Hello, before I state my opinion I’ll save people time and explain where I’m coming from.
I’m a pally main since TBC . Been playing paladin and all of its specs since ~2.4.3. I’ve been doing PvP, PvE and I’ve been collecting stuff, such as achievements, mounts, pets, transmogs etc since then. I try to do literally everything in my free time.
Now, I wanna explain my concern for the trait that is gonna be our talent in Shadowlands. Glimmer is fine, it’s a quick fix for the issue that holy paladins have. But I think it can be much better.
The issue: Holy paladins have always lacked aoe healing, in specific, raid healing. In legion we had sac aura that was the strongest raid cooldown. It was honestly fine, it just needed a bit of balancing so that it wouldn’t be that much stronger compared to other raid cds. But apart from that, holy paladins have never had any reliable aoe healing spell. I know they had one in cataclysm iirc, but it just felt weird, I’m glad they gave up on that, I barely remember that spell.
Single target healing has always been fine, that has never been a concern. But let’s actually talk about Glimmer, what it does and how it works. You use holy shock and it puts glimmer on the target, next time you us holy shock, it will heal that target that you holy shocked before, if it’s an enemy, it damages it. You can only have 8 glimmers up in total.
Remove the limit. Lower the power. Having a limit on glimmer just feels so bad, there’s no other way for me to describe it. If priests get to have as many atonements as possible, why don’t paladins get to have as many glimmers as possible? It’s way easier for priests to put atonements on targets and they have a better version of glimmer.
Being able to put it on enemies doesn’t make up for the downside, in fact, it is irrelevant. You can only cast so many glimmers in 30 seconds, which is the duration of the glimmer effect btw. The players that are experienced and do their rotational flawlessly won’t get rewarded 'cause they simply can’t have more than 8 glimmers up at once.
If you were to remove glimmer, this is what I would suggest, since I don’t think that glimmer has become one of those abilities that paladin cannot be played without anymore. An example is Legion, where Wake of Ashes was introduced for retribution and it built itself into the gameplay of ret paladin so hard, that the spec cannot be played without it, it just feels like it’s missing its core ability. So far glimmer does not feel like that. In fact, it feels like a really cheap solution for the problem (aoe healing).
So if holy paladins didn’t have glimmer, this is what I would suggest. You know how they get a talent that extends the duration of wings and allows you to have lower cd on holy shock in wings? Allow that talent to also reduce the cd of Light of Dawn the way it reduces the cd of Holy Shock.
Holy paladins have a pvp talent: Darkest before the Dawn. It increases the healing of Light of Dawn every 5 sec whenever it is not on cooldown. Stacks up to 10 times iirc. This is not used. This talent has no priority over other more important ones for it to be used in pvp, even tho it seems like a decent talent if you wanna focus on aoe healing in pvp. Make this a passive effect, just give it to every holy paladin, or make it a normal low lvl talent that everybody can use. Make it so that paladins can choose between this and some single target focused talent.
Make the (currently) lvl 15 talent Light’s Hammer stronger, it is too weak, it is not viable at any point. Make that stronger and/or give it a 2nd charge.
Add a talent in the glimmer talent row that would work like Grace of the Justicar. A talent that would compete with glimmer, since glimmer is so strong, there is barely any other talent that can come close to that. But if you add a talent like Grace of the Justicar, which allows judgment to heal nearby units by a small amount, it would be a strong competitor vs glimmer build and it would be a strong aoe healing talent, whereas glimmer would dominate the midrange, since applying glimmer to many targets would be difficult. So let’s say on 15-25 targets, glimmer would start falling behind, it will depend on the player’s haste, this is where Grace of the Justicar will come into play, a talent that will either all, or a fixed amount of targets for a certain amount (this is something that will need balancing).
Also, this talent must not be in the row of melee wings, cause this suppose to work with melee wings if it gets implemented in holy paladin’s talents.