My Feedback for Feral Shadowlands/Dragonflight

So guys how do you like the fact the Hunter tree was released way after the Druid one and already got much more feedback?

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eternal_suffering.jpg

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hopefully we get our trees fixed

So sad how pathetic the feral tree is compared to the new ones that are coming out.

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Aye, pathetic really is the correct word. But theyā€™re really evolving as they go on, the newest trees have far fewer worthless multiple point nodes than ours, we have 2 in our tree that donā€™t even do anything; ā€œrake stealth bonusā€ and ā€œshred bleed bonusā€.

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I was surprised when people were happy when our tree got outā€¦ I was not happy from the start and knew this will happenā€¦ not even any new talents at all and the exisiting problems are all still there. they just basically took old talents and smashed them together.

I believe that we will get the feedback needed. Also what gives me hope is that newly released tallents are much more synergetic between different specs of hybrid classes and I hope such will be with our trees as well. There has been plenty of feedback, we now really need to hear blizzardā€™s response on some core issues some specs have, primarily Feral, but also some wrong choices done with Guardian and laser bearā€¦ P.s. add more lasers to laser bear.

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From past experience Feral always gets the short stickā€¦ even if there is a Druid feedback it will be focused mostly on Resto and Balance and then maaaaaybe in the end a small change to Feral. I hope I am wrong though.

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yup maybe there is one new talent but 99% is just copy pasta from sl. for example barksin live is 12 sec. they make a 2 talent passive to get the 12 sec back. or frostnova for mages. and call it a day lul :clap:

I got alpha acces , give me all your feedback and wishes guys

Iā€™ll keep mine simple:

  • Make brutal slash brutal by increasing its damage, put it on a longer recharge, and make it NOT replace swipe. Let us have both.
  • Make infected wounds baseline and replace the talent with one that applies a 50% slow to brutal slash (and put it on an end node).
  • Get rid of the 3 point nodes for improved tigerā€™s fury, [max energy], sudden ambush and taste for blood. Make them one point nodes.
  • Replace the jungle stalker berserk node with the current 2- and 4-piece set bonus.
  • Make unbridled swarm a single point talent.
  • Add in some talents from past expansions (Iā€™m not best to make suggestions here because I only really started playing feral in SL, but Iā€™ve seen a lot of cool suggestions from other people).
  • Tear up the spec tree and start again with something interesting and creative that doesnā€™t look like it was scrawled in 30 seconds on the back of a beer mat. If necessary, use another spec tree as a base to start (rogue trees are good for this because feral is kind of like rogue in many ways).

Maybe that wasnā€™t so simple after all.

And grats on the alpha access. Please make some noise for us.

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Delete Brutal Slash
Delete Sabretooth
Delete Bloodtalons
Delete Sudden Ambush
Infected Wounds 50% slow and on Shred (maybe even baseline)
Separate Primal Wrath from Rip to make it easier to tune (but keep the ability as is ā†’ some instant dmg with a dot afterwards)
The talents ā€œImproved Bleedsā€ and ā€œImproved Prowlā€ do NOT need point scaling, they should be 1 point talents.
Donā€™t make us use 4 points to get our Tigerā€™s Fury backā€¦ Maybe 2 total
Do NOT give us Sickle of The Lion 4-set bonus
Give us some cool stuff to really play into bleeds

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but if brutal slash not have recharge then that can replace swipe right? then its just better version

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Yes, it would be, and thatā€™s why we donā€™t stand a snowflakeā€™s chance in hell of getting it.

I donā€™t understand why you, Tyssera, would want to have both Brutal Slash and Swipe? We already have more than enough keybinds necessary for our basic dmg rotation, I donā€™t think I can fit another on the bar, not in a way it is usable anyway

But yeah, weā€™re not getting an improved Swipe, thatā€™s for sure, lmao. Further changes for Hunter (3rd or 4th time now?) today and for shaman, pala and warrior as well. No news for feral or other druisā€¦

Because Iā€™m not scared of pressing more buttons. It isnā€™t challenging. Also, Iā€™m sure Iā€™ve said this multiple times, but Iā€™ll say it again. Having to use ST abilities in AOE just for the sake of proccing BT is bad design. With BrS and swipe, we would no longer need to do it.

Me neither. I do, however, start sweating when I have to start typing /use [ability] in the chat because I canā€™t fit all my abilities on the bars.

I agree. Do you agree that it doesnā€™t add depth to have multiple of the same ability (with minimal difference)?

I donā€™t really agree that it is all that bad. Thrash, Swipe, Shredā€¦ The problem here is not Shredding a target when there are 5 targets, the problem here is Bloodtalons.

I think the main damage abilities should be kept simple. Shred, rake and moonfire for single target + Thrash and Swipe for multi-target + finishers with Rip or FB and PW for multi-target. Simple, effective. There is no need for Brutal Slash to exist. If it replaces Swipe we no longer have any AoE-dmg for builders and it functions as an extra Shred, but with CD. If it doesnā€™t replace Swipe it functions as an extra Shred and a keybind bloat while also just being a sligthly more powerful Swipe, but with a CD. Just buff Swipe and Shred a little thenā€¦ The core dmg abilities are already 8 buttons, that is a lot.

Iā€™m not sure why you struggle with this. I have around 25 keybinds that I use in combat (including utility and healing). My bars provide space for 120.

I donā€™t agree that the difference is minimal. A buffed version of BrS on a longer recharge would enable us to save 3 charges for some nice burst AOE, which is something feral is sorely lacking.

BT is only a problem because we donā€™t have 3 AOE builders available to proc it, despite the fact that feral does actually have 3 AOE builders. Let us use all 3 and the problem of BT is solved.

Rather like havoc DH, you mean. Boring (unless you play momentum build, where the fun is in whizzing about). And being forced to use moonfire on ST pushes us into either taking LI or owlweaving. Itā€™s another choice taken away.

Iā€™m very much in favour of people having the option to play simple builds if they want to while also providing the option of more interesting and complex builds. Why do you want to force everyone into playing your way?

I have 40 + 6 targeting macros, and thatā€™s the essentials that are used every game. While I can fit more on my bars, obviously, the actual keys are limited.

Sure, but do we need to have it? We need to have a full AoE-toolkit in the sense that we can always do AoE. That means we need a builder (with no CD) and a spender, which we have when we pick PW. Our niche doesnā€™t have to be AoE, not everyone needs to have AoE-burst.

That is not why BT is a problem, at all. BT is a problem because itā€™s annoying to have to check that extra box before you can press Rip of FB and whether or not you check that box with Thrash, Swipe and Shred or Thrash, Swipe, Brutal Slash doesnā€™t matter. Additionally, the biggest issue with it is that it gives 30% buff to both abilities meaning they both always suck without the talent.

I donā€™t understand why you think it would be boring. It would be perfect to have that simple base toolkit that makes you useful in any situation. Not best, not necessarily even good, but you can perform. Then you expand on that with cooldowns and passives from the talent tree.

lmao, adding Brutal Slash on top does not make it any better. Just buff Swipe a little and it does the same thing without the extra button.

I donā€™t, I just want a proper design philosophy behind things. If we had my design philosophy behind it and letā€™s say a proper Bleed / bite-build divide you could play ā€œā€ā€œbite-buildā€ā€œā€ all day and Iā€™d be fine with it. I just donā€™t want too little or too much in the baseline toolkit, because it impacts design down the road and Iā€™m forced to use it. Thatā€™s why Iā€™d like PW baseline f.ex, so the toolkit is ā€˜completeā€™.

Edit: I forgot to add and dont know where it fits; but like you say is annoying with BT requiring a single target ability to procc in AoE-scenario. Brutal Slash is mandatory to use in single target scenario because less cost and more dmg than Shred. Not fun. If it was not viable for single target damage I would have less against your idea, but still be against it.

It isnā€™t a niche. itā€™s a basic requirement to be useful in high keys. Lack of burst AOE is the reason feral struggles to get into keys.

You mean YOU find it annoying to have specific requirements to buff finishers. Personally, I donā€™t find it annoying. The only annoying thing about it is sometimes making a mistake and not having enough energy to proc it before the 4 seconds is up. That could be easily resolved by increasing it to 5 seconds.

(Incidentally, BT has a really nice synergy with the Mechagon ā€˜use 3 different abilities on the same targetā€™ ring thatā€™s available this season.)

I donā€™t understand why you think it would be fun, but I respect the fact that you do. I have no objection to simple builds being available as long as there are interesting options as well.

Everyone would be forced into playing your way, which in YOUR opinion is the ā€˜properā€™ way. Why do you have so much difficulty understanding that?

You know the simple solution to that, yes? Buff shred and make it actually useful for something other than proccing BT. Thatā€™s something weā€™ve wanted for a long time.