Myth track gear from Tazavesh HM

Ok good news everyone. Seems that in the next season, non raiders will also get a guaranteed myth track item per week, not tied to the great vault.

The bad news: It will actually be HARD. Apart from the standard difficulty of tazavesh hardmode, you will need to complete it in the first deathless run of the week. That means that you will start with a group, and if anyone dies, you cannot complete it that week.

This will be one interesting experiment…

Ohhh boy. Wait until you wipe on the first boss because someone got distracted by their cat, lost the buff, locked out of shiny guaranteed loot for the WHOLE WEEK.

WHO PULLED THAT?

“Link logs, soul contract, blood oath pls”

Grab popcorn.

It’s about to get real toxic, real fast!

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So, Blizzard has decided to F around, well, they are about to find out.

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I’m not even gonna bother trying to do it with how buggy this patch launch has been. It won’t surprise me if the bug for the mail boss is back for druids or the concert event not starting still hasn’t been fixed.

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Either people misunderstood what Blizzard said or Blizzard will change.

I’m ready to bet that one way or another it will turn out that you get the loot on the first deathless you achieve (so maximum once per week) but if you fail you can try again.

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This is a great idea! I think we should now only get loot from a mythic raid boss when we kill it without anyone dying.
Imagine the weeks of world first content! :rofl:

I don’t know what is wrong with them pulling this stunt.

They will remove the one try per week thing for sure… there’s just too many problems and toxicity. Imagine a group of friends having to ditch their weakest member due to continued failure?

It’s going to divide guildies too and let’s not get started on pugs.

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That could be said for any difficult content in the game. I dont know how exactly its gonna work out, but the way I see it the real issues are:

  • people who already completed it, regardless if they succeeded or failed it, will be able to grief other people in taza m+ before the key starts (you can simply jump off the platform when you enter the dungeon on mythic before the key is started, and it will ruin everyones weekly chance)
  • disconnects/stability issues are slightly too punishing
  • encourages very tanky classes, makes it unreasonably hard for certain specs to get invited

I know people will already complain. Why? Because they can’t handle being bad at the game and being punished for lacking in player skill, group coordination and ESPECIALLY group selection (no sane person would play this in a pug!)

But because this is the WoW community, people will cry and moan until it gets either made easy or is being removed to not hurt fragile egos.

You don’t need to be an expert or scientist to already know the effect of the cause.

And worst of it all, the very same people intend to devalue item level even more, trying to argue that “being behind power” is a race of competition or “that it makes the game unplayable” for them or such nonsense. And in many cases those players happen to be solo-players (with social anxiety) as well to some degree. It’s likely another situation of “I go play a game I exactly know isn’t targeted in every aspect at me and then complain about it not being targeted at me in every aspect”.

The problem starts in their heads imagination through unrealistic expectations. And that’s nothing Blizzard can fix with a patch.

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TBF it is not that much about unrealistic expectations. Last time this happened (DF), the reward was a chance for myth track gear (during a patch and not at the start), and you actually had endless tries each week.

So now they decide to make a guaranteed item for EVERYONE (which is equivalent of defeating 5 mythic bosses), but increase the difficulty by introducing the mechanic from TotC in wrath, meaning limited weekly tries.

I think they will change it pretty fast, since almost no one will like it.

Personally I would go with the rule of 3.

You can get a Myth item each week and have 3 tries per character.

Because as the old saying goes:

Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three . Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out.

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I mean, what’s the harm with letting people have endless tries? If they fail, they try again like in most other game modes.

But TBH, it does not matter that much to me, since I mainly raid mythic. It will just create drama like that with people that have been asking for a way to get myth track gear outside of raid/vault. I do not see the value in shooting themselves in the foot over allowing endless tries.

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how is putting the best gear behind hard content bad?

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Frustrating type of difficulty. Instead of basing the difficulty on the content itself, they try to put barrier in the accessibility.

Just imagine that the optimal way to do this, is to go in the ptr with your party to get as many tries as possible, and when you feel ready to jump into retail and give it your try.

I always looked at it as this:

If you can’t do the content, you don’t need the gear.

Gear is there to help you get through the next challenge, not the one you are on.

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wait is this for real ?

if yes then its one of the most toxic things they could put in game

forums will be so full of whining about this :smiley:

getting my popcorn ready :0

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I don’t think tava hard mode is actually that hard. But the only getting one shot that success rides on your weakest player or stable connections is the frustrating part. And if something goes on that’s it for the week.

Better to let people try over and over until they succeed. The same way you do keys.

It will keep people busy too and the challenge is still there.

You know, this will only be a thing for a couple of weeks. Then we’ll be getting Myth track from our vault all the time.

Again, if you’re not good enough to complete the challenge, you don’t need the gear it rewards.

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By itself it is as hard as 2 +10s keys (with fortified + tyrannical). Doing it deathless adds a level of difficulty in addition. Doing it the first try each week adds another level of rng and punishment.

From what I can tell the people that will be serious about doing it, will spam it this week in the ptr (since you actually can practice it there), farm the next week, and at the end with the gear, go do it in live. The rest that try to do it straight in live will just fail 2-3 weeks and then give up.