Mythic + are fine as they are

Wait, why do you argue so much about the difficulty of +10, if you haven’t even tried it at least once? Also, that question is gonna have massive variance between dungeons. You might be cool with the difficulty of Grim Batol, and then not be cool with Stone Vault

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My first +10 was a stone vault :skull: lets just say we spent a looooooong time on the elemental boss :rofl:

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Saame. I had 0 deaths until the machine masters boss as a tank this week on +10. Everything was smooth like butter. But on this boss we wiped 2 times and then disbanded :melting_face:

I think the machine masters boss has so many mechanical overlaps, if you count the xalatath affixes, that it’s not fun. You can also barely see anything on the screen, as so many things are happening simultaneously.

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I can’t say we have the same experience, but my limited experience is that I have seen a number of people above 425. I am 420 on my warr and I am one of the lowest iLvls in my guild, and as I said, we only managed to kill 1 mythic raid boss and just got curve this week. However I can also see your point as the weekly caps are putting a wrench in people gear progression, but that will be removed with time and in a couple of weeks it will be doable.

Yes Myth gear is the end game for many, but for most people it’s simply not obtainable anymore. Around 2500+ rating, which is what you get when you’re timing +10 keys is currently done by only 10% of the player base, and realistically it’s probably less, because a lot of the spots in that range is occupied by the same players with different alts.
Only 25% of the players have more than 2200 rating, which is what you’ll get from running all +8 on time. This again is needed for gilded crests to upgrade beyond 619ilv.

So basically 70-75% of everyone who does M+ will never get beyond 4/6 hero/619ilv. It will probably go up a bit as the season progress, but either way you look at it the vast majority will get stuck on their gear progression very early, and I don’t really see who benefits from this approach.
For many people, getting that 1 piece every week is a nice carrot to have throughout the season as they are progressing and learning. You can always argue that they should just get good, but power progression from gear is an important part of WoW and instead of a smooth curve, Blizzard has instead created giant steps that straight up cuts people off from further progress.

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I would take that. But I’m absolutely sweating my bobs off sometimes trying to keep people up. :sweat_smile:

They really aren’t fine as they are, and if you’ve currently timed everything at 11, as a dps player, and are trying to get into 12’s you’d know exactly why it isn’t fine.

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I never argued about the difficulty of a +10 but the difficulty in general, the current state if I can put it that way.

As I mentioned in my opening post:

“The state of the game is fine, which is proven by a number of people who have already cleared the said content on any and all specs. People shouldn’t be given handouts, and should be prompted/forced to improve before trying/conquering the next stage of difficulty for them, because as in real life only by putting in the work will you ever experience the thrill and enjoyment of accomplishments. (as both in hobbies or jobs)”

I for one would welcome it, tomorrow I will do/try a 10, but even if I fail I will not blame the game, but look inwards and why is it that someone else could do it but I cant, what do I lack, where can I improve. Me failing would just open ways for me to improve myself and after working on it and conquering the obstacle I would feel the sense of accomplishment as I and I’m sure most if not all of us after we manage to solve a problem IRL that was holding us down for so long.

m+ is fine they say, its all nothing they say. listen to this

this is how my evening has been, got home from a long a.ss day at work. cooked tea for family. took trash out. did washing and all that crap. finally, end of the working evening. i get to sit down on the game i started 20 years ago and time to kick some a.ss in m+

im like 620ilvl with curve and 2k+ rating on rio.

first 45 mins just consisted of being outright refused for ANY kind of keys or raid. i can do keys around level 8~9 with no problem. but 45 mins into it i still cant get into a +2 key.

i finally get into a key only for it to disband 5 mins into the run. so i get back to dornogol. apply to another 100+ keys. another 30 mins go by, i get into a key only to be boosting the ppl in the key by doing 4 times there dps. this dont matter because it is what it is. then at the end of it all, ofcourse i dont get any loot. so all my time this evening has been frustration because i cant get into any content, only to get into content to get no reward. not to mention all my crests are capped so cant upgrade anything. i cant be bothered with that crap, so thats it for m+ and raids this season from me i simply just wont do it and if it keeps happening then ill just simply get bored and not play. theres soooo many ppl just like me in this situation. my guild went from active 160 ppl online each evening down to 20. they are all playing other games.

the ONLY reason im still subbed is because of this new patch/20thevent thing thats happening. but i suspect ill be unsubbing soon. enough is enough.

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Didn’t really connect those, but makes sense, and I can see the similarities now that you pointed them out.

Well, I’m not saying Blizzard made keys easier. I’m saying that I thought they had this intention with the affix

I really don’t wanna be rude, but there are such difficulty spikes across M+, that it’s hard to comment on general difficulty. For example, +8 is easy for me. +10 is very hard. Only a 2 key level difference difference is massive. It’s also a gear issue.

Is it good that myth track is at + 10? Yes, because people wanna get kshero and need teammates. Do I want to farm 8 +10s a week right now? No, absolutely not.

Should maybe +10 be easier?

→ I think it should as a logical conclusion of all the above.

Moving gear will create frustration for people trying to get achievements. Farming gear right now is too annoying. So in my opinion the logical conclusion is that +10 and + 8 need to be easier, and crests/gear should stay at those key-levels.

I think myth track on +10 is fine, but the difficulty spike is not. Drop having both tyra and fort active and it would be better. Make it a gradual curve, not a massive gap.

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You are staring your presumption that 100% of player base want to 1st play m+ at all, 2nd that they want to get past a certain level, 3rd that gear has meaning to them and they are chasing that myth level.

What the current state tells us is that they are doable and that we have a challenge and goal to work for, if we so desire to, and if we reach our limit so be it, not everything is meant nor should be catered to every single one of us (it is also an impossible feat to do), however one thing we should also keep in mind is that at least here we are capable of overcoming our limits with effort. We don’t have as many limiting factors as we do IRL, something that we actually can’t change, but here, here we can, if others have shown its possible then we just need to work that bit harder to also be able to do it.

The current gap is huge, you get hero track for a +3 but cant max it out until a +8 and even then its still 13 whole ilv behind the next tier which is 10.

I don’t wish to insult you in any shape of form friend, and I can relate to you in so many ways, but none of what you said is tied to the difficulty of content. The sole reason for your experience is the current state of the community. Sadly ways to overcome are to switch to tank or healer, do your own key or find friends to play with. The only part where I personally agree with you is the capping of marks but there are some solid arguments for that as well. However as time passes those caps will be ever bigger and you will be able to transition faster.

Everyone, who thinks that the game doesn’t need soloqueue, is wrong. At least with soloqueue you could have farmed legacy raids, while waiting, or done something else like grinding reputation. But no, they want you to stare at this little group finder screen and refresh a new application every 1-5 minutes for 2 hours.

I’m a tank, I don’t have this issue, but I know this problem, and it’s ridiculous by Blizzard to let this happen.

I haven’t got to 9s yet, but I can imagine the pain of finally making a 10, only to get oneshot slapped back down, key abandoned, and now you have to push a 9 again before you can have another go :pensive: Key depletion doesn’t fit very well with big difficulty jumps. One or the other, imo.

That there is why I don’t think we need to be so precious about myth track gear in the vault.

It was ok when it was at more accessible 18s. If the vault is your only source, it takes you most of a season to gear out with myth track anyway. And you still wouldn’t have enough crests to upgrade it.

I don’t know where you even said something that could be considered rude friend so no worries about that.

Yes, but that is also the difference between hero and mythic vault item. I don’t know if you raid as well, but going from heroic to mythic raiding is the same (personal experience). Heroic 2h to clear entire dungeon, 1st boss on mythic so far is almost 2h of wiping but I wouldn’t like/want them to nerf it just so I/we can do it. Its a challenge, but if there are others that could do it, given enough effort and gear covering some of my faults, I/we will rise above it and the feeling will be glorious because of the hardship/journey.

I feel that the current state is fine difficulty wise as myth level gear shouldn’t be accessible to everyone. But I agree with you that upgrading/farming hero gear is annoying because of the crest cap which luckily will increase as time goes by.

Luckily i play with friends so we just get through even if it takes us 1,5 hrs just so we can get that myth track vault (and still i ended up picking the hero track item…). We have fun together even when wiping. For pugs it must be quite frustrating. One fault and your key is bricked and group disbands.

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Again, not Blizzards fault, for this all the blame is on the shoulders of community and I could argue “influencers” for making metas and tier lists.