My suggestions for DH changes in shadowlands

Longtime havoc player here. I’ve played havoc since its first tier in EN and played every iteration of havoc seen it’s ups and its down. with over 300days played on a demon hunter. Lately i’ve been fooling around on beta and im not entirely satisfied with the rotational playstyle of havoc so i thought of some ideas for the class and wrote them down.

Lvl 25 row: Burning Hatred is now Baseline, In it’s place is: Glaive Fury
Glaive fury: Gives you +1 Extra charge of throw glaive, in addition throw glaives gives you 35 fury on impact and 10 for each subsequent bounce caps at 55 fury.

Lvl 30 row:
Unbound chaos damage reduced by 20%
Glaive Tempest fury cost removed.
Trail of ruin is removed from the game, Taking it’s place is : Bloodlet
Bloodlet: Throw Glaive bounces to 2 additional targets, and causes them to bleed for 150% of the damage inflicted over 10 sec.

Lvl 40 row:
Firstblood is now baseline, In its place is: Feltrail
Feltrail - Felrush causes you to leave a feltrail of flames behind making you deal 100? ticking damage every second to mobs caught in the fire and slowing them by 25% for 12 seconds. Stacks up to two times.

Lvl 50 row:
Momentum - Fel rush increases your damage done by 15% for 6 sec. Vengeful retreat’s cooldown is reduced by 5 sec, and it generates 80 fury over 10 seconds. - Bonus passive Whilst Momentum is active all mele attacks range is increased by 5 yards.
Felbarrage: - Unleash a torrent of Fel energy over 3 sec, inflicting 5,519 chaos damage to 8 enemies within 8 yards. If only one target was affected by felbarrage it applies felwound to the target making you deal 30% increased chaos damage to the target for 8 seconds.

Additional changes.
Chaos strike: Critical strikes will now refund 20 Fury instead of it’s baseline 40% chance.
Netherwalk: Is no longer affected by global cooldown.
Blur: Blurs cooldown is increased to 2 minutes but it’s damage reduction is increased to 35% from 20%.

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I think momentum need to be changed into defensive and not offensive talent, gameplays with momemtum is fun in pvp where you move a lot but in pve on a lot of boss encounters it is no very ideal talent,What i suggest is making it 15% dmg taken reduction for like 1 sec after you rush or atleast some small magic absorb so it is good but not broken.

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