Balance druid has always been my main spec for multiple reasons. But most importantly, I found it really fun and skill expressive. However, after each expansion I struggle to enjoy it more and more. This is mainly due to the way that they have completely changed the spec and how it works. As many others have stated, the spec feels like a mix between a lot of different expansion iterations of the spec, and just leaves it in a weird and unsatisfying place in Dragonflight. This is especially because of the way mastery and eclipses work.
It is necessary to mention that there have been two major systems for the eclipse/empowerment systems.
In WotLK, eclipse was a mechanic that buffed the damage of either Wrath or Starfire, by critting with the other spell.
From Cata â MoP â WoD, we had different iterations of an eclipse and empowerment system. We had an eclipse mechanic and an eclipse bar, which would empower respectively solar and lunar spells. Casting one type of spell would make the bar move to the other direction until an empowerment was reached. (This is probably poorly explained, sorry for that). In these iterations of the spec, mastery would generally just increase the damage buff for the specific empowerment.
Then, in legion this mechanic was completely scrapped and the spec was totally reworked. It was no longer based on cds and procs, which it had been since at least Cata. It would now be focused on a, âbuilder spenderâ type of gameplay. Which focused on building astral power and spending it on Starfall(aoe) or Starsurge(st).
The legion revamp has âgenerallyâ stuck since legion up till Dragonflight. With some bigger and smaller changes to eclipse and empowerments to wrath and Starfire.
Now we hopefully have an understanding of the two different systems. it is time to talk about the problems. The WotLK system was, as mentioned, changed in Cata. This was to remove the RNG effect from crits, and put direct control into the players hand with the new system. This generally worked, as players would more consistently switch between casting solar and lunar spells for max power. It is important to mention, that Starsurge was a casted spell with 3 charges. Procs from DoTs, would make it instant cast and free (if I remember correctly). This created a heavy cd and proc based playstyle, which would require you to focus a lot on your UI.
The Cata version of the eclipse system, would move the bars only when you cast Starfire or Wrath. This made it a bit awkward to play as you didnât always want to be in the current eclipse state.
In MoP, the eclipse system would be iterated to make it move and switch eclipse automatically, unless you casted or were in an empowerment. A new spell would also be introduced. âCommuneâ (or something like that), which allowed the player to channel for a few seconds and increase the rate at which the natural eclipse cycle would move by 300% or something like that. This made it a lot easier for the player to chose what eclipse to be in, but would still incentivize playing with the natural eclipse cycle, as channeling the spell stopped you from casting spells. This made the class pretty hard to play effectively, adding skill expression. (A plus in my book).
Some changes were made in WoD, but I donât remember them to be that different (could be wrong though).
The spec was changed completely in legion, as mentioned. This was to remove the reliance on looking at the UI, and waiting for procs to deal damage. This was then replaced with the builder/spender type of gameplay we still see today in Dragonflight. This was to make it easier and more consistent to play the spec, as you could chose to when to get Starsurges or Starfalls off. Eclipse would not be a part of the spec in this iteration.
Eclipses were again introduced in BFA, as an RNG mechanic to reduce the monotony of chain-casting one generator for the other to be useful. Both Wrath and Starfire would deal AOE dmg in this iteration.
This was again changed in Shadowlands and was made similar to the WotLK version. Starfire was for AOE though, and wrath would be for ST. Empowerments would reduce cast time of both spells, crit for Starfire and damage of Wrath. The Eclipse mastery was just flat % damage increase for both schools of magic.
At last, weâre here! Dragonflight. What a journey! Some good and a lot of bad (IMO).
Dragonflight changed the way eclipse works, as youâre free to stay in the same eclipse empowerment forever if you chose so. You just have to cast 2 Wrath for lunar eclipse and 2 Starfire for solar eclipse. In this iteration you would cast Wrath for ST and Starfire for AOE. But Wrath is just useless, so youâre probably permanently in lunar eclipse.
This is obviously quite a long post, and I have neglected a lot of important changes to spells like Huricane (AOE spell), Starfall (AOE spell) and Starsurge(ST) and some other things. But I donât know how to put everything into this post, so I hope thatâs okay.
As can be seen, a lot of changes has been made to the spec, which has left it in quite a weird spot in my opinion.
In my personal opinion, I liked the eclipse/empowerment system from MoP the most, with the proc and cd based playstyle of hard hitting Starfires and Starsurges. I feel like Wrath, Starfire and Starsurges have mostly been a joke since legion. For ST damage, Starfire was a joke. Same goes for Wrath, as a lot of the ST damage was put into DoTs and Starsurge, and the occasional Full Moon. So the only consistent damage in ST came from DoTs and Starsurges, which just felt really bad to spam 3-4 times in a row. And after having used all astral power on Starsurges, you had to spam a lot of meaningless filler spells (Starfire/Wrath) until you could Starsurge again. It was just boring and meaningless gameplay which felt bad. (Again, in my opinion).
I donât remember much about the AOE damage, as I mainly played PvP, so I honestly donât remember. However I do recall a lot of drama surrounding Starfall for a couple of expansions, up to DF. In Dragonflight, it feels like most of our damage comes from DoTs and Wild Mushroom (Nice to get that one back), due to the talent, âWaning Twilightâ, which increase damage by up to 8% on targets with 3 DoTs on it. And of course, Starsurge. In terms of AOE, I think itâs mostly just Starfire spam in lunar eclipse (Could be wrong though).
How would I fix this problem?
I would revert back to the MoP version and make some changes.
Balance druid should never have been a builder spender in my opinion, as it felt more forced that actually fitting of the spec.
The proc and CD based playstyle and iteration of the spec felt a lot better, even though it relied a lot more on RNG. Starfire was a hard hitting single target spell with a long cast time. Wrath was a fast cast time less hard hitting spell. Both spells felt relevant to cast, at least with eclipse empowerments on. Starsurge was a medium cast time hard hitting spell with 3 charges, with instant cast, procs like lava burst from elemental shamans.
Starfall was a powerful 1 min CD AOE spell. And then we had a designated AOE spell, hurricane. Which also benefited from eclipses. It was a channel like Blizzard. Maybe a bit old school or boring to channel for AOE, but hey, we still have Blizzard as a spell. And personally, I liked the spell. It worked fine and could be used flexibly like getting rouges out of stealth in PvP. Then we had the eclipse cycling system with empowerments. Maybe not flawless, but definitely a lot more interesting, skill expressive and fun than what we have now. Especially with the commune spell. I would then introduce Wild Mushroom from DF and Full Moon. Maybe Convoke, though the spec would probably be overloaded already. I would have Sunfire and Moonfire as two seperate spells.
I recognize that the changes will probably be impossible to balance, still have some problems and probably be overloaded. But tbh. Iâm fine with broken classes, as long as theyâre fun to play. And if everything is broken, nothing is :).
This is my first attempt to write a thread ever, so I donât know if it is good or made sense. But I really wanted to share my opinion. Iâve read a few threads on balance druids, and it does not seem like a lot of people share this perspective. I would love to know why, so please donât hesitate to give me feedback. I would love discussing this topic as Iâm quite passionate about balance druids.
Sorry if I missed something important (which I probably did). Took me quite a bit of time to write this :).
(Hope Iâm on the right thread lawl).