I always love when someone uses the argument of “you used to be good in the past, it’s time to be bad now” as if that’s how it should be, but then I remember that most of those people are only playing WoW, and WoW devs use that logic when balancing the specs. The aim is never to truly balance, the aim is to switch meta around so people engage with the game more by leveling fotm alts and/or using a character boost.
On topic, as someone who mained Havoc since release (this very character, although it used to be alliance until the end of Antorus so if some stats don’t show tough luck), it has never been truly overpowered in terms of RAID BOSS DAMAGE. I don’t care how many times Havoc gap closed you and procced TD on you in arenas, and no I don’t care that Havoc’s damage profile suits dungeons so our splurge obliterates packs of mobs with brutal efficiency, in raids we were mediocre at best (with very few exceptions!). You also need to remember that looking at 99% percentiles is not that accurate as Havoc in Legion was extremely RNG dependant on both of his builds. Like, really heavily.
Now, I have noticed the logs linked at the beginning of this conversation but logs can be brutally skewed because of one or two encounters where your class can skyrocket very high. For example, we were pretty broken on Gul’dan because the timing of Eye spawns suited Fury of the Illidari/Eye Beam cooldowns perfectly and Illidan had phases where he took more damage which played into Chaos Blades build perfectly. But what does that prove when during EN we sucked, during ToS everybody dropped us in favor of Rogues and Warriors, in Antorus where we were viable but you could definitely live without us, and even in NH on encounters like Augur, Spellblade and Elisande (I’m using bosses that were relatively problematic, first bosses don’t matter) we were capable of solid numbers but it was never OVERPOWERED.
So I don’t really understand where does this OVERPOWERED argument come from? Being able to, if played perfectly, getting all the procs and not get targeted by run-away mechanics, top meters, now constitutes being overpowered and needing a nerf? Then why are rogues, warlocks and mages still topping the meters? Why do hunters still exist?
I kinda retired after a couple of CN bosses because of my new job but even if I didn’t get it I’d likely retire as I don’t find the game satisfying in any way anymore. The butchering of my class contributed to it greatly though, feeling that I’m not only more durable but that I’m also killing mobs a lot faster as Vengeance is not a good feeling and isn’t how it should be.
P.S. As a side note, big L-O-L to the person spamming “2nd best melee” over and over again, that’s like saying Eastern European wages are just fine because there’s always Uganda that’s having it worse.