do they though ?
they can just release next 100 euro mount and get the same value from whales
thats why they dont even pretend to care anymore.
do they though ?
they can just release next 100 euro mount and get the same value from whales
thats why they dont even pretend to care anymore.
Some universal changes in M+ would make it much better
Adds should not recast after stun , disoriented … any type of CC should break their cast .
Add spawn point after each boss to prevent long run backs ( some dungeons are already like this )
3 Add a free repair BOT at the end of dungeon !
Why poisons and dots and curses inflect such huge amount of damage? either give healers proper tool to encounter or nerf them 50%
Not every pack needs a heavy tank busters every 15 seconds ! besides this tanks should not get same amount of damage from AOE spells
Ofc not to mention remove challengers pearl ! its the worst affix ever !
There should be additional nerfs for some dungeons too :
Last boss of ARA KARA , the pull in part of " Cosmic Singularity" is too strong for melee , reduce it so they can run in time . ( IDK how dk’s deal with this i can only pray for them !)
SOB : Riptide Shredders “Singing Steel” ability should be nerf .
Gb first boss : floor already is purple and the flames are also purple change the color to something like red , yellow or orange would make it much easier to spot safe spot same goes to SV machine speakers boss if the safe spot change color to green it makes the fight much easier what i am saying is visuals should not be challenging !
You can cheese the mechanic (either anti-magic shell or the movement impairment removal, can’t recall), same with Heroic Leap for warrior.
There are two reasons for it interconnected with eachother .one is ffxiv newest expansion is on discount atm and secondly tww went on discount also .you can connect rest of the dots .
Overall good changes - especially to the known tank buster abilities like shadowflame slash/lava fist in GB. Furthermore:
Let’s think about why Yoda isn’t building his team around the Brewmaster. Could it be because it’s not good? Cuz Brewmaster’s abilities are insufficient. Anyway, I realized that there’s no point in discussing this with you.
DK’s press deaths advance and they do not get pulled at all. They can ignore the mechanic.
Yea it seems all you can do is point at the top 200 list and scream ‘seeeeee!!!’.
Come to a discussion forum and spend half you posts saying its pointless discussing it with you.
Yes, because I’m assessing how much you know and what you’re saying. I see you’re talking about irrelevant things, so I don’t want to waste my time talking more. This might be a discussion area, but if you can’t teach me anything, there’s no point in discussing.
He can teach you how to check someones alts using some third party websites and then discuss peoples achievments in the game instead of current topic. Something like: “lol, you didn’t time +7 key on your rogue alt, so you can’t have relevant opinion on this topic, :clown emoji:”
Your assessment is flawed, i pointed out why.
All you’re doing is looking at the top runs and thinking representation reflects potential.
You aren’t willing to listen is all.
Go troll the classic forums or something.
I don’t understand why Paladin’s Freedom doesnt provide the same immunity to the mechanism.
Freedom grants immunity to movement impairing effects.
Deaths advance makes you immune to forced movement effects.
A lawyer is in charge, you need to read the smallprint.
What Deja says;
Freedom is immunity to debuffs you get on your character that slow you.
Deaths advance is immunity to getting moved by whatever (like knockbacks).
It is something different but i get the confusion.
The DK can often (usually) prevent getting the debuff by pre-using AMS. AMS is not removing debuffs, but it is preventing you from getting it. Like last boss Necrotic wake.
Pretty sure going into TWW they said the nerfs to tanks and healers was because they were redesign dungeon damage profiles to be smoother.
They achieved the exact opposite
The “logic” behind caster mob behaviour is stifling poorly thought out.
The new affixes was another cluster of a bad idea that was also poorly implemented
I binned my healer within the first couple of weeks as it was a miserable experience having to deal with DPS that couldn’t (and still can’t) adapt
My tank logs in and does the minimal amount of runs for vault as it’s just not fun. DF regardless of how geared my chars were they got played as it was fun to run