Assumed premise: the Azeroth was destroyed or made no longer inhabitable after the last battle with void lords or whatever main villain Blizzard will come up with, and all survived denizens of Azeroth will escape the shattering world on draenei spaceship/will make space jump with magic using portals or whatever they come up with to escape. In the end they will find themselves on different planet trying to settle.
And here I would like to talk about how I would like to see “wow2.0” after worldsoul saga finishes and they make a reset.
- Story and factions: The survived azerothians will find another planet to settle in, where they will find a lot of challenges awaiting them before they will manage to make a solid ground for them in new world. All denizens of Azeroth would be one faction and the natives of the new planet would be another. There might be some diplomatic relations between certain folks but in general would be interesting to see how the newcomers to the world will need to build the lines of defense from natives and trying to live in truce with the inhabitants of that new world. Something similar to what orcs and thrall’s horde were experiencing trying to settle in Azeroth.
- Gameplay concepts: I would suggest to make the world matter again and along the lines the new leveling experience should be interesting and wholesome adventure throughout the new world, and also there should be concept “the game starts as soon as you create the character” and not after you reached end game content. Here I would also add the features like level up raids like we have in SoD but where the rewards and content itself would be meaningful and interesting enough so there would be guilds for example who specialize themselves on clearing this content. Also there should be an option to stop xp gain after you reach any of the “intermittent end game” level caps, so you will be able to progress in gear for that content and have fun there regardless of the max level content being in the game. Also I would remove scaling of mobs for leveling altogether.
TLDR: Make the whole experience of the world from level 1 to endgame an interesting adventure, where you can have fun and get a community at any point in the game and not only in end game like we currently have. Something similar was back in 2004 in vanilla wow, where leveling was actually meaningful journey and you could get friends and new connections along the way and not only in endgame. - Expansions and how you treat the relevance of the world: I would probably like to see expansions going away or made the way where you keep the whole world up to date to the current timeline. Maybe the idea of classic+ would be good for how retail wow would move forward, where instead of expacs you add new content in patches extending the world but not making it obsolete. Just adding to the existing progression but not removing some chunks of that progression. Currently in retail the whole world except dragon isles is totally irrelevant and first there is confusion what timeline is all these zones when you start questing there and secondly no one pretty much cares about this vast world, only about current expac content, which is dragon isles currently.
TLDR: I would like to see something like Vanilla 2.0 but in brand new world/completely overhauled world with meaningful progression from lvl 1 to max ilvl of your gear, and where every step matters and not only the last one.