Ok, so PTR just got hit with DF pre-patch class talents stuff. So I figure it out since I didn’t get the chance to play in Alpha/Beta I will just drop down my share pile of feedback concerning some general tree and more on the prot one. Bear in mind that I’m not a pro class player, I’m just gonna put my thoughts and feelings Here I go:
General Tree
Auras - so, right of the bat I want to share my thoughts on them. I only use Devotion, when I Tank and when I play Retri. Seriously, otherwise maybe I could use Crusader to get somewhere quickly and that’s it. Other auras are nearly non-existent for me.
So here are my thoughts:
Devotion Aura - not only reduces incoming damage by % by also could give additional % armor to everyone in party
Crusader Aura - gives % increased mount speed but also makes player/party immune (fully or partially) for any movement reducing effects
Concentration Aura - besides current stuff it also provides that spell casts are not delayed by taking damage
Retribution Aura - I would place here something like Blessing of Kings/Might, something that really gives power output on the DPS part; I mean that’s how I see this aura, to give something related to entire party and its related to damage dealing
Next.
Cavalier - Additional charge is fine and I would leave it
Seasoned Warhorse - remove it or rework it, maybe make something out of it to work like Hunter’s Disengage, to free ourselves from any rooting
And as I final note here I would really see some addition to movement.
Obduracy - this should add more % , currently the 2% is just too low; maybe stack this with some talent?
Protection Tree
Overall I’m happy how the tree looks. However I have one major issue:
Avenger’s Shield - not generating Holy Power was a bold move and I get the idea, to improve uptime of SofR; however… I do not like it. I mean, right now in Shadwolands I can build up my HP using the AS which is fantastic and I love it (with Divine Toll its even greater). When I jumped on PTR, the removal of HP generation on AS hurts. Dunno, I guess I don’t know how to improve/build my uptime on SofR
Ferren Marcus’s Strength - the primary target damage buff makes this talent a strong pick for raiding which is fine by me but either make it a 1 point purchase OR (even better) make it a choice between two talent
Across all spec trees
My last take would be on each spec tree and lack one element that could give some additional flavor to each spec: Spec Aura Buff. Maybe even those examples are wrote above.
Each spec tree has an additional talent (perhaps a Seal one?) to buff up its corresponding themed Aura:
- Protection gets a talent on tree that buffs Devotion Aura
- Retribution gets a talent on tree that buffs Retribution Aura
- Holy gets a talent on tree that buffs Concertation Aura
Well, that’s my take. I wish that someone from the dev team acknowledges this and many, many other feedback notes here and in the development threads. Though I’m happy that people raise their voices. Just wish someone really hear them.
EDIT
Made some additional notes.