Hello everyone,
I’d like to first address what a “Casual” and “Hardcore” players are as good number of comments I have read seem to be confused by said terms.
In broad classification “Casual” is someone that doesn’t have much time to play the game and/or enjoys the game at their own pace while “Hardcore” are players that generally tend to have a lot more time to play the game and look for ways to min/max their characters as they tend to compete with others in rankings. I believe most people would agree with this but what people fail to realise is that being a “Casual” isn’t depiction of a player being bad at the game. There are VERY good players that are “Casual” while also there are “Hardcore” players that are just BAD (though rarer as they had more time to practice and are putting in the work to learn the class/spec). In conclusion being a “Casual” or “Hardcore” doesn’t have anything to do with skill but more with time available and goals for/in the game.
I have been reading posts about how Mythic + should be nerfed, classes rebalanced, meta removed and so on and on… when the fact is there are plenty of people across all the classes and specs that have cleared above 7’s being in a PuG or with pre made and by doing so proved that people being unable to push past 7 has everything to do with them and not the class or spec. However people as always when unable to achieve something look to blame everyone else but themselves. I can say with certainty that overwhelming majority of people unable to push past a 2-3 never bothered to read a single guide (class/spec or dungeon), haven’t spent more than 10 mins to practice their rotations/spell priorities and look for ways to self-improve when its obvious that there are people with similar or lower iLvl gear outperforming them by a margin. They hide behind the mentioned “but I am a casual”, no, you are not a casual, you are just lazy and want stuff to be given to you and I, for one, just can’t understand you people at all. This is like picking up to play a guitar and wanting to play some fancy song from get go and of course failing, but instead of putting in time to practice and learning in order to improve and get the satisfaction later when you eventually perform the song, you will go to the maker of the guitar and tell them to add autoplay feature so you can just push a button and do it for you but also give you the same recognition as people that put in the work and hours to get there.
Also good number of people complaining about meta classes/specs, that has nothing to do with Blizzard as well, and everything to do with “influencers” and community, there isn’t a class or spec that is so far behind others that its unplayable in higher keys/raids. I can agree that those little margins that make a spec that bit better is meaningful when you are pushing the limits of the game, but lets face it, 99% of us are not those people. If you want that to change then be the change, stop listening to the “influencers” and filtering based on what the “meta” is because more often than not the worst players will switch to playing a meta because, as mentioned, they will not think its their own fault they are bad but that the class/spec they are playing is underperforming.
TL:DR The state of the game is fine, which is proven by a number of people who have already cleared the said content on any and all specs. People shouldn’t be given handouts, and should be prompted/forced to improve before trying/conquering the next stage of difficulty for them, because as in real life only by putting in the work will you ever experience the thrill and enjoyment of accomplishments. (as both in hobbies or jobs)
Best of luck and stay healthy
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I personally feel that the gap from a 9 to a 10 is a bit too big. Im not taking it for granted as a casual to be able to do 10’s, but it also feels bad when you have timed a 9 (or +2’d an 8) and then get slapped into oblivion in a 10. I prefered a more linear progress from previous seasons where the difficulty didnt jump so much between a keylevel.
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I think the bottom line is; it is much harder now than we had in, lets say; DF season 3.
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Thanks for your opinion, but statistics show the landslide in participation.
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Thank you for responding,
however I don’t think you being a casual has anything to do with being able to do 10’s. Think of 10’s being a breaking point, as 20’s used to be. I strongly believe that if you just hang in there and keep improving bit by bit 10’s and above won’t be an issue.
You are right as there were more keys, but that also meant there was a good number of dead keys, with time passing people will just get used to the new and it will be fine. This is like when they do a dps crunch and people complain how they went from 1mil dps to 1k and they dont like it, but in reality just needs time to adjust to the new.
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My point was that going from 19 to 20 before was not like going from 9 to 10 now. And yes, i might be able to do it with more gear, that wasnt my point. My point was that the massive step up from 9 to 10 (and from 11 to 12 for those that do those levels) are just too painful. Its not a gradual climb.
Yes, I have heard that before as well, didn’t think about it at all as S3 is just so plain and uninteresting that it just hasn’t stuck in my memory at all, but then again does that really matter? That was then, this is now and I believe now to be a better challenge, an obstacle to keep you vested, to keep pushing you to grow and improve and that once you overcome that hurdle the satisfaction is much more fulfilling, and you feel as it wasn’t time wasted. In S3 you would gear up fast but then what, no sense of achievement as everyone around you and your grandma did it, it was normal and given to have it done. You would then switch to another toon then another and so on and even after all that feel empty.
You are troll and blizz fan boy. Game state is not fine. You are a just useless man
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Participation can be the result of many other reasons, least of those is the challenge of the given content. There are now delves and other solo content so people don’t feel pressured to go into m+, the community has become elitist and borderline toxic so many opt to just solo play, they get well enough gear and marks to have decent enough gear and they will slowly work they way up to their place. So the participation drop could very well be existence of more worthwhile solo content for people that never liked M+ to begin with and now they aren’t forced to participate in as well.
I think they missed the mark on many things this season, but the worst part is the wall that most people are facing from +7-10 keys.
Getting Myth track gear from vault earlier in the season would give a lot of players the boost they needed to progress up to +20 (now +10) and do the portals. With the current system that is no longer an option and you are instead hardstuck with an insane grind to upgrade your hero track items.
I did my first +10 this week on my Guardian druid and assuming I am lucky enough to get a new slot every week it will take me 3,5 months from now to gear up, which quite frankly isn’t worth the hassle.
I can’t get any useful items from dungeons either, because they are capped at 2/6 hero track 613 ilv. So all am getting out of dungeons now are basically crests, which is painfully slow, especially if you deplete a key. Because of this terrible system, you’re better off clearing a +10 or whatever it is you can do for a vault, and then farm the lowest possible key that gives the crests you need.
This also makes it borderline pointless to play alts, because you still have to put in the ridiculous amount of dungeon farming to upgrade all the hero track pieces.
In retrospect I think they should go back to giving myth track gear in the vault around the +7-9 range. You’re still limited by the weekly lockout, so even if you get myth track on your very first vault of the season, you’re still looking at almost 4 months to get an item for every slot, and that’s basically most of the season.
I also wonder why they just removed the Bullion vendor concept that we had in DF season 4. It was a great addition to the game. It incentivized people to participate in raids and gave everyone the option to target trinkets and weapons they wanted.
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Okay, thank you for your opinion and for stopping by, have a good one.
This completely depends on the target audience. I can say, I’m not really having fun in M+, and I stopped at 2k rating.
What if Blizzard put M+ more into a Diablo 4-style direction, where it’s more about leaderboards, and gear is more of a grind instead of a big challenge?
This means they could increase the gear progression, and increase the rate of crests with higher difficulty rather than gating it behind a certain key level
I don’t mind it as it is. I would say I’m semi hardcore. I don’t get much time to play like i used to with family and work.
But when I do I wanna be running 10s and above. The jump from 9-10 is massive. It’s doable if everyone plays well. I feel like they need to replace the +7 affix. That’s the choking point for most keys. The time is tight anyways and 1 wipe or a few one shots and it’s over.
Hmm, I think Blizzard’s idea was to make keys easier, and punish dying more.
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I am in a guild where we killed only 1 mythic raid boss, and for us it was a challenge, however there are numerous people from that same group that have done 10s and up which implies to me that its still easier to get myth level gear from M+ than it is from raiding. Point being that myth level gear is THE end game, and should require people to polish themselves in order to overcome that wall as you put it.
However I do agree with you bit about the gearing up being gated atm, it has its for and against arguments and am in the same gutter as you are, but still I don’t think gear is something that is stopping people from doing the content. As you also put it, gear is a boost, there to make up for what people lack in the 1st place, skill/mechanics/know-how, as I have also seen a number people that even with 620+ are failing at basic mechanics and underperforming in their role.
Alt wise, yes, don’t remember how it was in DF but now even though I have 3 toons over 600 mark going dungeons over again is looking so tiresome and time wasted, but to me its because of the community and I have no wish to go through rejections, elitist remarks, being removed from groups and people leaving cause they died over again.
For Bullions I agree, I think they should have kept that option but when mentioned others argue that it would again force them and a good number of solo content people to do stuff they don’t actually like. But I see your point and agree with your opinion.
Have you done +10 yourself this season?
They should be nerfed or at the very least adjust the loot from m+ to the key levels it was in DF, people are stuck at a 619 wall atm with no real way of progressing. M+ is infinity scaling, if you want it to be harder for yourself then push higher, simple.
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Hmmmm, well I think that wouldn’t really work as it would require a completely different game. The pace is much slower, grouping is a must, you can’t really do stuff when you want it. In D4 as you mentioned, you can log in, and within 30 secs be grinding.
But then again past 10 it really is about leaderboards in my opinion and pushing your limits to see how far you can challenge yourself and succeed. It is a goal you set yourself to see if you can make it.
Also in D4 you have gated mats you need to upgrade your gear the only difference being its not weekly capped, but for some reason in WoW they decided to cap it with weekly increase. 
Did you know that M+ was originally copied from Diablo 3? WoW delves are also nothing other than Diablo 4 Nightmare Dungeons. It’s the same thing. They also have their “bountiful delves” equivalent called whispers. Another similarity is that Delves have a maximum number of deaths until they brick. The same goes for nightmare dungeons. Diablo 4 and WoW have a lot of similarities. Even the lore is similar right now.
No, not yet, haven’t really bothered nor seen the need to rush them, I did 9s and it was a nice run. Challenging, mistakes less forgiving but quite doable, I have guildies that did 10s and above and compared to them I don’t lack the skills to do it, I am just playing the game at my own pace and when I decide I will give them a shot. But even if I fail once I get into them I won’t be blaming the design, but myself, as it is me that is lacking, because if there are people that play both my class/spec and are doing it, then its not the content but my own inability holding me back, and also shows there is still room to grow which in itself is a great thing.