So, following the demonology post I made, I have decided to also look at destro.
Now first of all before we get into it, I’d like to say two things
- I am not destro main, never was and never will be
- I am not PvE player, I’ll try to focus on general gameplay but my PvP nature might bleed into this post in parts.
Identifying the problem
While destro doesn’t seem to be obviously flawed in design, at least not as much as the other specs, this specialization has major problems, so unlike rework that I propose for demo, I will mostly focus on tackling these here.
Alright, so there are two most common complaints about Destruction warlock, the gameplay complaint from warlocks themselves and complaints about their power from other classes (lets be honest though lot of these players are just bad, but there is truth to this aspect too), however despite there being two problems, I believe they can be tackled pretty easily at once.
So how do we identify them? We have to look at destruction gameplay.
Gameplay
The way destro plays right now, is more than anything inspired by the charred remains talent. In an attempt to make all specs have clear builders and spenders in their rotation, Blizzad has decided to standardize chaos bolt as standart spender spell. This is where we run into the first problem, Chaos bolt is strong, like really strong and thus destruction spender is an incredibly strong spell that is very easily built up by the warlock.
We can divide this problem into several points:
1.The spell is too powerfull for standart spender, and for all of this with its relatively low cost, only drawback is the cast time, which is not hard to cheese
2.The spell being main focus makes destruction warlock very easily shut down, considering this is how their damage is dealt
3.As I was explaining with my charred remains analogy, this spell is really strong, and to make it work as standardized weapon, other abilities had to be nerfed, which means whenever chaos bolt is not up, all you do is press pointless filler spells that deal no damage, this is also incredibly boring due to how little options you have to kill stuff and it also goes hand in hand with my interrupt argument, as you have no means to defend yourself when you are shut down
4.Last but not least standardized chaos bolt makes the ability loose all its niche and completely mitigates the point of the ability having so high damage. We can see chaos bolt looks way too strong sometimes, but that is not the problem, its not nerfing the spell that will solve it, because this is not a standart spell. Chaos bolt should be strong, maybe even bit stronger than rn (tho if that is whats necessary Id not go over 125% of the current damage) because the very point of chaos bolt is to be pressed at the very end, when you know you are gonna kick some serious backside, with a build up leading to the spell.
The fix
So we can derive two main things from this
1.Chaos bolt is too standardized and easy to get
2.Other warlock spells that should build up to chaos bolt are very weak and only serve to gain shard, instead of being genuen damaging abilities that will slowly lead you to that glorious green blob while still being able to provide decent damage before you get there.
I must also add both of these points need to be adressed. Making chaos bolt rare while keepign the other abilities weak will make destro extremely weak, while making other abilties strong but keeping bolt easily accesible will lead to extremely overpowered spec. See how dependent they are on eachother.
So lets get to my overly idealized Destro lock
Playstlyle
New destro lock will make full use of his toolkit. Our incinerate, immolate and conflagrate will deal more damage and serve as the main spells of our rotation. The damage of these spells won’t be anything crazy but will be increased in comparison to today as they will be the spells we’ll use majority of the time.
While using these spells , we can’t think of damage only, soulshard fragments will be built during this process, however their generation rate will be significantly slower. This will provide justification to use abilities that are not chaos bolt while also making up for the increased damage and making getting a chaos bolt slower.
Then when you finally get that chaos bolt, if you did not manage to kill the enemy before (which is in my opinion ideal situation since my desgin philosophy for all classes would be way more abilities and more long skilfull fights) fire out your chaos bolt and blast them to the login screen.
So without further ado let’s look at the bread and butter
Resource
I will put this up here because I did so in my demonology post.
Not much will change from now, we will still keep soulshards with the burning embers mechanic, same as we have now, however as said, the ramp up to generate them will be much slower, however this will be compensated by the higher base damage of the builder abilities.
Passives
Soul leech- Identical+ demon skin
Backdraft- Will work same as it does now for Chaos bolt and now also Soul fire, however now with 4 charges
Backlash- This is more of a curiosity but to spice things up from the very simple rotation destro has, this like in past will give you chance to get instant incinerate if hit by a physical attack
Mastery- I am gonna keep the current one, just for the fantasy sake, however I am not opposed if you want this out and would prefer reintroducing Emberstorm
Builders
Incinerate- stays the same, generates low ammount of shard fragments, also doesn’t hit like wet noodle anymore
Immolate- your dot, does dot stuff, generates fragments over time
Conflagrate- our favourite big boom, works basically identically to now, does the most damage, has two charges and generates most soul shard fragments, however that is going to be nerfed from now, so we dont go up that fast on them.
I have also thought about conflag getting back it’s slow, however this would have to be done in one of the following ways:
1.When you spec into root PvP talent, this root is replacing your slow, they cant be both there at once
2.Root could get removed and instead we just have slow, though I am skeptical of this option because I am afraid of even further prunning and removing stuff from our class
3.Root stays, no slow
We cant have mix of any of these, nor can we have slow and root at once.
Spenders
Chaos bolt- This is the main ability, in my version this ability costs one shard however that is now way harder to get since abilities generate less fragments, however it can remain at two shards, however the shard generation would have to be adjusted to this accordingly so it remains the same phase but for two shards.
What to say, its big, its green, its bad.
Furthermore Chaos bolt will now be exclusively single target spell not affected by Havoc. This allows the devs to be able to adjust single target damage of this spec without Havoc being in the way, this will also add one extra button making the gameplay more interesting as you will see in a bit.
Soulfire- Hard hitter, however does less damage than chaos bolt. Unlike Chaos bolt though this ability can be used with Havoc, which will make it Destruction cleave spell.
Mechanically in all other ways it works same as CB and is affected by Backdraft.
This idea for Chaos bolt and Soulfire with Havoc come from Pocman’s post here on forums so credits to him for that.
Other abilities
-Havoc- same but doesnt affect Chaos bolt, though Id put that part in Chaos bolts tooltip instead of Havoc’s
-Shadowfury - now also instacast
-Demonic cirlce- yes that is supposed to be there
-Infrenal- I am not sure if to actually nerf the shard generation there since its the main cooldown, though might be against it, though I will leave that up to seasoned Destrolocks.
-All the other abilities we have rn, theres nothing Destro would be lacking that much.
Talents
Now the yummy part
Tier 1- lvl 15
-Felburst (didnt come up with a better name, please do that for me)
Your incinerate has a chance to reset remaining cooldown on conflagrate (lets say you have one charge, if this procs you are getting additional charge back)
Reverse entropy
-Stays same as live
Shadowburn
-It might be surprising but I like the current iteration of shadowburn and intend to keep it as talent
Tier 2- lvl 30
Eradication
-Exactly the same effect as live, this doesnt apply on Soulfire as this is single target focused talent and is the single target option for this tier
Internal combustion
-I see no problem here, this stays and will be the more bursty option
Soulburst
-Soulfire applies/refreshes immolate on the Havoc’d target, this will be the cleave talent as counterpart to eradication.
Tier 3- lvl 45
Dark regen
-Still not confident about putting this in this tier but I wanted to make you choose between absorb and heal
Burning rush
-PvE stuff, I see no problem with this talent
Dark pact
-Now takes 20% of your max health but otherwise the same
Tier 4- lvl 60
Literaly the same, wouldnt change a thing (if Inferno has the chance to generate fragment with each hit which I assume it does)
Tier 5- lvl 75
Blood horror
-Melee strikes have chance to make opponents flee, as it was in MoP
Mortal coil
-This stays. its excelent talent that can have many different uses and should remain for the game until the very last day.
Unstable rift
-Demonic gateway is created instantly and upon use either grants movement speed buff or defenive buff.
Tier 6- lvl 90
Roaring blaze
-Usefull against teams with interrupts, so I’d keep this
Grimoire of Supremacy
-Works the same as now
Grimoire of Sacrifice
-I mean sure, why not?
Tier 7 - lvl 100
Fel infusion (Now this one will be controversial)
-Chaos bolt has change to make incinerate castable on move for short time
The other two are fine
Alright, I apologize if I missed anything and I see that this will be very controversial and possibly quite bad but I enjoyed writing this so please have a nice read and thanks.
Any suggestions are welcome.