This is the last response I’m giving because this is a pointless back and forth, with a lot of repeated, parroted replies that don’t offer anything new or different to the discussion.
Every player in WoW has different experience levels. For some players who are new, they don’t have the experience to know to refer to dungeon journals, they might need longer to experience and learn the content compared to other people. Your argument is that mythic zero dungeons shouldn’t be made easier because the dungeon journal exists is a weak and nullified argument, given every person responds differently in learning. Some are kinesthetic learners, some learn best by reading, and so on. The level of experience, the amount of gear you have in the group, and also whether you are in a pre-made with friends, or someone who knows what to do, all affects you success on whether you need to look up dungeon strategies or not. In a PuG, all of these elements are unpredictable, and not reliable, especially with newer, inexperienced players. Therefore, your argument has no merit.
Again, what is obvious to one person varies, and is entirely subjective. You cannot say to someone that it is obvious. I have done these dungeons many times in higher level keystones now, and I see VERY often, that when the cart spawns far away from the boss, people VERY OFTEN forget about the cart, unless the tank brings the boss to the cart to nuke down the cart. If that doesn’t happen, I have seen experienced players forget about the cart. If experienced players are forgetting about it, then it is certainly not obvious, and I vehemently disagree with your logic here at the strongest level.
Fundamentally, this is a game about learning. Mythic zeros are the only dungeons that players are introduced to mythics. Unquestionably, undoubtedly, mythic zero dungeons should be much easier than they are now, to make inexperienced players more forgivable.
The purpose of mythic zeros is specifically to help new players learn the mechanics and tactics. If that is the main goal of those dungeons, then yes, the dungeon should be made significantly easier. Otherwise, players will avoid mythic plus content entirely without learning it because they get one shot. Let me tell you something: I was extremely close to quitting the game. If it wasn’t for the fact, that I knew exactly where to go for guides, and had a full, comprehensive, in-depth written guide that I could follow and teach every detail of every boss - I would not be playing WoW at all.
Mythics is the only enjoyment I get. If I hadn’t looked up a guide after wiping, I would never have continued playing. But that’s the problem - the vast majority of new players would have the exact same experience as I did, but not have any guide, or any information to access. Therefore, if I was extremely close to quitting, then others in the same situation as I was, would have similar mentality. The mythic dungeons was extremely unfun and challenging, and had I not known where to look for a written guide to help clear this dungeon, I would not continue playing the game. I would not be on these forums right now. The fact my experience was that bad as an inexperienced and new player to the game, is evidence that the system must change. The fact I was so close to quitting because the experience was so punishing and unfun is testament to the difficulty of the dungeon. Therefore, mythic zero dungeons should be made easier to accommodate inexperienced players.
There is no argument, or discussion to be made: mythic zero dungeons should be catered for newer and inexperienced players to help learn them the dungeon. Period. That should be the main goal, and regardless of what anyone else says: I will stand by that conclusion.