My vision for future of WoW after world soul saga

Assumed premise: the Azeroth was destroyed or made no longer inhabitable after the last battle with void lords or whatever main villain Blizzard will come up with, and all survived denizens of Azeroth will escape the shattering world on draenei spaceship/will make space jump with magic using portals or whatever they come up with to escape. In the end they will find themselves on different planet trying to settle.

And here I would like to talk about how I would like to see “wow2.0” after worldsoul saga finishes and they make a reset.

  1. Story and factions: The survived azerothians will find another planet to settle in, where they will find a lot of challenges awaiting them before they will manage to make a solid ground for them in new world. All denizens of Azeroth would be one faction and the natives of the new planet would be another. There might be some diplomatic relations between certain folks but in general would be interesting to see how the newcomers to the world will need to build the lines of defense from natives and trying to live in truce with the inhabitants of that new world. Something similar to what orcs and thrall’s horde were experiencing trying to settle in Azeroth.
  2. Gameplay concepts: I would suggest to make the world matter again and along the lines the new leveling experience should be interesting and wholesome adventure throughout the new world, and also there should be concept “the game starts as soon as you create the character” and not after you reached end game content. Here I would also add the features like level up raids like we have in SoD but where the rewards and content itself would be meaningful and interesting enough so there would be guilds for example who specialize themselves on clearing this content. Also there should be an option to stop xp gain after you reach any of the “intermittent end game” level caps, so you will be able to progress in gear for that content and have fun there regardless of the max level content being in the game. Also I would remove scaling of mobs for leveling altogether.
    TLDR: Make the whole experience of the world from level 1 to endgame an interesting adventure, where you can have fun and get a community at any point in the game and not only in end game like we currently have. Something similar was back in 2004 in vanilla wow, where leveling was actually meaningful journey and you could get friends and new connections along the way and not only in endgame.
  3. Expansions and how you treat the relevance of the world: I would probably like to see expansions going away or made the way where you keep the whole world up to date to the current timeline. Maybe the idea of classic+ would be good for how retail wow would move forward, where instead of expacs you add new content in patches extending the world but not making it obsolete. Just adding to the existing progression but not removing some chunks of that progression. Currently in retail the whole world except dragon isles is totally irrelevant and first there is confusion what timeline is all these zones when you start questing there and secondly no one pretty much cares about this vast world, only about current expac content, which is dragon isles currently.

TLDR: I would like to see something like Vanilla 2.0 but in brand new world/completely overhauled world with meaningful progression from lvl 1 to max ilvl of your gear, and where every step matters and not only the last one.

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This would have to be an entirely new game for me. No Azeroth is no WoW - it would be the warcraft universe but not WoW. Outland was already a stretch, Shadowlands even worse.

I certainly like what they did with levelling in remix and a lot of people want it that fast and with levelling raids - which is fine, I just would like a slow version too. Whilst a constantly changing world is great if you play the game without a break, it sucks if you take one. This happens in GW2 and I often feel lost and like I can’t get back into it because I wasn’t there to play during some changes. I don’t have any ideas or answers for that.

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Alternatively they can build up on overhauled existing azeroth world but the story would be different, but still might be the same sense - recovering after final battle with the biggest villain in wow universe. I have just assumed that they might need to get another world to survive after worldsoul saga because the story might end with total destruction of azeroth as a sacrifice for defeating ultimate evil of that void lord the harbinger of which is xal atath, but maybe I am wrong and the story will evolve differently towards the end of saga

I’m speculating something slightly different.

But I do share the feeling that the future starts after the World Soul Saga.

I mean, in November it’ll be WoW’s 20th anniversary. That’s big.
In 2029 it’ll be WoW’s 25th anniversary. That’s bigger.
And if I were an executive producer on WoW, then I’d definitely target the 25th anniversary for the conclusion of the World Soul Saga. It would be poetically fitting.

And if Blizzard has anything major in mind for Warcraft beyond just milking WoW for however many more years they can manage, then surely it makes sense to reveal their plans and make some big announcements on that year of the 25th anniversary.

And I think they will.

So I share that sentiment of “something big is coming.”

I don’t think Blizzard will destroy Azeroth and everyone will escape to another planet, and then that’ll be the setting for the future. Although that was the plot that Heroes of Might & Magic went with:

I lean more toward Azeroth creating a new universe, and then that universe will be an entirely new game. Because Blizzard needs a new flagship game. They don’t need revamps or expansions to decades old games. They need new modern games.

I think WoW will mostly carry on as per usual, because the game format and the playerbase is so established that there really isn’t much opportunity to grow either.

Blizzard needs WoW 2 more than they need WoW 2.0.

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