Still the best flag carrier thanks to teleport,ring and rolls. As a dh iam the only one who can chase him, the others are just always behind somewhere, and i can’t kill him alone. Meanwhile other flag carriers die easy and fast.
Needed change - teleport can’t be used when monk carry the flag. Only this will make this spec in the same state with other healers
6 Likes
flag maps are always the worst in bgb. I would rather have them removed, pretty random based on your starting comp and a good flag carry. Pres/mw are pure teleporting garbage
3 Likes
yeah that’s insane. Our team had priest and rshaman…like the slowest healers in the game . While they bring flag the whole enemy team nukes them. Meanwhile the enemy monk healer witha rogue takes flag and run through easily. And only me and bdruid in our team could manage to chase and hit him thx to our mobility. Others just stucked in slows/roots/stuns
You win some, you lose some, if the team isn’t giving 100% of their performance and not working together as intended, the defeat is justified, a lot of people here appears to have the misconception that “It is about me, and I’m the only one that deserves the win, therefore I have to win”
So let me explain this, short answer is no, you are relying on your team mates and that’s it, work together or around it.
You guys complained and MW got nerfed, and you guys still struggle?
yeah the power of friendship
If people don’t enjoy that concept, there’s world pvp.
it’s not like this. It’s like this:
- i win all flag maps when i get in a team with MW monk and enemy team has no MW monk;
- i loose all flag maps when i got in a team with no MW monk and enemy team has a MW monk;
and this is NOT normal when one spec can SINGLE-HANDEDLY carry maps with flags
I insist, Each class has it’s strongest map, and yes, you can still win without a MW on your team, or have you forgotten about the Preservation Evokers? I also won a Wsg with a rsham flag carriers that was protected whilst the team and myself successfully suppressed their MW.
No one should be able to teleport with flag. Gateway is disabled, and teleports should be too.
It’s literally how the game should be if we’re comparing to similar abilities that are disabled.
3 Likes
yep, literally this. DH can’t use invincible while with flag, ret pala can’t use bubble, warlock can’t teleport, use gates etc and only MW can use ALL defenses while holding the flag
Yeah Monks are still ridiculous in flag carriers. They have a major advantage. Sick and tired of seeing them in flag maps.
Can Blizzard not see how game breaking teleport is on those maps.
I don’t mind disabling self teleport while carrying flag (applies to MW and warlocks)
Also, disable Burrow for shamans
1 Like
If they disable teleport for MW then you will basically kill us off as even an option to fc. We are probably the squishiest class in the whole game and our mobility is the only thing keeping us alive lol but alright lets nerf mw because they have this 1 thing they are good at!
That one thing gives them a major advantage.
No.
1 Like
This major advantage can be stopped if the team focuses on killing the mw or at least stopping him with slows/roots/grips/stuns and so on…
If blizzard did decide to nerf mw by for example making us unable to port with the flag then we will absolutely never fc again because like i said we are probably the squishiest class in the game. defenitly the squishiest healer but MAYBE mage is more squishy than mws
I’ve played many games where the team allowed the enemy MW to enter our base untouched due to minor distractions aka fights in middle. I played also as an Augmentation which we provide mobility synergies to team mates, and we successfully tackled down a MW 24/7 by simply rinse and repeat, every time a enemy MW dies, you go back at their GY and suppress the MW by not letting it even mount up, but the moment people let the MW roam freely, ESPECIALLY when they enter your base unopposed, they deserve the lose.
1 Like
They still need nerfing. They give teams a major advantage on those maps. Honestly they’re disgusting on flag carriers.
I’m sure you can try to understand that a speed boost, 2 torpedos, a teleport and a double jump is a bit too much combined with healing. Other specs can’t use certain abilities while carrying a flag, the same should apply to monks.
1 Like