My Two-Day Week

It’s why i’m unsubbing , just nothing to do after reset day on alts.

I don’t mind raiding but they all want you to no life mythic+ on non raid days and I simply hate mythic + I’ve done it for 3 expansions and It’s the worst possible content for me never actually enjoyed it. So I simply refuse now.

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Agreed. Sure they listened to the critics about the endless chore of carrot on a stick dailies. So they reduced them, fine, but also added little to nothing as a substitute. You simply pay the same, for less stuff to do, or to get the same cosmetic in 10 different colors.

Thats why M+ is such a “success” but also a worse toxic hell then ever. Its just my feeling of course, but it feels like a lot of people are already burned out about M+, but as theres nothing else to do, they stay on the treadmill and get more and more toxic because no fun.

I play WoW since 2005 and have only once experienced something similar, the already mentioned WoD and these were the darkest times of WoW.
If this is their new approach after the BfA/SL disasters, so be it, but my sub will end in a few days too.

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i always ask this, what do you need item level for? The random 100k hp elementals too scary or what lol. You don’t do any content with any difficulty, why do you gear?

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Let’s hear it from the man himself:

A complete non answer. I suspect the reason is because you don’t have one. I want gear just because.

“because they want to see the number go up” (ilvl) …but why? Conquering a hard raid or high end m+ is a reward in itself. You improve and overcome. The gear is merely the vehicle to do it.

world quest people getting gear it literally pointless. You’ll complete the quest 0.5% faster?

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Because it’s fun.

And this is a video game which we play for fun.

So we want more of the stuff that is fun.

But why is it fun you might ask.

And I could go on to explain a lot about game design and player psychology, but I think it’s easier to simply say that WoW has a typical kill->loot->equip gameplay loop that is inherently fun. A good video game to illustrate that would be the following:

WoW is a fraction of that design, but it’s essentially the same gameplay loop. Kill stuff, get more powerful, kill more stuff with greater powers.

Not exactly, no, apart from “you want that number to keep going up.” And that doesn’t really get to the heart of it.

I always answer this: I don’t. I have no idea why people keep asking it, either.

There is ONE axis in this game. The devs throw chaff around it, as a distraction and as side-content - Collections and suchlike; Achievement Points, that kind of thing.

But the One True Direction in this game is: Can I kill today the thing I couldn’t kill yesterday? or, Can I kill this thing faster today than I did yesterday?

It feels good to be more powerful, to be faster. That is the core of the game.

That was set in stone by the devs in the foundation of the game. Not my rules - theirs. They could have chosen otherwise, but they set this as the axis.

When the game is delivering movement along that axis, it is succeeding. When the game is not delivering movement along that axis, it is failing.

Early in the expansion, my mage was getting nothing in the way of gear, and was stuck at 340 for three or four weeks when others were in the 370s. This was a combination of bad RNG and my lack of understanding that the devs had moved actual gear rewards to the chests, so I wasn’t doing them religiously.

My bad-luck streak ended, and I found religion, so my mage has now caught up, but I wasn’t having problems playing at 340; I was just feeling the lack of movement on that One True Axis that the devs designed the game for, and were under an obligation to deliver.

Now closing in on 390, I feel the same stalling. Maybe 10.0.7 will do something for that in a couple of weeks. I hope so,

If I just wanted more gear, I’d have it. I’d buy an armor stack HC run and a set of +15s with stack, and fill in whatever gaps were left with crafted gear. I have the credit card to do it. It’s not even that expensive at this stage of the patch, so I even have the gold to do it without paying money.

But I don’t want gear. I want the experience of progressing, which is what the game owes me.

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while i agree with that, i believe you should have to put the work in. HCs and 15s are a joke if you have half a brain and aren’t drunk all the time. Blizzard should increase engagement in harder content.

Maybe allowing for key “retries” would help. Less toxicity etc. More in game tutorials that explore in depth mechanics.

I believe paid boosts shouldn’t be a thing, too, but the devs love them. Not my rules - theirs. But we were talking about getting gear, and this is the fastest and easiet way to get it.

But for what it’s worth, I don’t avoid dungeons because I’m avoiding work; I’m avoiding them because I don’t enjoy them, or at least I don’t enjoy rushing dungeons. Raiding is something I might do, if I cared enough.

But as I seem to keep failing to get through to you: I DON’T CARE ABOUT GEAR. I really and truly don’t.

then progression can be anything. Become a gold farmer if you want ever increasing numbers.

you overestimate “how easy” 15s or heroics are for the average potato out there.

Like legit 90% of the player base is actually very bad at the game. They would not even perform well on a target dummy, let alone do the same while remembering and dodging 50 mechanics per dungeon.

There is a reason why there is only a small % doing 15s and upwards.
Yes not everything has to do with skill and a major factor is also the time that it eats up to qualify yourself for those keys.

If gear = progression for you then that would be wrong. There are progressions in the game that will award gear. There are just limitations of where the progression stops.

It would be the same as people moaning I do +30 gear and I cannot progress further in gear because it stops at +20.

And no the game owes you nothing. It is your decision to play “content” that rewards nothing. If you kill lvl 1 boars in durotar, should you progess to max lvl gear? I don’t think that would make sense in anyway.
Progression to 421 with world quests would make no sense either. Also the majority does not like to do daily WQs to get BiS gear and you would be forced to do them if the final progression step of WQs would give you that BiS.

Maybe you want to earn valor points through WQs? To make it an equal investment to Mythic dungeons, you would earn like 1 per quest and need 300 Quests to upgrade one step… doesn’t sound great either.

well, like life i general, i don’t agree that time spent is equal. If you are bad at something you can spend 10, 000 years doing it. It doesn’t mean you should be rewarded the same as those that excel.

Of course you shouldn’t.
It would be a skill issue if I cannot time 15s.

but in a game were you need:

  • ilvl 400+ to not be completely ignored
  • which is rng based and requires a metric tons of runs to get loot at all
  • time gated by vault; which also can and will be complete garbanzo in 90% of the cases
  • You need to run 16 dungeons for score, most of them a lot more than once to get the score as you need to progress the ladder and cannot skip 10 levels.

these metrics take so much time, that skill in the end might not even come into play if you have a limited play time.

I progressed 2 chars to 2k rio now and want to go up to 2.4k but I am not sure if I can do it as I slowly need to grind 15s and 16s first in every dungeon to get to the point I can do 17s.
And to be fair the difficulty difference between a 16 and 17 is minor at best and I highly doubt that my skill ceiling is 16 when I can ++ 16 without any death as tank and as a dps. But for me a major limit is the time.

now I do not complain that others that can play more can reach higher, I just want to highlight it is not always a skill reason why someone is only to do a certain level of content :slight_smile:

Multi classing for me is also a big issue as I find it too boring to progress 1 char all the time, so I instead also play some dungeons on several other chars which will then of course also limit my pushing capabilities that are not influenced by skill at all :slight_smile:

my war is 412, my pala is 415, my rogue is 406, my monk is 403, my dk is 399. My druid on a new account is 395. Your lack of effort is what is costing you io. Nothing else. I have no guild or group. Between m+ and crafting you gear fast.

if you don’t have the time or skill to multiclass dont play more chars

that’s great, now tell me how many hours do you play.
Because the ilvl that you have has absolutely 0 to do with skill.
You can run a +12 every week and get to that ilvl if your vault good.

no, my lack of time is costing me. Do you really think I would have trouble timing 16s? seriously…
It is just grinding. As you said yourself if you are not drunk all day it is easy to time 15s.
So all it takes it to no life the game to get rewards. That is not how it should be.

On my tank I climbed the ladder much faster than my gear. I was sitting on 2k RIO with ilvl 38X and then had to grind stupids amount of keys in the range of 12-14 because nobody wants to invite a 390 tank to a 16 obviously and I didn’t want to bother people in my key with it either.
Not a skill issue but an issue to get no loot and time restrictions of how much valor, essences and gear you can grind.

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i have a few days off a week, showing competence has nothing to do with time played or ilvl.

I mean, time may also be costing you. I don’t know you. But why should an earned reward that takes time be given to you because you dont have that time?

Dedication is ultimately what is required. If you are busy, don’t mmo

Seriously, start diversifying your playtime with multiple games…
You do not have to only play World of Warcraft.

You can also try doing chores around the house (cause the things you seem to miss from previous expansions are chores)

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i do the world boss and some of the wq not all and the weekly q and thats it if Blizz wanted me out of the game great you won, before i was in the game like 3/4 hour a day now its more like 3/4 hour a week.

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all i do are the dragon races , i have 18 chars doing them all twice a week takes about 1 hour 10 mins per day for 6 races = 24 races = 72 races per week on 18 chars = 144000 gold not to be sniffed at

I don’t think they chopped away world content. There never was enough. And I actually think DF did a little better than previous expansions.

What they chopped away are world-based chores - that is things you must do to remain powerful enough to play hard content.

Now that the world has to stand on its own feet and have enough quests and good rewards for someone like you, it fails. Dragonflight basically has one actually scary place for a character decked out in open world gear, and that place is Brackenhide, and I think there’s a lake as well that’s a little scary.

That’s it.

And the worst part is there’s tons of terrain to put it on. They just didn’t.

Please don’t suggest as a fix to this to re-add the chores. We’ve been down this road far too many times. :frowning:

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