Mythic+ Affixes

How do you think Blizzard should change some of affixes and why? Why certain affixes are hated and other are liked?

Personally, I like Bolstering the most, it’s simple, requires proper mob management, you can counter bolstering with cc, distance, pulls, pushes etc. A lot small mobs do not get and do not cast Bolster. Pretty solid and balanced affix imho.
I like Reaping too (prot warrior said, I know ;p). It has nice effects, we have multiple ways of dealing with those zombies.

I dislike Sanguine. Pools last too long, their effects are instant and caster/ranged mobs love to sit in them. Some dungeons aren’t suited for Sanguine (Tol Dagor, Waycrest Mannor).

Teeming+Fortified combo shouldn’t exist for obvious reasons. Teeming alone isn’t bad or good, it’s just different routes.

Raging is OK, but to be honest - I barely notice it. It hurts only on caster mobs or minibosses (Freehold, Waycrest).

Necrotic, Volcanic, Explosive are pretty balanced affixes with Volcanic maybe being too easy.

Grievous - This. Is. The. Worst. Don’t know how to fix it. Make it stack at specific percentages? 1x at 75-90, 2x 50-75, 3x 25-50, 4x 1-25? Give it duration which is refreshed at taking damage only? Current implementation is really PITA for healers.

Quaking is OK, but shouldn’t happen outside of combat.

Bursting - it seems OK.

Bursting/Grievous - disci priest needs talent like Prismatic Crystal and old Trinity (limited amount of atonements, increased healing) to be able to deal with those affixes.

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I would change bolstering that mobs with a certain difference in HP do not bolster each other. Like the droplets in sots. Cause certain packs are hell with bolstering.

Quaking should no longer happen out of combat. Wasted so much food thanks to that affix.

Teeming should never be coupled with fortified imo.

Grievous is fine the way it is for me and so is bursting.

Other affixes are fine aswell. As long as the ghuunies never return. That affix was awfull

The percentage-based stack granting would’ve been way more murderous. Imagine getting hit by some boss ability that takes 80% hp (or just some hard hitting trash). That’d be just a death sentence. I think it essentially should stay as it is (since no good solution that wouldn’t change the mechanic entirely), just possibly nerf the speed at which the target gains further stacks, so that group-wide unavoidable AoE damage is less punishing (looking at a certain fun pack in Atal’Dazar).

iirc they do not bolster, bursting works on them thou

Then I would propose duration of 5-8 seconds. That would make some counterplay from dps/tank side (kiting, avoiding damage).

Forgot Skittish - meh affix, more annoying than hard, in groups where tank is undergeared and dps has good gear it’s really hard affix.

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That sounds interesting, but i don’t think Blizzard would allow that with the direction they seem to be going lately.
I really would like to see it decay outside combat though. Like they did with necrotic. In theory people could just eat to get healed back to full, but more often than not they just rely on the healer to do everything for them…

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Grevious: should stop when out of combat - very annoying looking at people standing there bleeding out who won’t eat while you drink as heals. Then once you get your mana back up you waste it healing them, tank pulls and your back drinking again.

Tyranical: No problems here, just should never be paired with grevious as it turns certain boss into monsters.

Explosive: Tab targeting doesn’t always work on the dam orbs and I find myself having to make a targeting macro for them. Fix this.

Necrotic: No problems with this, but it can be a pain in tightly packed dungeons due to the tank needing to kite.

Skittish: Drop it, there are too few tanks playing as is without putting this rubbish in to take their agro.

Teaming: Far from the worst of affixes, however thing like two horsemen in Siege of Boralus can be a pain.

Bolstering: Again not the worst, just watch out not to kill little mobs first.

Raging: Fine, just keep your CDs big DPS for the last and not the first 30%

Sanguine: Fine in open spaces but can be painful in places like Waycrest Manor when teamed with grevious. Other than that not so bad.

Fortified: Can make dungeons a bit of a DPS race, as in higher than average AOE dps is a massive advantage on that week. Other than that it isn’t so bad, maybe just nerf HP on mobs a little.

Bursting: Easily handled unless you get DPS / tank over pulling. Should probably only count on elite mobs, as in buff it up to hurt on elite mobs and not kick in at all on little ones.

Reaping: Easy to handle once you get used to it. To me it is just a bit of a time-sump to slow you down. Infested was more interesting.

Did I mention I detest Grevious?

Did I mention I detest Grevious?

Did I mention I detest Grevious?

Edit: Forgot quaking and volcanic, not bad unless teamed with Grevious, their out of combat effects breaks healers out of mana drinking.

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Macro works? Sometimes it’s really hard to click one of them in the ocean of mobs.

This.

I worded that poorly, only ran one dungeon this week, and should have said I’m making a macro to target them.

I don’t see why it shouldn’t so long as you get the mob name spelling correct.

I use targeting macros on thing like the adds on first boss BoD and on Zul’s minions during phase three and have no problems.

I feel like this is one of those affixes that basically only hurt the tanks that are already lesser represented. May as well remove it.

Because that’d be too easy?

/target Explosive Orb
/cast Instant-ability

yea no :slight_smile: last time I checked it did not work.
WA + @mouseover macro does the trick for me though.

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Thanks for that, will save me trouble of messing about with an ordinary one. It is a major oversight though not to allow normal targeting on them.

Considering it is like that since the affix was first introduced in Legion the immunity to tab/macro target is by design rather than a mishap. Very annoying to deal with sometimes, esp. in the Court of Stars they would sometimes clip through the ground.

I didn’t play legion, and don’t think I did much M+ last week orbs were in. Really only started on M+ properly in Season 2, so was a nube first time round for it :slight_smile:

Sounds like it is intended if that is the case with legion. However if Week Auras works for targeting them then all they are doing is making it hard for non-tech minded players.

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They shouldn’t restrict them, have total chaotic weeks with Tyrannical + Grievous + Necrotic :slight_smile:

Let me know when that is, I have a weeks holidays somewhere nice and sunny that I need to book in advance :slight_smile:

Never, since grievous and necrotic are both in the +7 tier :slightly_smiling_face: That was the restriction Dreamkore was talking about :wink:

Bostering requires very little “management”, pulls are getting aoe’d evenly most of the time with or without bolstering, however this particular affix is very anti-chain pulling. In the end it just slows pace without anything “fun” or “challenging” added. Sanguine is tactical affix that requires carefull placing and killing and if executed properly has no real effect on pace of the run. Which is exactly what affixes should do from my point of view.

Grieveous punishes people that take damage they should avoid, overall it adds only few milions damage taken across the group, hardly game changer for healer.

That would depend on the players in the group with you. I ran an Underott with Grevious with a S Priest and a Boomy who were excellent at avoiding damage and using self heals, eating food etc. I hardly noticed it was there.

I ran a TD with a Mage, a Rogue, and a hunter last week, all like to stand in sanguine, not eat and hardly knew they had defensives/self heals on their toolbar, you cannot heal that.

If you have a team of highly skilled players it probably doesn’t make a massive difference like you say. However for Joe Average running 10 to 12 keys it can be a friggen nightmare.

And I don’t care what anyone says for some bosses like Sisters in WM when you get a combination of Grevious + Tyranical it is a friggen nightmare for all bar the best. And that is not just my experience I’ve seen high end players say it as well.

Some weeks are push weeks, some weeks you just wanna kick a trash can.

I know, but should be done with other dungeons aswell, like certain packs in sob

Grievious needs to kick in at a lower %

90,1% I’m healthy. 89,9% its like a shotgun wound. Its dumb from that pov, its dumb from the fact that it forces you to heal in such a dumb way as well.

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