What if you have an unstable ISP?
You can get totally screwed over because internet connection goes haywire.
You can also get disconnected by bugs or have people die due to bugs.
What if you have an unstable ISP?
You can get totally screwed over because internet connection goes haywire.
You can also get disconnected by bugs or have people die due to bugs.
TBH if you have unstable ISP long term, I would advocate that you should not even be playing m+ or raid in a pug environment.
The other unsuspecting players should not get punished for your own inability to get a stable internet connection.
But that is another discussion. On the subject the fact is that they tried the X tries per week in TotC and it was a big failure. Now even more so, when you can practise anytime in ptr, but not on live.
Who said anything about pug?
I have a friend group I could consider playing this with but one of them has a very unstable internet due to being located in a very rural area where you canât get an internet connection through cable. His connection can drop randomly.
You spoke generally. I specified about pugs.
For friend groups like those, it is a risk that they accept so I did not comment on that.
This sounds like good news also.
That said⊠I doubt they will stick with this rule, if the community have even interpreted it correctly.
It will most likely end up âif you finish it without dyingâ as opposed to on your first attempt.
Itâs cool for premades, who trust eachother. I wouldnât really try this in a pug.
Itâs dumb as hell to design something for this kind of gameplay when thereâs a ton of players with ISPs that arenât stable enough for this type of gameplay.
Like, from 2015-2023 I had like 20% packet loss in the evenings because of network congestion that the ISP just neglected and theyâre the only option available where I live.
Then thereâs also the fact you can die to bugs. Like when I did dawnbreaker as a guardian druid, I flew over to one of the ships at the start and charged the big mob and just fell through the boat and died.
If the mail boss bugs out and you canât pick or throw the bombs, youâre just going to die. This happened to me several times in SL and I have no faith in blizzard having fixed this for this time around.
Then thereâs the event with the musical instruments that straight up can refuse to start.
The info does not come from what blizz has said, but from how it worked on ptr and from datamining, so there is no interpretation in between.
Now if they change their minds, itâs another matter.
TBH all competitive content in wow requires you to have stable internet, this is nothing new.
For the people that have unstable ISP, that will not be their main problem. The problem will be that the content itself will require you to actually go and practice it on ptr instead of actually being able to do it on live servers.
It doesnât.
If you disconnect in +10 and die due to it and then reconnect the key is still easily timeable.
If you disconnect in a tazavesh hard mode run and die, itâs over.
I said competitive content, are +10s competitive content?
Tazavesh HM isnât competitive content though.
Sorry, but the game canât always account for people with bad ISPs.
This is a good challenge for players who have the right skills, and have a stable connection.
Geographical location doesnât work for everyone in IRL either.
Says who? Because they specifically changed things around to require you to use coms, and linked it to the deathless achievement, which is as hardcore as you can get in dungeons.
If they targeted this to casuals or semi hardcore players, it would not that these requirements.
Have they fixed blink being able to send you through the floor? No, the bug has been there since the launch of the game.
You can disconnect when you charge as warrior/druid or fel rush as a DH.
Encounters can bug out and have mechanics become non-interactive. Like not being able to pick bombs on the mail boss, which happened several times to me in SL and will just straight up wipe you.
Iâve had a mob go under the ground when I feared it in tazavesh as well and it just kept hitting me until I went oom and couldnât heal myself any more, it was under the ground and hitting me.
Common sense.
Unless you consider classic wow hc to be competitive even at lvl 1, because you lose your character if you die.
Well can we move the magnetic poles whilst weâre at it. I want to see the Northern Lights in Egypt.
They shouldnât design gameplay around not dying and shutting people out from content when they die if they canât fix bugs that causes you to die.
Imagine if you only had 1 attempt at the last boss in the raid on mythic per week and first time you get there the tank charges in and disconnects and dies and you wipe. Then you canât do it for the rest of the week.
Just this week alone, Iâve had to use the character stuck option several times due to getting stuck in endless disconnect loops due to flying or movement abilities.
We do not have to imagine, they already tried it as I said above (it was 50 attempts but still).
If you read the discussion here, you will see that most people say the same. You just like to argue with yourself.
Meh, thereâs alot of things about the game they shouldnât design. But they do, otherwise the game would be boring.
Sorry to hear you have bad internet. but that should affect what others get to play.
I hate this âno deathsâ nonsense. Hard modes should just be harder fights, not the extra caveat of âno deathsâ.
As someone who solely plays M+, this is a change I would LOVE the hell out of. I always wanted harder dungeon content with more emphasis on mechanics and less on scaling (just like raids) that are easier to organize since I simply canât be asked to plan my life around a game calendar anymore. Mini-Raids, so to speak.
âŠif it wasnât for the â1 try a weekâ thing.
This detail pretty much ruins the entire idea, imo.
Not only will this lead to full mental toxicity but it will also lead to absolute frustration.
Iâd be much happier with Taza HM if theyâd just remove the âtry per weekâ limitation and upped the difficulty to +12/13 or whatever to compensate.
Call me crazy but I think game design that gimps the entire character power progression of 5 people because 1 guy f*ed up, DCed at the wrong moment, had GF/wife aggro, a baby crying, a delivery, internet outage, power outage, a random bug in the game, the cat jump onto their keyboard, their keyboard/mouse malfuncationing/disconnecting, (⊠the list goes on), is extremely toxic.
As so many other systems in WoW, this power progression is again, not solely skill based but also luck based.
And please, spare me the âdcs are rare, get better internet, only play with people you trust, yada yada yadaâ.
It DOES NOT matter.
Yes, all of these things are true but this doesnât change the fact that a single one of those CAN happen to anyone, even you. Even if it only happens a single time, you can bet your horse that poeple are going to be really angry and frustrated about this and about the person it has happened to. Because this guy now is guilty of denying a mythic track gear to all of his party members.
Honestly, the vault as it is can already be toxic enough. The fact there is still no fail safe for bad luck is astonishing but this new HM is the cherry on top.
This would be an incredibly great challenge for premade groups if there was just cosmetics as rewards.
It would also be a great challenge with gear rewards but without the try limit.
If you think this idea is great and you enjoy it - great, more power to you. Iâm happy for you.
But I think this is a horrible idea that will breed a cesspool of toxicity and it probably will even divide groups/guilds.
Furthermore itâs yet another thing you have to do each week. For a game that supposedly wants to be very casual and âgamer-dadâ friendly, thereâs a whole lot of systems that punish your character progression if you DARE to go on vacation for 1 or 2 weeks.