So I’ve been doing mythic+ for a week now and overall I’ve been enjoying it. The progression is good, the difficulty in general is manageable but I’ll get to that later. My biggest issue is leavers. I’m talking the extreme cases where someone leaves after the first wipe. Here’s a situation:
Yesterday doing Siege Lv. 10, and as you know the first boss will sometimes seemingly randomly pull with one of the packs. So that happens. Someone in the party suggests to go to a reset spot. Some of us do that but the tank stays behind. Amidst the chaos an extra add gets pulled and we all wipe. The tank says something redacted in the chat and then, you guessed it, instantly leaves. The rest of us express our annoyance and someone says they are reporting him for leaving. Then we disband.
So I’ve had that experience not once but twice in only one week of mythic+ raiding. And now for my perspective on it. As someone that’s been playing WoW for years including a lot of Classic WoW but never done any mythic dungeons before, let me tell you, in my opinion leaving a mythic+ in such an unjustifiable fashion is the most rude and “toxic” thing you can do in this game. Besides ToS stuff like harassment etc. All the corpse camping, quest giver killing, ninja looting in Classic doesn’t compare to this IMO. In that game at the very least you can get a bad “rep” for acting the way you do but in retail you can just pay for a name change if it gets bad enough.
I get that there’s a nuance to everything. There’s emergencies, and okay maybe you wipe 10 times on a boss sure there’s situations where I get it people wanna leave. But IMO if you queue for a mythic+ one of the hardest types of content in the game you should set aside 30 minutes and if the run does not go the exact way you had imagined (wow, accidents sometimes happen who woulda thought) you should act respectful and not leave unless there’s a mutual agreement to. Especially after just one wipe, like the dungeon can still be timed it’s just gonna be harder. But isn’t that the point? M+ is supposed to be challenging.
Anyway that’s my rant the other complaint I have is some dungeons are way harder than others, particularly Necrotic Wake where the 3rd boss is basically unhealable compared to other bosses. So the tuning feels a bit off overall. You’d imagine that the numbers should at least be relatively the same, and what should set dungeons apart from eachother should be the mechanics.
Overall, I still enjoy m+, but I wish I could do something about the type of people that give up after one or two wipes. Can I report them? I try my best to perform and I imagine everyone does, but sometimes mistakes happens or there’s something that’s out of everyone’s control (first boss bug-pulling in Siege of Boralus).