Good day, with the announcement of no gameplay changes to demo whatsoever and time of planning out how to apply different approach to demo, Im once again coming with My ideal demonology warlock.
This post is dedicated to all the people on the forum who have offered constructive criticism to Blizzard over the state of Warlock, and there have been quite a few of these people, thank you and let’s not give up yet.
First of all this time I will try to make one without meta , however sooner or later I will come back to my old theme of “Demonic corruption” and meta will indeed play a part.
So first of all lets set some things straight
- I am speaking for myself here, I am trying to come up with an alternative however I will not claim this post to represent will of other warlocks
- I am giving a take without Meta, just coming here to entertain how Demonology could possibly look with the current core being maintained
- I am mostly PvP player so thats my angle
- This is purely for fun, Im not claiming any absolute authority over how Demo should look like
As for the goals
- Improve demonology spec, making it more interesting and maybe more usable.
- Moving focus away from imps. While I personally think imps have place in demonology toolkit, as the “lesser minion”, who is there just for turret, they should definetly not be more than that. Imps have been moved away just to a passively generated pet, who, while having its uses to improve the flow of the spec, they longer serve as the core.
- Partial return to “what works”, while maintaining some semblance of today’s system.
4.Increased choice of pet and by extension increased diversity of related playstyle.
1. Core spells
Resource : Soul shards
I.I. Builders :
- Shadow bolt
Works very much the same way as live. Deal small ammount of shadow damage generating a soul shard.
- Hand of Gul’dan
Works the pre-Legion way. Two charges, some shadow damage and now each hit generates one shard.
Applies “ Shadowflame ” DoT on the target.
- Doom
A spell that is now shared by all warlocks as of beggining of Shadowlands. For Demonology this spell shall also have a chance to generate a shard it will also deal substantial ammount of damage over its long duration, with a chance to summon Doomguard. Doom works in the pre-legion way, being DoT that ticks for a long time and deals big damage.
I.II. Spenders:
- Chaos wave
Costs 2 shards. Instant ability that fires of our beloved chaos wave, dealing substantial chaos damage and “making doom tick faster” (Basically takes second or so from the doom ticking time, that would be a matter of balance, which is not the concern of my project right now). About like 4 second cooldown.
- Fel Infusion
Costs 2 shards. Instant. Infuses your main demon with Fel energy for x seconds (No, dont worry this is not Demonic Empowerment). Increasing the damage by x% and empowering the abilties of your active Demon.
Felguard-
Turns into Wrathguard
Legion strike reduces healing by additional x%,
Axe toss replaced by “Fel Strike”, which immidately causes stun that lasts for x seconds (The difference is that this stun does not have any travel time and lasts for longer, visually think Demon hunter stun)
Succubus
Turns into Shivarra
Seduction increases the damage dealt to the seduced target. (This is nothing great but I can’t do much with seduction, however Succubus also needs to benefit from the effects as she will be a large part of this spec as well.
Imp
Turns into Fel Imp
Singe magic now works as AoE purge of a sorts. Might not be the best solution, in case we can work something better out of that but again imp needs to be represented too, for the reasons of my own.
- Summon Pit Lord
3 Soul shards. Instant. Summons a Pit Lord into designated area, Pit Lord shall go on to attack nearby targets. (Works similar to Fel Lord and especially Abomination.
- Nether Portal
3 Shards. Instant. Opens a portal into twisting Nether for x seconds. During this time Demonic forces shall emerge from this portal to attack all targets.
I.III. Summary
G- generates, S- “Shard”, C-cast, I - instant, -CG - charges, X - chance, CD - cooldown
Builders - Shadowbolt (G:1S,C) . HoG (G:1,I,2CG), Doom (G:X,I)
Spenders: Chaos Wave (2S,I,3sCD), Fel Infusion (2S,I,CD), Pit Lord (3S,I,CD), Portal (3S,I,CD)
I.IV Passives
Demonology shall maintain its current passive effects such as soul link. soul leech, etc… Same goes for mastery.
- Wild imps
Your damaging abilities have a chance to summon a wild imp, who shall follow you around and shoot bolts until running out of energy.
Demonic core
Whenever an imp dissapears, his demonic energy has a chance to be absorbed by the warlock, granting one charge of Hand of Gul’dan (for smoother shard generation.)
Unstable power
Each Wild imp bolt has a 50% chance to reduce the cooldown of Nether Portal by 1 sec.
Other abilities: Baseline Mortal Coil, yes I know everyone outside warlock circles is gonna hate me for this but I absolutely need this out to be able to design my talents more flexibly.
2.Playstyle
1.Keep doom up on your targets
2.Use shadow bolt and HoG to generate shards
3.Imps shall passively generate, giving you chance to recieve more HoGs.
4.If you need to burst, use Fel Infusion, Pit Lord as well.
5.Get shards back up and use chaos waves to deal your sustained damage and speed up doom ticks
3. Talents
Talents for demonolgy will be designed with main demons in mind. To this end several abilities will either favor certain demon or have different effects for each Demon.
Tier 1
Power Siphon
Sacrifices 2 Wild imps to empower Hand of Gul’dan, granting you two charges and increasing the damage by X%
Soul Scythe
Your Felguard’s legion strike deals (part of his damage) to all nearby targets afflicted with Shadowflame (Kinda cleav-y talent, not particulary usefull but consider it filler)
Bilescourge Bomers
Workers about the same as now, 2 shards, 30 sec cooldown, Shadow damage with AoE.
Tier 2
This is where the geat divide begins
Pleasure Through pain
Increases Warlock’s shadow damage when Succubus is summoned as the active pet.
Fel Commander
Increases the damage and rate of spawning of imps when Imp is an active minion. Turns imp into Imp commander, to make it all cooler. I’d imagine for PvE players this will be the single target option.
Legion Commando
Summons Fel legionaire (smth similar to Felguard) as your second minion while Felguard is active. He does not use Axe toss or anything and may or may not use felstorm, that again depends.
Tier 3
The classics
Demon Skin
About the same as it works now.
Burning Rush
Sounds fine and seems PvEers use it according to graph, so no problem there.
Dark pact
Dark pact will take your or your demon’s health (I am not sure which is better for ballancing) and give you shield you for x% of your maximum health, to unnerf it slightly. I am getting bit confused here because I am not sure which is better right now.
Tier 4
Pain Through Pleasure
Your Shadowflame also increases the shadow damage you deal to the primary target by x% and to your secondary targets by cca x/2%. Now this might sound bit boring but I have chosen shadowflame, as it on its own is really short DoT so it basically mimics how “From the Shadows” works now, while I have also decided to use Sf because while this talent is obviously meant to combine with Succubus, it would also be useful with Soul scythe which requires Felguard to improve cleave.
Soul Strike
Works same as now, generates shards and requires Felguard.
Sweet, sweet Fel
While your imp is active, Demonic core also heals you for x%. This is obviously meant to give some advantage to picking imp through imp-related ability. This also synergizes well with Power siphon.
Tier 5
Darkfury is removed because its complete trash, even with what Blizzard has done. Demonic circle as well as Coil now, are baseline, so we are left with a row of oppurtunities.
Dark Regeneration (yes)
Restores 20% of you and your demon’s max health over 10 seconds. The healing buff may or may not be included based on ballance.
Harvest Life
Increases the damage and healing of Drain life substantially. Here you can basically heal for much more than with Dark regeneration if you can maintain the drain. However this is ballanced out by the fact that this may not always be the case.
Dark Bargain
Gives you absorb shield for x second, however deals x% (prolly 50) of the absorbed damage back you you over the period of x seconds after the effect ends. I am not sure about placing it here, but I think for soaking certain mechanics for PvE players this could be useful alternative to healing. I am not sure, I am trying to experiment, but cant be sure since this talent wasn’t at the same row as the two others originally.
Tier 6
Some extra utility, I do not think I am going to lock this to particular demon.
Call Doomguard
Calls a powerful Doomguard to the battlefield. Doomguard will cast chain Doombolt on all targets afflicted by doom for x seconds.
Call Jailer
Calls a demonic jailer to imprison the target for x seconds. Serves as replacement for griomire Felguard. But instead uses the Imprison effect.
Call Mo’arg
Calls a Mo’arg Engineer, the Engineer shall construct a cannon and throw in wild imps who have depleted their energy as amunition, to then shoot and deal x damage.
Okay I know this one was wacky but I thought this would be wacky enouhg to be interesting.
Tier 7
The Reign of Chaos
Chaos wave deals additional 2% SHADOW damage for every lesser demon (Imps, Nether portal demons and even Pit Lord and any other non-permanent demons). This is obviously meant to synergize with succubus.
We are the Legion
Increases the duration of Nether portal, instead of summoning wild imps, your attacks now have chance to summon demons from the portal.
Undending war
Pit Lord’s duration is increased (probably by 05-1s) for every Imp that runs out of energy and dissapears during his duration. This should synergize well with imp and could be picked with Felguard too
Thank you for reading this, this is all, I could expand on honor talents and thousand other things but I most importantly was happy to write this. It took long time and I enjoyed it and I am looking forward to everyone’s feedback.