My Hottest Takes 2024

My hot takes before 2024 ends, as someone who has played since Vanilla, namely on the high-end raiding and M+ scene, from DPS to Tanking (6/8 mythic right now, 2.7k rated). The takes being why I think the game has become so gatekeepy and elitist, while at the same time people wanting to be boosted, but also don’t want to learn, but also insta-rage if called out OR things don’t go their way.

I implore you to read each line first, then the reasoning, before any comments.

  • Remove Mythic Raiding.

Have Normal Mode, and make ‘Heroic’ Mode the new ‘Mythic’ mode, slightly harder than Heroic now, easier than Mythic now.
Both are Flexi-raid, or 10-man sized.
Normal Mode gets you Epics. ‘Heroic’ Mode gets the best Epic gear of the patch(es?)
‘Heroic’ Mode gear looks different / has unique effects compared to Normal Mode (like Mythic now), to show off your achievements.
Raiding shouldn’t take hours to complete with the new difficulty once you have gear + experience.
: Why?
Make Raiding easier and more approachable for EVERYONE, without being gatekeepy or elitist. Instead make it an enjoyable, repeatable experience people can chill with friends with, play whatever classes they want, and can all yell or cheer when the loot they’ve been farming a while finally drops, or just try again another day or next week if it doesn’t. Log on, group up with the many others in the group finder or your guild looking to tackle one of the raids(?) of the patch (maybe 2 raids each patch instead? But again, they’re easier, more condensed, and have various loot pools spread around them).

  • Completely remove M+

Normal Mode dungeons drop Greens.
Heroic Mode dungeons drop Blues.
‘Mythic’ Dungeon is timed, has affixes, and the rewards for completing up to 2k, 2.5k and 3k rating? Titles, Mounts, Special, Full Transmog-Sets and cool spell-effects. The purpose is to show off your achievements.
: Why?
Normal dungeons is for playing the game casually, with obvious gear drops.
Heroic mode is when you want more of a challenge, as well as to help people gear up to then say “You know what… I’ve always wanted to try raiding, let’s do it” and be able to join Raiding relatively easy with their gear (due to the new difficulty levels).
‘Mythic’ is the new ‘M+’ for people who want a proper challenge AND get to show off their achievements, without it becoming 'the best way to get gear; timed, gatekeeping, ‘boost me but I only invite metas or what a video tells me I have no context of understanding’ mindset)

  • Remove ‘lockouts’ for Dungeons and Raids

You can get up to 10(?) pieces of gear from Dungeons and separately Raids each week. You, or your guild, choose how often they want to raid.
: Why?
Give players the freedom to choose how much they want to play, while the difficulty of said raids at the same time aren’t outrageous and sluggish or require a full team of people that are all working perfectly together and geared, NOR are players also required to farm Keys, farm Score, farm Crests, farm the BiS gear, get hard-stuck on very complicated bosses needing 20 exact people to know exactly what to do and make 0 mistakes for 100+ pulls to finally get that kill and-- not even very good loot. Onto the next one…
Make the game you log on, you grab friends or find randoms, you play. Rather than jumping through hoops before you even set foot in a single M+ or Mythic or Heroic raid.

  • Makes ‘Epics’ rare again

Epics can only be obtained in Raiding, OR, as world-drops in Dungeons or in the world, they are just as powerful as Raid gear.
: Why?
The fun of seeing something amazing drop, or someone run past you with a special Epic you recognize but that YOU could just as easily obtain with gold, grinding, luck or raiding yourself.

  • Why any of this?

To me, I think WoW has lost its way, and that the new way of doing things for the past 15 years or so has created a massive elitist mindset community, instead of a happy one where you’re excited to hop on and play. Instead of hopping on with friends or randoms and grinding that last bit of gear you need, it’s become a slogfest where 601ilvl, 1k rated players won’t invite a 620ilvl 2.3k player to a +6 because they want ‘the best people’ to boost them, but won’t bother learning anything themselves, or ‘Recruiters’ in guilds having to look through pages of peoples ‘logs’ to ensure they press the correct 15-button-rotations while staying alive and doing multi-tactics, as well as hoping they won’t just quit the guild once they get that 1 boss kill they want - because it’s all about boss kills now, not ‘playing’, not ‘getting gear’. They want the gear, not the players. Or raiding that has become a huuuugee undertaking, almost to job-like levels with the amount of add-ons and player-juggling needed, all to smash your heads against bosses to finally get one kill that doesn’t even ‘give’ you anything for that grind, only if you’re lucky. But for another 17 or so people, it gives them nothing. And for around 12 people, it’ll never give them anything.

So why not just make it more approachable for EVERYONE, so that suddenly EVERYONE is playing on a much similar playing field, and rooting for each others successes?

1 Like

Well these are definitely hot takes.

The TLDR is you want “Raid or Die”.

Also Happy new year.

This doesn’t make anything approachable, you are alienating a huge portion the player base that simply doesn’t want to do raids.

3 Likes

Crap takes more like.

Why do people even bother to put pen to paper with this drivel?

“Hurr durr remove one of the most popular features of the game!!!” It made people elitist - it totally wasn’t like this before :smirk:

4 Likes

To start the new year the proper way ofc.

Gutting content is infamously how you kill a game, on average. You shouldn’t prune a game mode cause of player behaviour, especially if on average participation in that content is some of the most active for the majority of each season.

To be honest I did completely forget some people choose to ONLY do M+ and not much else by choice; so use to it having become a raiding requirement for higher end.

I just find the game has become so excessively elitist, terrible attitudes and very grindy across lots of different things almost as a requirement AND gatekept all at the same time. Actually doing or starting M+ or Raiding has become harder and harder for new players or people wanting to give it ago before even getting one toe on the starting line.

and what we will do if you take out mythic raiding and mythic + ?

delves ? :smiley:

i get ya.

if anything i would want wow feels like world again.

im starving for some open world fights

i used to play ESO alot, 24/7 fights
i allso like open dungeons content

where hord vs alliance fight for it for great rewards

happy new year btw <3

1 Like

It says so in the post.

Good to know that your reasoning for removing arguably the more popular end game mode was well though out and was in everyones best interest then.

Oh also

Raiding is also a requirement for high M+ because BiS trinkets and weapons usually come from there.

That’s because the we had several banger expansions in a roll and the middle ground of the player base collapsed. We now have the very casuals and the sweats.

Idk why that is for raiding. My reasons why I do not raid is because I find HC boring and I cannot be bothered to find a proper raiding guild for Mythic. Other reasons are that gearing through raids is abysmal.

For M+ though… The reason why new people (and maybe some older players as well) is because Blizzard goofed when they did the key level squish. A +2 (the old +12) is hard for some people and huge jump in difficulty from M0. The old +2 to +10 range was there for a reason, it was a good way for players to learn dungeons at their own pace. Now you go from M0 where everything is a breeze to a +2, lets say Tyrranical week, where you get one shotted by a random mechanic the boss does (and obv we are talking about an undergeared new player, not about an MDI pusher).

Raiding.

2 Likes

im doing mythic + since legion

i cant see wow without it :smiley:

It’s the main reason I play the game after BfA and SL.

Why is that?

Why do I only play M+ or why specifically after BfA and SL?

Both of em

Overall I did find M+ more enjoyable than raiding, I feel like I have more things to do in M+ in a more rapid succession, from keeping track on casts, CC-ing targets, avoiding mechanics, doing affixes while trying to deal as much DMG as possible and that is just the trash packs. Obv Raids do have the more interesting boss fights though. And idk it has more variety than a raid.

Why after BfA and SL… Well multiple reasons.

Warning this is going to be long and rambly.

The story of those expansions made me lose interest in the franchise as a whole. The borrowed power gimmicks made me take longer and longer breaks due to frustration. I was starting to getting back into Mythic raiding during BfA (this is technically my second account that I started in Legion, my first one was shared with my brother so I left it to him) but as an Alliance it was getting more difficult and difficult to find a guild. Like during Uldir my long time guild disbanded because people were either quiting or going Horde, so I took a break and came back for BoD, found a new guild got curve even got invited to a few Mythic bosses.
CotS releases the guild tries HC a few nights and disbands because people were quiting and going Horde. I take a break again and come back for EP, again I find a guild, we clear HC. Classic releases and I know this guild is a HC guild so I tell them “Guys I’m taking a break to go and play classic”. Two weeks in, RL starts messaging me that we doing a merged team with another guild to try Mythic ( and I’m sure you know how those tend to end up). I try to tell them that I’m not really interested in Mythic this time around but RL says “Your one of our top DPS and we need you”. We spend 3 weeks wiping Coamnder Sivara (1st boss) because most of these guys are not ready for Mythic. So I start secretly coaching the DPS how to min/max and sim, where to find their BiS gear, what stats they need some tips on rotations and talents. Like I figured that because we clearly aren’t going to be outplaying the fight mechanic wise we could try and brute force it. GM and RL notice that I was putting in the effort and promote me to officer without my consent, I tell them that I don’t want to be officer but they convinced me to accept the role in the end. EP goes better than expected as we managed to clear Ashvane Mythic (I don’t remember if I was present for the kill though).
Nya’lotha hits along side corruptions and half the guild just quit the game. We again start talking about mergers with other guilds so we could raid. GM, RL and the officers all agree that this the move to make. One day out of the blue while we are doing an alt raid, we see the GM start posting in /gchat that he, the raid leader and the other officers are moving Horde but they have arranged for another guild to take us in. The rest of the guild is confused and chaos ensues, ultimately everyone wanted to stay in the guild with me as the GM (because I was the only officer left), I tell them “I didn’t want to be officer and I sure as hell do not want to be GM”, however again I end up taking the position. Problem is raid team is crippled and people want to raid, so I have to find more people. I assign new officers, people who promised to help me with leading and recruiting. Welp recruitment turned out to be a clown fiesta, TLDR we had the revolving door effect. So I gave up. Told the guild that I cannot take it anymore, I do not want to lead a guild, I am fed up with server as well so I would be moving to a better server (Ravencrest).

SL hits. I hate it right of the gate, especially the covenant system. But I hey I’m on a better server right? Might as well look for a guild and do some raids. I find a guild. We try CN for two weeks and the guild disbands. At that point I was just done with raiding and with SL as a whole. I did come each patch during SL to see if the game got any better but to no avail.

I came back for DF, the game was actually good again but I had changed by that point, I no longer wanted to look for guilds or push raids. I was ok with just doing M+ and PuGing HC.

Sorry for the long and ranty post.

2 Likes

Coming in hot!

I like m+, it’s not perfect and I’m looking forwards to more iterations, but a mode with scaling that becomes increasingly more challenging, really pushes the limits of gameplay and classes. For example UH dk is generally pretty bad on low keys, as everything dies straight away. But damn does it rock in higher keys…

As for raid… I’m more or less on a similar idea as you. I’m 6/8 mythic (guild just did council though) and sometimes I really feel rough grind of it. HC has become too easy and sometimes mythic feels too hard. I’d like if those difficulties get revisited somewhat, and if we could do the highest level on flex… That would be ideal (I fully appreciate that’s harder to balance though).

I remember the days where just being max level and having a mount felt like it earned you respect, this game simply doesn’t exist anymore. I’m not so sure that it can be replicated, and classic servers feel more like a cheap trip down memory lane to me.

1 Like

We’ve changed.

The game can never be replicated because we can never be the same people. Even if they got Classic perfect, it would still not be the same.

Different times, gaming was different, life was different. We went in with the mindset of an adventurer, now we go in with the mindset of beating content.

1 Like

I think thats what I miss and think WoW can do again - the feeling of being adventurers and getting gear.

Not because its ‘too hard’ right now, but because there is so much requirement + elitism gatekeeping that has really poisoned the community.

But sweepings changes need to happen, and part of that, I feel, is that they need to not be afraid of making things more simple or easier. So long as it is FUN, with achievements (such as what I said above - getting gear, clearing raids, pushing timed affixed dungeons and being awarded transmog to show off your skills) etc, etc.

Can you give me an example of elitism and gatekeeping that is happening in the community?