, you could try to work out your rotation to maximise your mana usage. It takes a bit to master, but I did so in BoD and ever since I’ve never had mana problems especially after essence introduction, just manage your stuff properly and you are gucci.

One thing I want to stress on is Soothing mist casts - you suggest he should cast. I object to this - you only ever want to use it on tanks, as well as having statue channeling on them (preferably) permanently. Soothing mist removes your mana regen, it damages your GCD usage and has a lot more cons to using it than pros. Avoid it at all times if using EF build unless tank gets a ton of dmg inc.

P.S. - Soothing should only ever be casted on tanks if they are taking some chunkload of damage. otherwise suspending your mana regen is not good, you also lose GCD uptime if u try to use it on other raid members, which is technically bad, so you must hard-cast Vivivy instead, its better.

Also, just to add, mistweaver is the 2nd most mana efficient healer (for raid) after paladins with the proper management of your CDs and stuff, after essences were introduced.

I mean, the OP didn’t specify what level of raiding, so I just gave what I know from experience :slight_smile:

Tbh, I have noticed that running Lucid Dream major, other healers are looking for innervates before I am. It’s kind of nice x)

OTOH… the raids I’m in, when we’re working on a new boss - I can easily be running on an empty tank by the end of it. A lot of my healing style is tailored around still being active in the last 10%, so yes, maybe I’m not maximising my throughput, but past experience says RJW just burns me out and leaves me with nothing for the last phase.

I might look into it though, and play around on farm bosses. I’m certainly not disinterested in feedback of this kind, it’s just that I play the way I do because it typically finishes mid-top on the heal meter in my group AND has mana all the way through :slight_smile:

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