My PVP Wish list

General

  1. Critical Strike modifier has been reduced to 160% down from 175%
  2. Dampening now decreases mana generation from external sources (i.e drinking) by an equal percentage.

Warrior

  1. Death Sentence (PVP Talent) has been removed
  2. Execute damage (Arms) has been reduced by 10% in pvp combat
  3. Mortal Strike damage has been reduced by 5% in pvp combat

Hunter

  1. Survival Tactics (PVP Talent) has been removed
  2. Kill shot (Beast Master / Survival) damage has been reduced by 15% in pvp combat
  3. Pet damage (Beast Master) has been reduced by 5% in pvp combat

Monk

  1. Dance of Chi-Ji no longer grants 200% damage to spinning crane kick in pvp combat

Mage

  1. Triune Ward (legendary) now grants 40% effectiveness down from 50% in pvp combat
  2. Diverted Energy effectiveness reduced by 50% in pvp combat

Paladin

  1. Final verdict damage decreased by 10% in pvp combat
  2. Ringing Clarity (Conduit) (Retribution) can now only proc 1 additional judgement at 100% damage, down from 2 additional judgements at 60% damage.
  3. Divine Shield now reduces all damage dealt by the Paladin for its duration by 60%

Rogue

  1. Hemotoxin has now been renamed Shadow-Toxin and is now a magical effect and can be dispelled.

Shaman

  1. Earth Elemental Earthquake damage reduced by 25% and no longer can stun players in pvp combat
  2. Spells duplicated by Echoing Shock are reduced by 25% in pvp combat

Druid

  1. Ferocious Bite and Star Surge cast during Convoke the Spirit are reduced by 25% in pvp combat
  2. Frenzied regeneration now restores 12% maximum health over 3 seconds in pvp
    combat
  3. Draught of deep focus (legendary) now increases damage output by 30% down from 40% in pvp combat.

Warlock

  1. Demon Armour now decreases all magic damage received by 5% in-addition to its current effect.

Covenants

  1. Fleshcraft cool-down increased to 3 minutes
  2. Phial of Serenity cool-down increased to 4 minutes but can now reset during combat
1 Like

UDK - now instead of dealing damage he will heal enemies targets.

P.S. Almost year has passed. Where is my fun? I want everyone to cry about how UDK is busted af.

Nerf or even remove all modifier.
And nerf prot pal btw =D

My wish list:

When you queue as a tank into PvP, you have a permanent and unremovable mindgames debuff on yourself! That should fix most issues!

That would likely break mana-using DPS specs and not let them do their rotation under dampening.

I think what he means is only drinking, not passive regen or class-abilities

2 Likes

Oh… I misread. >.> Nevermind what I said, then. That sounds like a good way to balance healer drinks in dampening.

as a tank you should not even be in the arena imho xd

Ye you kinda forgot about prot paladin word of glory healing for 40k.

Wog healing reduced by 78.56% in pvp combat.
Divine steed knockback, immunity to cc, and increased duration talents were remowed and devs that suggested those are put on wall of shame in our office.

Also 5% and 10% nerf for arms wont do anything…they hit for close to 40k man…

Doesn’t change that he literally only wants that because he plays prot pala in arena and doesn’t use any mana to top everyone anyways.

Prot pala players shouldn’t be allowed to makes suggestions.

3 Likes

Wait a sec u play prot.

Ibstopped reading After seeing Ur Prot in pvp

True its Funny how He complains tho

How convenient nerfing everything but not touching prot paladins at all. What a coincidence that you also play prot :wink:

What Do u mean prot is fine haha

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