Recently I have came back to the game after an extended break. One of my favourite forms of content in the game is M+. I have loved playing this form of content for years - since Legion. So I was quite excited to play M+ again in TWW.
First thing I did was complete several heroic dungeons to get around 620 item level, then queued up my first mythic. Knowing my history, I knew that it’s generally safe queueing up for a mythic dungeon without any preparation before hand because the damage and health numbers aren’t too problematic at a mythic 0 dungeon.
Boy, I was wrong. Terribly wrong.
I queued up a mythic 0 dungeon, having no idea what to do. My first dungeon was The Motherlode. The trash wasn’t too mechanically difficult, however they did take longer than usual to kill, but it wasn’t too problematic since they went down easily enough.
The problem came with the bosses. It was a complete disaster. Every single boss I encountered, had a party-wide wipe mechanic. I was wiping the group constantly and not knowing a single thing that I was doing. There had never been a point previously where starting a mythic 0 dungeon in the middle of the season had resulted in a party wide wipe immediately upon failing the mechanic. In fact, I remember PuGing a +7 for the first time on Motherlode on my monk during BFA, and I don’t remember dying, wiping or having a miserable experience that I did during this expansion - despite not knowing how anything worked. This is the worst it has ever been.
Now, the reason this resonated with me, a few years ago I remember doing The Motherlode on my Monk, not knowing a single strategy or tactics during a +7 version of the dungeon. During that time, mobs would fall a lot faster, and bosses wouldn’t one shot or kill the whole group upon failing any mechanic.
So it was to my surprise, when doing The Motherlode this time, when the last time I did it several years ago I was fine. But this time, it was wipe after wipe. Consistently, it was the most unfun I had in Mythic dungeons in a very long time.
From a time where I could start mythic 0 dungeons and learn as I went along the tactics, this time I couldn’t. I was constantly wiping the group, not having a clue what I was doing. But last time I had no idea, it was fine in BFA. I was able to PuG a +7 dungeon and because the damage was much lower, and the bosses went down quicker, everything was fine. But this time, Pugging a +0 dungeon, and doing that is impossible without knowing anything.
So I tried another dungeon, Darkflame Cleft. This time, it got even worse. First boss, we wiped because no one targeted the carts. Second boss, no one knew what to do with the candles, so we wiped again. This time, I got kicked because people were frustrated with not knowing what to do. I think this is the first time ever, I have ever got kicked from a mythic 0 dungeon, since I started playing them in Legion - although it was justified because the one shot and punishing mechanics of the boss made sense. However, that’s not the point. The dungeon shouldn’t be that difficult in the first place.
So, what is my overall experience of mythic dungeons as a new player coming back to the game? Extremely negative.
As a new player, doing mythic 0 dungeons, were a very bad experience. Every dungeon I had to look up and plan the tactics and strategy of mobs, and bosses before the dungeon, or I would wipe the group. It was very stressful and felt like a chore. It was the most miserable experience because I wasn’t able to play the game and learn - for the first time, I was forced to find a guide outside the game to complete the dungeon.
No longer was I able to learn mythic dungeons through natural gameplay - now I am forced to go outside the game to learn the strategy, when that was never needed at any previous point in the game.
I strongly ask Blizzard to reconsider the damage and health tuning of bosses and trash mobs in early mythic dungeons, and have them ramp up much higher in later dungeons.
This is the most unfun and miserable mythic experience I have ever had. I have never disliked doing these dungeons more than at any other moment in time.
Early mythic dungeons should not be as punishing. I shouldn’t be able to single handedly wipe the group for not knowing what to do. I should not have to look up and plan each dungeon and devise a strategy before starting the dungeon each time, without fearing the risk of removal or constant wipes.
I really hope Blizzard redesigns and reconsiders future Mythic dungeon design. In its current iteration, it is by far the worst and most unfun version of dungeons I have experienced. I do hope this is changed in the future.
To clarify, the problem is primarily early mythic dungeons. I believe mythic 0 and 2 dungeons should be a lot easier than they are now, with less damage and health to help you learn the dungeons. The difficulty from heroic to mythic dungeons is absolutely massive. It is like going from LFR to heroic raids. The difference between heroic and mythic dungeons is too big of a jump, and needs to be toned down more to introduce newer players to mythic dungeons.
If you want my idea on what should change: each mythic dungeon that introduces an affix should introduce a spike in health and damage scaling.
So, mythic 0, 2, 3 dungeons should be a lot easier than they are now. A lot less damage and health.
Mythic 4 is where the first affix is introduced, so, Mythic 4, 5, 6, the health and damage should scale a lot more than they did from mythic 0, 2, 3. Then, Mythic 7, when the second affix is introduced should provide an even bigger spike in health and damage than they are now. Finally, mythic 12 onwards should introduce the third and final spike in health and damage, which introduces another affix. This way, newer players are introduced gradually, and more experienced players experience the increase in difficulty between affixes more, which will help to stabilise the difficulty in early keys.
Currently, the spike is between heroic and mythic 0, affect new players the most. However, the difficulty should spike between affix keys being introduced, because that affects the more seasoned and experienced players of the game.
This is not about being bad at the game. This is about the amount of preparation needed for a low level mythic dungeon. This is understandable if I am doing a m+5 or m+6 dungeon, but if I starting a mythic 0 dungeon for the first time, this should not be a first timer’s experience.