Mythic+ dungeon tuning with 11.0.7

That is more on the (pug) community than on blizzard. When i search i find quite a lot of brewmaster +15 videos. Not sure what blizz can do about a meta that will anyway always exist.

Come on, let’s stop fanboying over this.

If you look at the rankings (I’m not sure if I can mention the site’s name), you’ll see that Monks and Paladins are consistently in the top 20. Brewmasters are dropping from 3300 to 3100, while Protection Paladins are consistently in the top of the leaderboard at 3600+.

Are the videos you’re watching of Dragonflight Monks? We’re not saying that everything is bad about Brewmasters, but no one should be praising a class that hasn’t received any buffs.

Good luck man; costed 3 seconds searching.

Necrotic Wake +15 Brewmaster Monk – fully off meta comp??

The Dawnbreaker +15 Brewmaster Monk – Break the Meta group!

Brewmaster Monk World Mythic+ Spec Rankings

It times up to +18. It is like 1 keylevel off of prot paladin.
Has nothing to do with fanboying. People should just get real that a meta always will exist.

Nobody cares way too late again and again u don’t deliever on time or react to feedback

“Able to play” and “significantly making it easier” are two different things. Tanks have it rough this season. ALL of them.

But PPally on top is the one that can deal the best with THE problem in keys of all levels: Kicks. And its abilitiy to do so dosent even come close to any DD, tank or heal.

You dont get it. To retain players the devs have to provide a sensation of progression. Not real one.

That means that they either inflate Rio, give people more ilvl (to get more rio), or nerf dungeons (to give more rio).

People will absolutely not play the same dungeon on a +10 for 6 months every single day. They will do that for a month and then unsub.

What you need to retain people is for every week to do 1 key level more. And of course people will not L2P. So you need to do that artificially.

Which is what happened in S3 of DF. Which broke all records in participation by the way.

And more people playing is good for everyone. And I literally mean everyone.

They are viable because of PPaly kicks enough for 2 players.

Normalization is not equal to homogenization. You got it confused.

Homogenization is : Everyone the same raid buffs.

Normalization is : For example: Monks give 5% physical damage. DH give 3% magical damage. You now make it 3% DAMAGE. So you can choose between a monk OR a DH.

Which means that you only need to balance out the DPS of monks vs DHs. Not balance them with the rest of the DDs. And as long as those 2 specs are ~ equal, instead of 5 classes in the “meta comp” there would be 6 in this example.

I gave a list of all the raid buffs and their homogenized changes some time ago. Wont do it again.

Quit crying about Paladin. Already the mana req on WoG on both Prot AND the Ret sucked one major a$$$.

Ask for the other tqnks to get buffed , gain new meaningful abilities not for the ones that are “working” to be destroyed.

Also no, to the poster that sais that any tank can do 10s… Sure… but at which ilvl and how perfect their stats compared to PP? No. The other tanks need surv and dmg fixes to get in line. PP is what is needed and what really works in m+.

Thus a good template how to rework the rest of the tanks. Give em more supprt skills. Like ALOT more. More Def CDs that make impact. More baseline dmg.

Good changes overall, but sadly way too late. If these were live 2 months ago, it would have made a bigger difference. I doubt this is enough to bring back anyone who already quit.
Since dungeons rotate every season, this won’t really matter until they come back into the rotation again. I really hope you act faster with tuning for next season. Waiting 3 months to fix things that were obviously problematic at launch, simply isn’t good enough.

way to little way to late.

at this point only thing which would help woudl be flat 50 % nerf to literlay everything there.

people who quit wont be back till next season - they will get their ksm and quit again .

m+ is unsalvagable with current dev team.

1 Like

The examples you provided are completely flawed. There are 50 videos of Paladins doing +18 and +19 keys, yet you only managed to find 2 examples. Great job, because doing a +15 is exactly the same as doing an +18 or +19. What are you trying to prove?

The third link you provided is also flawed.

The number 1 Monk (who is from China, where players get gear directly from NPCs, something you probably don’t know) has a Rio score of 3518. If you look at the 40th Monk on the same page, their score is 3125.5.

Now let’s look at Paladins: the number 1 Paladin (who is not from China, its KIRA! And guess what? Even though he was a Protection Warrior main, and now playing Paladin. Can you guess why?) has a Rio score of 3673.4, and the 40th Paladin on the same page has a score of 3539.4.

I’m not trying to teach you anything here. I’m talking about the unfair treatment of Brewmasters and other tanks, but you’re stubbornly trying to argue against it. Let’s look at Blood DK as another example.

On the same website, the number 1 Blood DK (from China) has a Rio score of 3408.2, which is the highest. When I go to the 40th, it’s even more pitiful, with a score of only 3176.2.

I hope you understand now.

1 Like

I exactly provided what i promised. And i did not only found 2 examples. I am not going to do the search for you and post everything i can find. I literally searched for 3 seconds and copy pasted 2.

When timing up to +18 is not good enough for you, then so be it.

Sorry for breaking your bubble not believing Monk can do 15’s in this expansion.

We can argue for the sake of arguing, but we can also look at other aspects, if the game keeps getting drained from players due to slow changes bad implementation it creates a snowball effect of more players looking for other games to play and eventually not wurth investing in updating content to please the few ones that are in the top % of pushing keys to extreme levels. In the end no one wins. equally implementing everyones sugesstions will lead to the same outcome a massively flawed game. We are human in the end and we have a short attention spam so we need variety to be accessable, which it has not been this season. to give an example i queue as healer i get in a group within 5 minutes tank the same, I only play one DPS took me 6 hours on Saturday to get into a group, this to me is part of a season mess.

1 Like

(post deleted by author)

How does is that in any way relevant for the things i have said?

I don’t want to respond to you, but you’re pushing your luck. If you reread what I wrote at the top, you’ll understand what I mean. I’m not saying Monks can’t do +15s, I’m talking about how you’re bragging about a few people being able to do +15s. Go and look at the top 120 tank list on the site for Mythic+ dungeons and you’ll understand what I mean. In fact, wait, I’ll send you the list name so you can go look at it yourself. You don’t know, you’re not a tank, and you’re just commenting, which is annoying. Please don’t continue this.

Go search and check this list

“Mythic+ Rankings for All Tanks (TWW Season 1)”

cheers

Well well, What a wonder more meta groups than non meta groups play at the 0.3%.
I didnt brag. I am not those tanks of any spec that does +15’s anyway.

1 Like

So what? The top players will always gravitate to the best comp.

If yoda designed his team around a brewmaster it’d be up there - they just don’t.

All of this ‘waaaaaaaa 95% representation look at how bad balance is’ completely misses the point. The point is that if sonething is even 1% better they will use it.

It also has nothing to do with the game 99% of us play. Even you timing a 13 is a world away from the game they are playing. 20% a key level means the keys they are doing are 2x as hard as your 13, why concern yourself with something that will never ever impact you?

How about giving tank healers 5k gold per keystone 10+ m+ ? and while at it ramp up the extra bag up to 5k as well when their are lack of tank / healers / dps

900g barely even covers my repairs for first time i am actually buying tokens for gold rather then making enough gold to play the game, can you stop with the greed we are not in Warlords of draenor anymore where we have to much gold, you fixed this during BFA.

The market for “bor” has passed. ride your donkey to "niğde":rofl:

That’s the long term impact. Not so much people understand that people leaving doesn’t mean they will for sure be back for next season. Of course, some will be back as they rotate games for few months. But a lot of people will just look elsewhere, the problem is if they find something that hook them up, then they won’t come back.

That’s a general feeling I have when I read the comments on “I leave because X” post, wishing well and making fun of people is fun. Loosing players on daily basis at a point where even big communities are struggling to create groups highlight a bigger problem.

As mentioned above, MDI needs to go on their dedicated servers. M+ tuning needs to be done weekly, class tuning needs to be done per segment (M+, Raid, Pvp) and followed-up closely to ensure we avoid Meta issues as big as we have now (there will always be a meta, but with this season, all problems just amplified it over 9000).

So basically, Blizzards needs to act like a AAA company that is working in 2020 and not 2000. Tough to understand and swallow, but that’s the only way for them to confirm that this game has potential for another 20 years.

1 Like

+1. Amen.

10/chars