My experience with DH so far (pvp)

Yea, i dont have that high ilvl but so far in BGs (which is the reason i play wow) i just get gutted if i go in middle of any fight. Then i do see all posts sayin how op DH is but i fail to see it.
People say that I should gear via mythics to git gud…problem is i cant really make any mythic grp myself (been trying whole nights). And the groups that are lfm, are usually looking for tank or healer or both.
Any opinions on the matter ?:slight_smile:

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You die because you can’t go middle with a demon hunter when almost everyone dislike demon hunters.

Do 1v1 fights in demon form for leech or punish weak preys until you got better gear.

There is no need to use all your gap closers offensive when you can’t kill someone so use them to get away.

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then activate your meta and go ham? you have 40 seconds of immortality unless you fight another DH

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40% leech means you heal 40K for every 100K damage you do. That’s not as much as you think it is.

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Yeah but it’s not that bad either. Not to mention how broken it can be in open pvp since you just have to kill a low level mob near you to get the equivalent of a paladin lay on hands and instantly get back to 100% hp.

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Lets say during meta you do 40 k dps (which is what top end pvp players do). With that u heal for 16 k HPS. Lets say azerite traits give u another 4k.

Would u call yourself immortal if u had a healer behind you freecasting heals on you for 20 k HPS?

Would you jump in to a group with only 20 k HPS on you?

I personally wouldnt. And im not even going to start about potential stunns and roots that drop your “immortal status” even further.

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The problem here is that personal healing of other dps classes is weaker, and if they want to do it, they usually nerf themselves in a way. Such as paladins and monks casting if need be and so on, whereas your personal healing as a dps demon hunter is just beating the crap out of your opponent and getting healed back to full for insta killing nearby weak creatures (in case of world pvp).

Numbers aside, in terms of concept alone, its the best healing a dps can ask for.

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Considering it turns to 0 when you can’t hit something or goes down in droves when someone pops a defensive cooldown it’s really not that much. No other class requires a target to heal.

if you get rooted you really have nothing to do/press.

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Yeah i see what you mean but pvp is all about trading cds. And talking about cds you also have some very strong defensive cooldowns. Between the dodge (even from behind) on the shadow dance, the rain from above, the blur, etc… And strong sustain and burst dmg on top of that. So all in all you’re not in a bad spot atm :stuck_out_tongue:

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Rain from Above is bad and almost no one uses it.

What Burst? DH has no burst at all.

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Almost every dh i come across in pvp uses it. Versus melee it’s such a powerful talent, you’re uncontrollable, unhittable and you can spam a bolt that deals 30-40k dmg every sec. Not to mention how hard it can be to los it if you’re not already behind a pillar.

Hmm what about fel barrage, metamorphosis and rain from above? Even tho you already have strong mobility and controls on top of strong sustained dmg.

P.S: I was talking about blade dance on my previous post, not shadow dance.

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You might wanna look at the top 100 ladder.

Who tf uses a channelled ability in PVP for damage? Who tf uses FB in PvP?

Literally a DPS loss and DH already doesn’t have burst so do the math.

Not burst. Just higher sustained damage.

DH has no burst. No DH ability does more than 30K damage a second. Now compare that to greater Pyro or some Retbomb.

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They don’t use Rain From Above because they play with healers, that’s why you don’t see top ladder players talenting into it.

It is a good talent for double dps 2v2 comps, where you can really make great plays with it. It also does significant damage, its not that low

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I did, there is 10 dh in v2 just on the first page. Not much in v3 but he has never really existed out of the 2v2 format anyway.

But tbh i don’t know why i started this whole debate about raw dmg and stuff when the main and biggest problem with havocs is not about their defs or off cds, their regen, their dps or their mobility.

You guys already have quite a strong kit both in pve and pvp that’s for sure but the biggest gripes from players today is your 1s dodge on every blade dance (even from behind). Being able to dodge from behind is an hability that no other class has and that shouldn’t even exist in pvp in the first place. Not gonna talk about the mana burn but you get the idea.

Don’t get me wrong, i totally agree with the fact that some other classes have completely broken spells like the greater pyro of the mage, the chaos bolt of the warlock, or even the assa spec as a whole which is top tier for way too long now. But this doesn’t mean dh is completely fine in pvp atm.

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It’s way below what you do on foot.

So basically only 2v2. Which really shouldn’t be used in any conversation because Blizz doesn’t balance for 2v2. And even if we did talk twos, I don’t think there’s any double DPS DH comp in the top 200.

DH is boring as dirt in PvE. You use 3 buttons.

Without Blade Dance, DH blows up. We have almost no passive damage reduction. Rogue can get away with their squishiness because they have mountains of CC.

Horribly boring mechanic. Playing for Dampening is dull.

It’s not. If anything it’s underpowered. There’s 2 DHs in the top 100 in 3s.

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Might as well go tank and set your loot to dps for M+ and pve content, so you can get abit of gear.

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A general advice is to not jump into the middle of a fight. The only reason you want to do this is to get off an AoE stun on a lot of people, kill someone with low health, and then Vengeful Retreat out.
If you have improved Darkness (pvp talent) up you can hold your ground for quite some time.

Otherwise you should focus on casters. Do not let mages and locks freecast their hardhitting spells, or a healer stand alone.
It is hell for these people to have a DH on them.
If a melee is out to kill you then they will waste time chasing you and you will also get some cleave opportunities.

DH does not have any real burst, but high sustain, so you have to try to work around that.
Breath of the Dying essence, Drest trinket / Mechagon wheel are a must to get some extra burst.

Try to stack Versatility on as many pieces as you can, as well as gems and enchants. Also try to get the Conflict & Strife essence.

Just a few tips!

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It definitely is not way below what u do on foot, try it in arenas and spam it as much as you can, during its duration you can pump out 350k damage with it freely while being untouchable, that vs 2 dps is incredible, especially if u face against something like a warrior, which needs to hit you to self heal

Also i think u are misunderstanding me, I’m not rooting that DH is op in pvp I think its not, compared to mages and rogues

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Rain from Above is indeed strong. Some people think it is weak, others that it is OP.

There are multiple counters to it, the most obvious one LoS (and if you are fighting too far from a pillar you should reconsider your position).
DK can grip, Rogue smoke bomb, casters can nuke back.

Versus melee teams it can be used defensively to leap out of harms way (but be careful not to LoS your healer). It can also be used to ”peel” by putting enough pressure forcing people to run and LoS instead of continuing damage on your teammate.
It is also a good damage source when you cannot connect to your target due to slows / roots or you need to execute from afar.

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Not really? If someone pops a def cd your sustain is gone. Or LoSes you. Or roots you. Or bubbles. Or runs.

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