I started WOW back in the day from beta and played trough vanilla, TBC and WOTLK. Since lich king I haven´t played the game but while listening a friend talk about raiding, I tought I´d give it a try. I have few things to say about the game after a week of experience. I´ll try to update this topic as I go through the process of leveling.
I´m so disapointed about how fast I´m gaining levels. I´ve only played for a few days and I´m already +40 lvl. I tought I´d go through the levels by playing dungeons and learning tanking but I found that to be very difficult. If I would do that, I´d miss all the zones I also want to check out while gaining levels and vice versa. Scaling has some bad sides, but mostly I think it´s a good addition, but even with scaling I cannot hit all the zones I want and do dungeons because I´m just simply gaining levels too fast. Pet battles are also nice and I do enjoy them.
Biggest problems I see atm is that the game tries to rush me through levels and even offers me to boost the character and miss the gameplay, which makes absolutely no sense to me as a gamer. As an entrepeneur I understand selling all the mounts and concentrating on taking more money from all the dedicated and addicted gamers, but as a an old school wow fan I do not like that side of the game.
I also hate the fact that it seems you changed the rarity of Epics and Commons, since all the players have purple gear and no one wears any commons (or even rares)
I´m not sure I will hit max level, since I hate the fact I have to pay so much for the expansion in a game I´ve already paid for and also have pay a monthly subscription. Lets hope the game will change my mind about that during the progress of leveling up.
There are 120 levels. It wouldn’t make much sense to have it so slow as it’d just put people off from alting and whatever.
You could always either halt your XP through the npc in org/sw or just level up on multiple characters, experiencing different things on each one.
Or you could just wait for Classic if you truely want old style levelling because it isn’t coming back. Not many people have the hours needed anymore to play the game how we used to in vanilla.
Yet WoW is still one of the cheapest hobbies out there.
I think this is a bad argument. In my opinion there are various reasons to slow it down. The only reason to speed it up is to get people to achieve max level as soon as possible, where they can spend more money on to the game. It´s the journey that you´re suppose to enjoy rather than the destination.
It might be that you´re right, but this is also a bad point. I don´t know whether it is smart to compare video games to other hobbies when talking about money. Yes, drag racing is more expensive, but what does it have to do with wow? You´re supposed to compare the cost of wow to other video games (if that was not obvious).
I also acknowledge that if the expansion brings a lot of content, which it does I´m sure, I might buy it. I´m only criticising the fact that I already pay for the game, so use my money to make the expansions.
It´s also true that I can do all the regions with different characters, but that is not convinient at all in many ways, that should be obvious.
Sorry, I was not trying to be rude, it just seemed like you were just defending the decisions Blizzard has made, rather than concentrating on my criticism.
Levelling used to be a lot faster than it is now. About a year ago, Blizzard slowed it down considerably in time for the release of allied races.
Ever since then, there have been constant criticisms of how long it takes, with accusations of Blizzard making the move purely to sell more 110 boosts. Only a few people care about old content nowadays; most just want to reach max as quickly as possible. It’s all too outdated.
I’ve got a couple dozen alts at high levels, and whilst I’ve tried levelling a few characters since the changes, none are above 60. Old content is just a timegate to prevent me from doing the content that I really care about. Unless Blizzard makes questing more meaningful, the ‘journey’ is just a meaningless grind that I’ve gone through too many times.
However, if you don’t like how levelling is at the moment, it does slow down a lot in the 60-80 range, and 110-120 is fun the very first time. The rest scales pretty badly, with 80-110 exp being all over the place with how quickly you can level.
I’d suggest buying the BFA expansion as the max level content is Blizzard’s priority, but from the sounds of it, you’re unwilling to pay the price for it (which I find strange considering you also had to buy BC and WOTLK, which you played through). However, if you really dislike your experience so far this much, I’d suggest holding onto your money until Classic releases in the summer. It sounds like you’d enjoy that a lot more.
I think leveling is in a really bad state right now.
one side you have new players - and current leveling is bad for them its too fast, dull and boring, doesnt help them learn the game or enjoy leveling and tons of other issues
other side is old players with alts - its also dull and boring for them, and its supposed to be fast but its not.
easy fix would be slowing down leveling and buffing hairlooms instead - everyone’s happy.
I spent 16 days /played over the course of 3 months to reach my first max level character - which back then was 60. The levels have now doubled in numbers. If they’d kept the rate of which you gain XP, leveling a character from 1 - 120 would take me 6 months.
Now to me, that’s just flat out discouraging.
The journey to max level is now a much lesser part of the game than what it used to be. I feel abit sad about it as well, same as you, but I don’t want the rates to go back to what they were.
Tbh, I’d prefer if they gave us a togglable choice - 10%, 25%, 50% or off completely. I’m pretty sure that would tick everyone’s boxes. You could still actually use your heirlooms, so the price would still be justified, but you could control how much and when they apply.
yeah there’s so much that could be done about leveling to make everyone happy.
if we had game developers (jeff kaplan) instead of lawers and circus clowns (Ion and ghostcrawler) maybe we’d get a proper systems
You can’t possibly give an honest opinion on the levelling if you have not reached 120. Hell you haven’t even hit vanilla cap if the armory is still accurate.
You dont sped more money is a sub game. Enough of this nonsense.
I thought people were complaining that leveling was too slow after scaling and now they are complaining its too fast?
The pre scaling leveling was pathetic. Sneeze at mobs and they die. Level past zone’s before you could complete them. Dungeons being litterally people having move forwards key pressed down.
Some people apparently liked it, but thats not how game is supposed to be. Whether or not the said leveling content was relevant, thats not how game is supposed to be.
My opinion is that leveling should be slower. It was mistake for blizz to do the average of 25% xp reduce just some months ago. Ppl QQ endlessly until they get their “sneeze at mobs and they die” mode back.
I have been always leveling alts. In all expansions. Always. Majority of them were leveled without heirlooms. Its supposed to be a way to spend time. Not GOGOGO trough everything as soon as possible.
If you want quick max lvl character, there are ways. Atm blizz has just enabled quick mode for everyone.
The whole point of the thread, like I stated, was to upgrade this post as I level through all the zones. I can also see how my own opinion about leveling is changing throughout the game when I´m reaching to the top. I could’ve posted my findings on a notepad and make a massive thread post as I’m done, but I don’t think people would’ve read that.
The other point is that even though I recognize there are many players giving feedback, you cant erase the fact that it’s a massive resource to a company to actually get constructive criticism and feedback about their product. So even if I’m also eager to talk with the community I’m pointing my words to Blizzard, so they could make the game better (we’re in the same boat here).
Thank you for your post.
I willingly admit that my resistance due to paying is irrational compared to the content I would get. As a gamer who has always played a lot of MMOs I’ve always hated paying for expansions, if addition to that you have to pay for the original release AND pay a monthly subscription. Propably I will end up buying it, so I can test the end content as well. Do they ever come on sale btw?
I have mixed feelings about Classic. I personally feel that people are wishing for it because of the good decisions they made back then and what Blizzard could actually implement for the current game right now. I’m confident that if Blizzard would release a new expansion like what TBC was and make the content actually hard, no one would play Classic. Even if the game would have an instance like Naxxramas and you couldn’t clear it, that would increase the interest for the game by making players unique and different (not just with mounts). The problem of Classic for me is that I’ve already gone through it. For example leveling is way different now compared to what it used to be 10 years ago, so I’m actually enjoying the (fast) ride I’m now undertaking.
I like this idea very much and I would definitely use it. It should also be easy to implement.
That is actually a good idea! I am going for The Loremaster achievement and i still have 5-6 zones in old content undone, and i’d like to do those while leveling. My alt is now at level 40 and there is no way I can clear those zones before dinging to 60.
But then again I’d like to level the rest of the content as much as possible as I have done those sooo many times alreaydy
Leveling is too fast for new players, and too slow for altoholics. There is no good solution for this. If you want to do it slower then don’t use any heirlooms maybe? There were never a thing that you reach max level after completion of all zones, legion with no rdf running maybe. This game is not about leveling, endgame is what matters, and if you want to explore whole game you can always go back to old zones after you reach max level and complete storylines there.
I disagree. It’s been mentioned above but there’s basically two main types of levellers; the new players and the alts. People levelling alts mainly want it faster whilst new players either want it slower, faster or simply don’t care.
It’s not about ‘spending more money on the game’, that’s silly. There’s just been a lot of complaints in the past when levelling was too slow from people who would rather do the endgame, and eventually blizz caved in and gave us what we have today. For me it’s perfect; it’s not too fast and not too slow and I actually managed to level an alt last month without getting too bored which is pretty impressive for me
It usually is because it’s a big time consumer. Comparing it to other time consumers/hobbies is perfectly legit because not many videogame archtypes have you doing the stuff an MMO can make you do.
It’s not, but it’s a compromise. As I mentioned there’s also the turning off your XP gains if you want to experience everything as you level towards it, but I’m not sure if you’d like that or not.
It’s because it’s been a fairly controversal topic the past couple of years. There’s been 4 big phases, these being;
Being able to pretty much one shot every mob until the last expansion. Numerous people could even solo the dungeons if they wanted and levelling barely took any time at all; just a couple days of dungeon spamming.
Scaling was introduced and mobs received a MASSIVE hp buff with a little damage buff, alongside a big XP nerf. This meant every mob took forever to kill and barely did anything to you. Levelling was pretty much dead for a lot of people.
and 4. XP/HP/Damage were all shuffled around and that’s what we have today; a medium speed levelling experience with enough difficulty to stop people from pulling too many mobs.
I’m happy with it; but there’s always going to be people who aren’t because you can’t please everyone. If that whole stopping your XP or multiple alts isn’t your thing then I’m fairly confident it’s going to be a bit of a struggle for you as I can’t see the rates changing any time soon, if at all.
As I suggested, maybe have a look at classic? I have a feeling you might enjoy going back to at least try that
You can also complete every kalimdor / eastern kingdoms zone even with it being greyed and give no exp. All quests in the game would give you 5 x 120 level characters i believe, or something like that.
You have some good points there and a good post in general. I’m obviously not aware of the problems wow has had with leveling, so I thank you for the info. I still think Blizzard is well aware that people will develop their character with gear/mounts after you get to max lvl, which means spending more money on items you can buy, so I still disagree that they are trying to rush you to max lvl while not thinking about the possible profit.
We’ll just have to disagree with this one. I think gaming as a hobby, but if I´m complaining how my favourite basketball teams ticket is 4 times more expensive compared to other teams, it gives me no comfort that a mountain bike costs 4000$.
Thanks for the info on that one. I think I´ll try that, even if it kinda “feels wrong” . Taking it down to 25% for example would be great like @Lanie mentioned above.
If classic will get a good player base, I’ll definitely do that! It’s going to be interesting what kind of changes they are going to do on that one.
It’s a good suggestion and one I wouldn’t mind for a future character who’d like to explore everything! I feel 0% isn’t so good because I like to at least think I’m gaining some strength/experience out of what I do. Sadly 0% is all we have to go by for now.
I think the info on the future is very, very vague if any. If I’m completely honest I don’t even know which patch it’s going to launch on.
But all the mounts are useable from level 20 and there isn’t any gear you can ‘buy’ after max level which makes this point invalid.
Having just levelled this toon manually to 110 in order to get the heritage armour I personally felt that the current 20-110 speed of levelling was just about right. Not too long that it would put players off but long enough that I could develop a bond with my character.