It certainly is a lot more interesting than Blizzard’s tree.
Few comments from PvP perspective below:
- Replace Bloodtalons with Adaptive Swarm
Truly, Feral does not need more complexity, especially some that is as awkward/RNG as these two. Pick one, remove the other (personally I prefer Swarm a lot).
- Replace Adaptive Swarm (original position) with Draught
Draught is the one talent/legendary that returns Feral to a single target bleed beast as we always were prior to the combo point change in WoD, this + mid is a really good PvP line.
It’s really only PvErs complaining about Draught. Is the entire tree just supposed to satisfy PvErs at the expense of PvPers?
- Remove Imp. Shred/Swipe and replace it with SI (just moving it up one step)
Imp. Shred and Swipe are essentially worthless in PvP, and SI is mandatory. It feels really bad to pick this, and it also makes it impossible to pick FoN when going for a right+mid build (unless you want to pick more than 8 talents here, which no one does).
- Force of Nature should be a choice talent between SL Balance version and rebranded MoP Feral version
Feral PvPers have been asking for FoN from MoP for ages. Just giving us the SL version would be a huge letdown. Just rebrand the FoN from MoP into panthers instead of treants, and make them daze instead of root, or something.
Locking LotP behind SR the way it is now is making this path looking really boring. Either 5 CP when opening from stealth, or usable at 0 CP, is needed.
- Change Blood in the Water to fully refresh Rip at <25%
BitW is supposed to be a true execute. It was a good choice to remove Sabertooth, BitW isn’t supposed to be Sabertooth . Just change it to fully refresh the Rip duration when below 25%. Basically, just allow for some fun.
- Tiger’s Fury baseline should be 40 energy
With boost it looks like it’s maxed at 50 (with 2 talents spent)? You probably meant for it to be 60.
- Revise Improved Incarnation
You constantly shapeshift in PvP, even while bursting. This is actually a negative talent point in PvP, if you pick Incarnation this supposedly huge end node is worse than not picking anything.
Whoever designed this certainly didn’t have PvP in mind, and wanted to pigeonhole PvPers into, yet another, RNG heavy ability, i.e. Convoke.
- Swap Soul of the Forest and Lunar Inspiration
I know you want to make the CoS path a ranged casted abilities build but I don’t think it’s wise to do that to the only PvP-viable path.
- LotP needs to be a permanent buff
It’s just too weak otherwise (especially connected to SR), but it probably shouldn’t be double MotW.
I’d probably come back to retail if your tree, with my comments, became true. Well, we’d need some changes to the class tree too.